MegaGlest Forum
MegaGlest => Bug reports => Closed bug reports => Topic started by: titi on 23 June 2013, 00:25:54
-
What we did :
On my computer I started a headless server .
Then I started a normal client in the same directory.
I joined my headless server as controller.
Tomreyn jound too
I launched the game -> crash:
here is all output including a stacktrace ( on bottom )
http://pastebin.com/raw.php?i=4QWc3Dq2
update1:
and more info: This crash seems to be tileset related. Birchforest crashes with this, desert2 does not crash. Maybe it has something to do with the new way of using big one piece textures ?
-
This has nothing to do with the joining vertices, this is the new code you added to load large textures for tilesets and the headless server code is not supposed to load graphics (liek textures). The new code added did not check for headless server mode and avoid loading the textures. This caused an assert to be thrown as you see in the stacktrace. I will fix this in svn for the new tileset code.
-
thansk for fixing it! I .... :angel: