MegaGlest Forum
MegaGlest => Bug reports => Closed bug reports => Topic started by: titi on 14 September 2013, 23:30:09
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Splash particles are visible in fog of war.
To see it setup a game like this:
map conflict:
you on slot 0 team0
cpu-ultra on slot 2 team1
cpu-ultra on slot 3 team2
now look to the place where teh two CPU players are . As they are close to each other they will instantly see each other and start to fight adn you see all teh splash particles in the dark...
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AKA last long-standing bug in the list at https://forum.megaglest.org/index.php?topic=7243.0
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Hm, ok, I think these particles were needed for damage calculation and thats why they are shown.
If this is the case, would it be an option to just don't render those particles ? SO calculation yes, render no.
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I have added some code (but commented out the actual non rendering). What is the unit is not visible but the particle should be visible because it is a projectile? The current code i have hides the particle of the unit is hidden from view (thus it is commented out).
I'm not sure there is an easy solution for this.
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should be fixed in svn ( rev 4554)