MegaGlest Forum

MegaGlest => Bug reports => Topic started by: filux on 26 January 2014, 00:39:34

Title: v.3.9.3 Network Players, Total Slots - are wrongly counted in mast. statistics
Post by: filux on 26 January 2014, 00:39:34
"Network Players", "Network Slots", "Total Slots" are wrongly counted, it is easy to see in finished battles, e.g. that one dispalays "0 0 0" where were 3 humans and 3 cpus in the battle and should be "3 3 6".

(http://i.imgur.com/V1XM8VW.png?1)
Title: Re: v.3.9.3 Network Players, Total Slots - are wrongly counted in mast. statistics
Post by: titi on 27 January 2014, 10:15:27
I think they are not wrongly counted, its just not what one might expect in this view for finished games. The table was meant to show the current stats of a server. That we now see the old games there too makes trouble. When the game has ended the Server sends his stats to the masterserver. When the other clients have already left the game in this moment, there is no network player connected....
Showing the number of network players was initially meant to show if there are any free slots on a server waiting to start the game.
Title: Re: v.3.9.3 Network Players, Total Slots - are wrongly counted in mast. statistics
Post by: Coldfusionstorm on 27 January 2014, 19:38:23
I see what you mean now, But for next time, add a box of red around the troubled area, I had trouble seeing what you meant at first. Also, Stat collection should stop the second the game stops aka the second a the game a player (or team) has won, This way we get correct player slots and , Just basically the stats get more accurate.