MegaGlest Forum
Modding and game content creation => Tools => Topic started by: will on 1 December 2013, 18:47:04
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And, if possible, specular map. And any other kind of texture effect that g3d nominally supports! And any description of how they were authored and how export support is.
Thanks!
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I gotchu man! 8)
I made a simple but 2K polygon model, with a 9 frame animation. The high poly count and the animation are to make performance issues and any problems with animation show up more obviously.
Inside:
-2 diffuse textures(medium and high res)
-2 specular(generated from edited height maps)
-2 normal maps(matching res of diffuse)
-the blender file
-animated g3d
Download(2MB) (https://www.dropbox.com/s/742uokzm7cwiof5/g3d_advtex_sample.7z)
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A thousand thanks! Will use it for testing.
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Looking forward to the results!
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any results?
Bumptidum, awefully quitet on these boards lately :angel:
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Indeed, Very quit, Im also very interested how normal maps are comming along, i have a model id really like to showcase it's going to be gorgeous but it uses normal maps. :)