I already implemented it now and no changes to the model format were needed!
We always had a model made of several Meshes and each Mesh had a name! It works very good so far:
(http://titi.megaglest.org/tmp/boundparticles.jpg)
A small problem that I still have are "fixed" particle systems and this mesh bounding. But as the update of the units mesh is limited to the normal unit update ticks (30/s ) I think it would look bad anyway .
After an initial misunderstanding :confused:, I did it but then managed ;D (thx titi). I find this feature quite cool :thumbup: :).
Here is an example of the poison attack of spearmen: (http://i44.tinypic.com/102l8h5.png)