MegaGlest Forum

Modding and game content creation => Mods => Topic started by: titi on 8 December 2013, 01:51:56

Title: Techtree Barillion
Post by: titi on 8 December 2013, 01:51:56
Hi I started working on a new techtree ( maybe called "barillion" in the end ) .
In the end it should have 3 faction "Bugs" "Humans" "Aliens" .

We started with Bugs now and I just  have my first models and ideas for techtrees.
Does anyone wants to join the project ?

First ( non final ) "bug" techtree:
(click to show/hide)

(http://titi.megaglest.org/bugs/bugs7.png)

( update; It should be "acid spewer" not "acid spyer" .... I am not a native english speaker  :-[ maybe there are more badly translated things )
Title: Re: Techtree Barillion
Post by: -Archmage- on 8 December 2013, 07:42:49
I see a StarshipTroopers mod here. :P
Title: Re: Techtree Barillion
Post by: titi on 8 December 2013, 14:17:56
Yes a bit of, but not an exact copy, just take it as inspired by
Title: Re: Techtree Barillion
Post by: titi_son on 8 December 2013, 14:56:14
Ingame  ;D
(click to show/hide)
Title: Re: Techtree Barillion
Post by: titi on 15 December 2013, 21:48:52
new "laser_bug" or better "laser_spider" with extra long legs:
(click to show/hide)
Title: Re: Techtree Barillion
Post by: ElimiNator on 16 December 2013, 01:05:14
They look interesting.
Title: Re: Techtree Barillion
Post by: titi on 19 December 2013, 00:40:41
nothing final, but work in progress ( yes this is already a 3d model :) ):
(http://titi.megaglest.org/bugs/dragonfly.png)
Title: Re: Techtree Barillion
Post by: atze on 19 December 2013, 12:58:06
Great models :o titi, not only that. :thumbup: Looks so far, all very, very good. I'm curious. :)
Title: Re: Techtree Barillion
Post by: titi on 20 December 2013, 00:47:05
Texture of dragonfly has changed a bit in the end...
Dragonfly in game ( red team color attacking his own building ):
(http://titi.megaglest.org/bugs/dragonfly_ingame2.jpg)
(click to show/hide)
Title: Re: Techtree Barillion
Post by: Ishmaru on 22 December 2013, 17:51:38
EWW Dragonflies... Still good model and texture!
Title: Re: Techtree Barillion
Post by: titi_son on 5 March 2014, 19:42:53
Just a short update to show that this project is not dead:

From left to right:
-MG-Gunner-Scorpion or something like this
-(Louse)Farm (work in progress... will get another ground texture; maybe something like a nest)
-Louse ( this will be the "cow" )
(click to show/hide)

EDIT: Any ideas for  Icons? We are not sure how they could look like.
Maybe this as background?:
(http://opengameart.org/sites/default/files/oga-textures/17550/path_6.bmp.png)
background by brightretro
CC-BY 3.0
Title: Re: Techtree Barillion
Post by: ElimiNator on 5 March 2014, 21:19:25
Bugs have guns in their tails? I didn't know that...
Title: Re: Techtree Barillion
Post by: John.d.h on 6 March 2014, 22:26:33
Bugs have guns in their tails? I didn't know that...
Not scorpions, but... https://en.wikipedia.org/wiki/Bombardier_beetle
Title: Re: Techtree Barillion
Post by: titi on 12 March 2014, 23:52:44
not with final texture:
(http://titi.megaglest.org/bugs/tankbug.jpg)
Title: Re: Techtree Barillion
Post by: titi on 18 June 2014, 14:42:40
This is now on github ( but not really playable yet ):
https://github.com/titiger/barillion

and there is a new "bug" which will be available soon:
(click to show/hide)
Title: Re: Techtree Barillion
Post by: weedkiller on 21 June 2014, 08:33:09
wonderful units here ! you people have learned a lot  :o
some remind me of KKND
you could use this mantis, it could be close-range anti-air
its animated but the texture is not so great
(http://thumbnails112.imagebam.com/33436/ade5ba334358294.jpg) (http://www.imagebam.com/image/ade5ba334358294)
mantis_send.blend (http://www.file-upload.net/download-9095495/mantis_send.blend.html)
Title: Re: Techtree Barillion
Post by: titi on 23 June 2014, 00:31:39
hm, my mantis is a bit better  :angel:

But welcome back again weedkiller!

(click to show/hide)
Title: Re: Techtree Barillion
Post by: John.d.h on 23 June 2014, 01:29:56
That's an awesome mantis!
Title: Re: Techtree Barillion
Post by: weedkiller on 23 June 2014, 06:28:09
Hehe ;)
yea, that looks really great! Cant wait to play this mod
Title: Re: Techtree Barillion
Post by: titi_son on 19 July 2014, 21:09:24
First time that Barillion has some kind of techtree. So you can play a real match now, even its not very balanced yet and not all units can be produced yet.

[link to git repo] (https://github.com/titiger/barillion)

I'll try to record a small gameplay video soon/in the next week.
Title: Re: Techtree Barillion
Post by: titi on 15 September 2014, 09:25:57
We are back from vacation and added some more stuff
Title: Re: Techtree Barillion
Post by: titi on 16 September 2014, 08:34:36
Alket made some icons for this now:

http://imgur.com/a/8hWgc#16
examples:
(http://i.imgur.com/hIsB4Mg.png)(http://i.imgur.com/ajGEsrL.png)
They look so good, but sadly ingame they are very small and you hve problems to recognize them. But he is trying more  ;D .
Title: Re: Techtree Barillion
Post by: val-gaav on 24 April 2018, 12:23:16
Another unfinished gem. :(

Can I ask for license clarification on those models in github ? Are those cc-by-sa like megaglest assets ?
Title: Re: Techtree Barillion
Post by: titi on 24 April 2018, 15:06:24
hi, yes, I should work on it again, but noone really showed interest yet :-(

About License, for what do you need it and what in detail in case it is not MG related ?
Title: Re: Techtree Barillion
Post by: val-gaav on 25 April 2018, 12:17:29
Well yes back in 2012 and earlier this forums were really spawning up one mod after another and the interest was strong... It's sad it is less active now... It was so fun to read and check on work of so many creative and talented people.

As for what I'm working on. It is a TBS game that will be a heroes of might and magic clone... well somewhat . There is a http://vcmi.eu open source engine project going on for years for homm3 and I plan of creating an open source game based on that engine and assets from MG (mg mods), 0 ad, and stuff available on opengame.art.  Of course with all credits for original authors and with cc-by-sa license for any game assets I end up releasing.

Some of my in progress work can be viewed here http://s42.photobucket.com/user/val-gaav/library/legends ... The speed for the project is slow. I started in 2012 and still have nothing working to show up.

From Barillion I would probably use buildings for an goblin/orc town and maybe some creatures like mantis, spider .

Title: Re: Techtree Barillion
Post by: titi on 26 April 2018, 10:05:24
yes you can use it. CC-BY-SA  ( warning: Spider was not made by me! )