MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Ishmaru on 3 November 2013, 16:33:25
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Building Naval Battles in MG
(http://i41.tinypic.com/2w727gw.jpg)
As naval units have not been developed for MegaGlest, I wanted to experiment trying to mimic naval battles through Scenarios. I used Mr War's Imperial 2 Mod as a foundation and Added the naval units from the GAE version Imperial 1.
Video of Naval + Ground units in MG
http://www.youtube.com/watch?v=GOP9BiCXG2U
How to:
Essentially whats happening is that the Naval units are land units, and are placed in shallow (walkable water) with a dark blue surface texture to mimic deep water. One dock for each side is spawned in the fake "ocean". The "Island" is surrounded by cliffs (or invisible blocker objects) so that the boats cannot enter land and land units cannot enter the "water". Since naval units are placed in shallow water, you still get water ripples and you can see the units breaking the water's surface. The result is pretty convincing. However this limits naval battles to special scenarios.
This scenario is set up like a custom game vs one Ultra cpu (feel free to scale the difficulty) Each player has a small base and one dock/shipyard in a nearby bay area.
Credit goes to Mr War for the great Mods.
Downloads:
Techtree: Imperial 2 Plus (Added ships, re balance units) - https://dl.dropboxusercontent.com/u/57357349/Downloads/imperial_2_plus.zip (https://dl.dropboxusercontent.com/u/57357349/Downloads/imperial_2_plus.zip)
Scenarios: One scenario for each faction - https://dl.dropboxusercontent.com/u/57357349/Downloads/imperial%202%20Naval%20Senarios.zip (https://dl.dropboxusercontent.com/u/57357349/Downloads/imperial%202%20Naval%20Senarios.zip)
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This available in the mod center now. !! don't forget to install the tech tree before trying the scenarios