Output from 3.9.0 after a long battle
Game Duration Maximum Concurrent Units Total Units at End Headless Server
00:43:22 706 440 1
Player # Player Type Player Name Platform Resource Multiplier Faction Type Team Winner Kills Enemy Kills Deaths Units Produced Resources Harvested Score Quit Before Game Ended Quit Time
1 Network Player David Linux 1.00 Norsemen 1 no 419 361 375 524 114537 73,754 yes 00:41:57
2 Network Player filux Linux-X64 1.00 Persian 1 yes 280 266 319 536 97854 63,185 no 00:00:00
3 CPU Ultra AI1 Linux-X64 2.00 Magic 2 no 179 165 150 130 29874 25,987 no 00:00:00
4 CPU Mega AI2 2.50 Tech 2 no 302 294 316 284 93035 52,904 no 00:00:00
5 CPU Ultra AI3 2.00 Romans 2 no 170 163 194 172 45848 29,485 no 00:00:00
[New LWP 28461]
[New LWP 28460]
[New LWP 28459]
[New LWP 28458]
[New LWP 28457]
[New LWP 28450]
[New LWP 28327]
[New LWP 28326]
[New LWP 28325]
[New LWP 28323]
[New LWP 28322]
[New LWP 28320]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
0x00007fad1e4d4502 in pthread_join (threadid=140381112489728, thread_return=thread_return@entry=0x0) at pthread_join.c:92
#0 0x00007fad1e4d4502 in pthread_join (threadid=140381112489728, thread_return=thread_return@entry=0x0) at pthread_join.c:92
#1 0x00007fad1e73d59b in SDL_SYS_WaitThread (thread=thread@entry=0x1981ee20) at src/thread/pthread/SDL_systhread.c:107
#2 0x00007fad1e6fddb6 in SDL_WaitThread (thread=0x1981ee20, status=0x0) at src/thread/SDL_thread.c:272
#3 0x0000000000aa915c in Shared::Platform::Thread::~Thread() ()
#4 0x0000000000a6574a in Shared::PlatformCommon::BaseThread::~BaseThread() ()
#5 0x00000000008f6a97 in Glest::Game::FactionThread::~FactionThread() ()
#6 0x0000000000901f77 in Glest::Game::Faction::end() ()
#7 0x00000000009b3e10 in Glest::Game::World::end() ()
#8 0x000000000057365b in Glest::Game::Game::~Game() ()
#9 0x00000000005751b9 in Glest::Game::Game::~Game() ()
#10 0x00000000006bf94a in Glest::Game::BattleEnd::~BattleEnd() ()
#11 0x00000000006c0129 in Glest::Game::BattleEnd::~BattleEnd() ()
#12 0x0000000000660b9f in Glest::Game::Program::setState(Glest::Game::ProgramState*, bool) ()
#13 0x00000000006b3f95 in Glest::Game::BattleEnd::mouseDownLeft(int, int) ()
#14 0x000000000069de68 in Glest::Game::MainWindow::eventMouseDown(int, int, Shared::Platform::MouseButton) ()
#15 0x0000000000ab64e3 in Shared::Platform::Window::handleMouseDown(SDL_Event) ()
#16 0x0000000000ab71ac in Shared::Platform::Window::handleEvent() ()
#17 0x00000000006a5ea0 in Glest::Game::glestMain(int, char**) ()
#18 0x00000000006ad131 in Glest::Game::glestMainSEHWrapper(int, char**) ()
#19 0x00007fad1b2acbe5 in __libc_start_main (main=0x4dc080 <main>, argc=1, argv=0x7fff1c660418, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fff1c660408) at libc-start.c:269
#20 0x00000000004e24b9 in _start ()