MegaGlest Forum
MegaGlest => Bug reports => Closed bug reports => Topic started by: nig on 30 January 2014, 19:44:26
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Hi!
I tried the binaries in megaglest-binary-win64-x86_64-3.9.1.7z and have to report that there is no networkgame possible for me on my machine. (WIN 7 64Bit).
I get unknown errors and access violation after the game run a few minutes. every game broke. I think tom made some world-logs of those games. I gave him some console-output too, i think. (tom, that was that very late-night-session!). The game breakes too with no logging.
binary pack megaglest-binary-win32-i386-3.9.1.7z seems to work fine on my machine.
please have alook at that
greetz
nig.
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Can anyone else confirm if the win64 binary makes problems on your system?
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found a screenshot of error:
(click to enlarge)
(http://i.imgur.com/DYB2bG9.jpg)
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Tried megaglest-binary-win64-x86_64-3.9.1.7z today again on different machine (WIN7 64) with Tomr.
Same error. This time I saved a console output:
megaglest.exe v3.9.1
Compiled using: VC++: 1700 [64bit] on: Jan 18 2014 17:14:00 platform: Windows-X6
4 endianness: little
GIT: [Rev: 4628.11ac54a]
***WARNING*** Windows network throttling is enabled, value: 10
Please set: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Mult
imedia\SystemProfile
Key: NetworkThrottlingIndex to the value: FFFFFFFF
Game unique identifier is: ad0ccfd2-8a7f-11e3-9d7c-5fa859f8ebfa
*ERROR* [2014-01-31 15:11:19] Access violation. Illegal read by 1996522377 at 26
396168441521996522377|Unknown module|Unknown function
985781952|Unknown module|Unknown function
1774693364|Unknown module|Unknown function
1996693386|Unknown module|Unknown function
5369248722|Unknown module|U []
*ERROR* [2014-01-31 15:11:38] In [network_interface.cpp::Glest::Game::NetworkInt
erface::DisplayErrorMessage Line: 198] sErr [Server has Disconnected.]
Greetz
nig
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I just played another test game involving the Windows 64-bit build. This time the client was Coldfusionstorm's. I was hosting on atibox again, though, running the 3.9.1 Linux 64-bit release build. We played with the world CRC moitor enabled, and Coldfusionstorm ran into a CRC mismatch during the first enemy attack.
My server log file is at:
http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-04_1.tar.gz
Coldfusionstorm should post his client log soon, or I will edit this post to add it.
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Yes, This build also does not work for me!
I played a game with tomryen and soon after we began i got a CRC mismatch.
http://www.megafileupload.com/en/file/496193/debugCRCWorld-Coldfusionstorm-and-tomryen-vs-AI-7z.html
And a image of the error ingame.
http://imgur.com/1l4qPtj
We were just a "few" minutes in.(5-10) i had built a barrack a blacksmith and a farm, And building workers and the enemy was hunting down one for tomreyns early scouts all the way back to our bases when suddenly i got CRC mismatch and was thrown out.
This is with the 3.9.1 Data folder And the Binaries tomreyn gave me.
https://github.com/MegaGlest/megaglest-source/releases/download/3.9.1/megaglest-binary-win64-x86_64-3.9.1.7z
This is the command line output.
http://pastebin.com/3wpK9jUR
My System:
Windows 7. (64 bit).
AMD FX-4100
ATI 7850 1gb VRAM
8GB Corsair XMS.
Main System Drive and Drive (for Megaglest for this test) 120 GB SSD.
1TB Data storage drive for applications,Movies,Games ect.
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Coldfusionstorm's Windows 7 client running a 64-bit Windows build still runs into a CRC mismatch on 4716.d2f321a.
Server: http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-06_1.tar.gz
Client: http://www.tempfiles.net/download/201402/336166/debugCRCWorld_Coldfusionstorm_And_Tomr_VS_AI.html
When it happened it was the first inboud CPU attack.
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Me and Tomreyn Ran a game today First with Atze then With Just me and Tomreyn.
Tomreyns Server logs.
1. Game: http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-07_1.tar.gz
2. Game: http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-07_2.tar.gz
Coldfusionstorm Client logs.
1. Game http://www.megafileupload.com/en/file/496950/debugCRCWorld-TomryenColdfusionstormAtze-VS-AI-7z.html
2. Game http://www.megafileupload.com/en/file/496952/debugCRCWorld-ColdfusionstormTomreyn-vs-AI-7z.html
In both the first and second game, i was running my starting units out to scout and then attack the enemy. After attacking/discovering there would pass around 30 seconds to 60 seconds and i would get a CRC mismatch.
These games are generally plauged with terrible FPS for me the first game with Atze i had 3-4 FPS.
The Second game with Tomreyn was i felt better than last time i now had 10-19 fps. (this was still in the first 4 minutes of the game mind you, From memory i did not notice the actualy passed time)