MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: kratos on 30 January 2014, 19:09:10
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I love Megaglest scenarios. This is my new scenario (it's just an idea):
Title: Captains
Human faction: Romans (there aren't t scenarios with Romans)
AI1/AI2: Magic/Egypt Ultra 1.7
Map: Hells Clam
Tileset: Mediterran
Objective: Your objective is defend your captain (a Spearman) and kill the foes' captains (a Summoner and a Priest).
It's a good idea?
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Yes, its a good idea! When will it be done ?
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Yes, this could be nice.
Go go go go go go go go go go go! ;)
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I'm happy that my idea is good for you, but i can't make a scenario because I'm not good to building games. Can anyone make it for me? I think I'll post more ideas like this but other people must build them... :(
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I think you can do it, try to learn it, using Lua is not that hard...
There are plenty of ideas and feature requests already, what's lacking is that people actually do stuff, which - not addressing you personally here - requires a bit more dedication than posting thoughts and ideas to a forum.
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I like this idea, I think I will start to do this. If you have more details in mind, please share.
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I dunno exactly how GAE and MG differ in LUA, but shouldn't this just be like one command in LUA? If spearman dies, you lose? If summoner and priest die, you win. Okay, so like two commands.
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I dunno exactly how GAE and MG differ in LUA, but shouldn't this just be like one command in LUA? If spearman dies, you lose? If summoner and priest die, you win. Okay, so like two commands.
Well, you'd also have to create the various other units (presumably there's more than just the team captains) and find some way to put your captain at risk (Storming does this by making the summoner an allied player and giving her move commands, so you can't control her; a better, but much harder approach would be using attack boosts to counter negative HP regen, ensuring that the captain must be kept close to the other units).
For a beginner, this should be work for an evening, including learning and potential debugging time. Once learning is out of the way, though, you could churn this out in about 10 minutes.