Thanks, how do we build Windows 64-bit builds then? Is it the default now? On Windows build's --version output, it only says "Windows" for platform, so I don't know whether that's 32 or 64 bits.
We did a test game today with 4704.78ed6d4 (everyone did a full rebuild, host and all clients where reporting this same revision). We had mixed platform teams:
tomreyn (on Linux 64-bit, hosting) + Jammy (Windows 7 64-bit with 32-bit build)
vs.
Filux (Linux 64-bit) + Coldfusionstorm (Windows 7 64-bit with 32-bit build)
What happened is that while the first team was attacking, both players on the second team simultaneously ran into a CRC mismatch (both clients) and disconnected. However, the first team remained connected.
So this my be a false positive, since it happens on mixed platforms?
Logs:
tomreyn http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-01_1.tar.gz
filux http://s000.tinyupload.com/?file_id=00645629987607035405
Coldfusionstorm http://www.megafileupload.com/en/file/495346/debugCRCWorld-Coldfusionstorm-7z.html
Jammyjamjamman https://www.dropbox.com/s/y42v1c9xwc0scq4/debugCRCWorld.7z