MegaGlest Forum

MegaGlest => Feature requests => Closed feature requests => Topic started by: titi on 19 September 2013, 22:22:33

Title: [done] tilesets should set shadow intensity ?
Post by: titi on 19 September 2013, 22:22:33
As I made many tilesets now I saw that the shadows of objects and units look very different in the tilesets. On dark grounds you often don't really see the shadows at all.
Thats why I am asking if it is a good idea to make the shadow intensity settable in the tilesets ?
Title: Re: tilesets should set shadow intensity ?
Post by: tomreyn on 20 September 2013, 14:42:00
Sounds like a good idea (if not super urgent) to me.

Of course things will look differently on different graphics chipsets, monitors and with different gamma settings, too.
Title: Re: tilesets should set shadow intensity ?
Post by: Ishmaru on 20 September 2013, 18:11:47
Or maybe just in options menu? Personally I like the darker shadows better, (especially now that we can do 1024 resolution).
Title: Re: tilesets should set shadow intensity ?
Post by: -Archmage- on 21 September 2013, 01:22:04
Or maybe just in options menu? Personally I like the darker shadows better, (especially now that we can do 1024 resolution).
You can set shadow intensity for the whole game already.

I'm all for this is would help a lot.
Title: Re: tilesets should set shadow intensity ?
Post by: titi on 22 September 2013, 01:03:38
This is in svn now, Please try it and comment....

This is how it is done in the tilesets:
Code: [Select]
<shadow-intensity value="0.3"/>