MegaGlest Forum
Modding and game content creation => Mods => Topic started by: Julius on 3 December 2013, 17:51:46
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The giant library of Ryzom assets is finally available in a usable format:
http://forum.freegamedev.net/viewtopic.php?f=6&t=5138
While those assets were not meant for an RTS, they are by now sufficiently low-poly that a modern PC could easily run them and the quality of them is really high.
Includes pretty much all what you need, textures, vegetation, buildings, factions, monsters you name it. Just sounds need to be added from another source. All available under CC-by-SA.
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good stuff for a Moba game!
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A MegaGlest based MOBA? Why not? :D
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A MegaGlest based MOBA? Why not? :D
One was started before. BattleGlest, though it is on permanent hold
https://forum.megaglest.org/index.php?topic=7742.msg78265#msg78265
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They have been converted into .fbx now which should make it even easier to work with (especially since the fbx support in Blender has improved a lot lately):
http://opengameart.org/content/bounty-convert-all-ryzom-data-useful-format#comment-30854
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A normal faction is maybe a better idea than a MOBA
I don’t know the exact problems MuWuM had.
They broke the savegames, on which the rejoin feature is/was based. MegaGlest is now able to run custom saving and loading code, I use this in my towerdefense.
But MegaGlest lacks those RPG elements WC3 has.
Items are not possible.
MegaGlest has an experience system, but hardcoded improvements. I have no idea how we could realize a leveling system.
We would need to come up with a less hero based and maybe slower MOBA like game.
With heroes we would be as sucessful as everdying engines of war (http://www.moddb.com/games/engines-of-war) and notadota (http://www.notadota.com/)
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Levels are pretty simple to implement. Items are a massive pain for a robust implementation.