MegaGlest Forum

Modding and game content creation => Mods => Topic started by: Ishmaru on 1 April 2014, 12:38:54

Title: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 1 April 2014, 12:38:54

TERRA CENTAURI BETA 0.5 is currently out!!! Download Below!



From the creator of Annex: Conquer the World. A new unique MG based game. While game shares a similar art style to Annex, this game has radically different gameplay and much higher quality models. Check out screen shots below! Also check out TC's Indie DB page: http://www.indiedb.com/games/terra-centauri-last-stand

(http://krazykeetgames.com/wp-content/uploads/2014/03/terracentauri.png)

Description:


Battle across multiple worlds as the Valkyries, in their fight to save their kind from the brink of extinction. Or play as the Devourers, worm-like parasitic organisms that travel from world to world consuming all in their path.

Features


-Game is centered around randomly generated scenarios. Each play through would be different from the last.
-Large maps with plenty of treasure, Environmental bonuses/hazards, animals, and tech buildings to discover and exploit.
-High Poly/Resolution models with great animation.
-Large diversity of units
-Two radically different factions

Factions:



Valkyries


Artificially created by god like beings,
known as the ORIGINATORS, as slaves.
A handful survived the cataclysm that
caused the disappearance of ORIGINATORS.
Since then, they inherited the knowledge
of their creators and repopulated the world.
Valkyries remain fiercely loyal to their
creators, worshiping them as deities.
They valiantly fight to protect their world
against the Devourers in hopes they
will return.

Valkyries are very resource dependent, lots of base defenses, and use of vehicles and technologically advanced weapons.
Valkyries depend on Crystals for currency and Energy, and Ore for building materials. Many units and structures depend on energy generated by a Energy Core.

Resources:
-Crystals --- blue crystals that are used as both an energy source as well as currency
-Ore  --- Needed building material for structures and vehicles
-Energy --- Useable crystal energy, needed for all advanced units
-Housing--- Population cap

Devourers



Its unknown where they originated from, but its
believed they travel from world to world by meteors.
They can survive in the most hostile environments.
Devourers come in numerous forms but are actually
one single species. There are a few Valkyrian
researchers who even suggest that the Devourer
individuals may actually be "organs" of one single
massive organism. However that is a topic that is
currently debated.

Devourers, are cheap + fast to produce, yet are quite strong. Require only organic matter as a resource. Organic matter is obtained from consuming trees, animals and even Valkyries. More focus on Offensive melee units.

Resources:
-Organic --- Food/building material
-Housing--- Population cap

Supporting Development



I'm also announcing that I will be releasing the game for free! However, I have a Patreon account for those who would like to support its development! I will be releasing the game in "Expansion Packs", map packs with added units or tilesets. Basically, the more financial support I get for the project the more I can add to the project, and continue to make expansion packs. Patreon works in that you pledge to give a donation amount per Expansion Pack. Once the initial game is complete I hope to have these expansions released every 2-3 months. And of course there are rewards for pledging over certain amounts. You are by no means forced to contribute and you can stop whenever you need. A beta will not be ready for a while, but when its is anyone who contributes $10+ will get access to the closed beta when its ready.

Media


Game still in early development, so much of what you see is subject to change.

Video:


http://www.youtube.com/watch?v=z-34vJ7g17Y

(http://krazykeetgames.com/wp-content/uploads/2014/03/Zone-Orion-6-small.jpg)
(http://krazykeetgames.com/wp-content/uploads/2014/03/Zone-Orion_Screen-9.jpg)
(http://krazykeetgames.com/wp-content/uploads/2014/03/ZO_Screen8_byAD-copy.jpg)
(http://krazykeetgames.com/wp-content/uploads/2014/03/ZO_Screen3_byAD.jpg)
(http://krazykeetgames.com/wp-content/uploads/2014/03/ZO_Screen1_byAD.jpg)

Support Terra Development!:


http://www.patreon.com/terra

Special thanks to anyone who donates, and thanks for the interest in Terra Centauri!

Download 0.5 Beta Standard:


https://www.patreon.com/posts/2744242

Note: Those who pledge $10 or more has early access to 3 extra stages for next release!
Title: Re: Terra Centauri: Last Stand
Post by: MoLAoS on 1 April 2014, 16:30:46
Explain environment hazards and tech buildings?
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 1 April 2014, 22:43:16
randomly placed objects that hurt or impare your units combat abilities.  For example volcanic vents, quicksand, etc.
by tech buildings I mean abandoned structures that can spawn on a map . you can use them provided you give them an energy source. currently I only implemented missile silos that automatically shoots a powerful missile at a random devourer every few minutes. but others are planned as well.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 2 April 2014, 13:28:11
Just want to say that dispite me posting this on April fools day, this project is real. I'm working to have a playable map for the Arizona Indie showcase 2, which will be on the 6th of April.
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 4 April 2014, 18:36:49
Well, fuck me. I've been working so undiligently on a sci fi mod and this just absolutely blows what I have out of the water.

Thanks for crushing my hopes & dreams  :'(

Seriously though, those screenies are bloody amazing. How are you going to do a commercial release while open source, though? It seems like indie games that don't make it on Steam are wildly unsuccessful these days.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 5 April 2014, 01:49:21
Well, fuck me. I've been working so undiligently on a sci fi mod and this just absolutely blows what I have out of the water.

Thanks for crushing my hopes & dreams  :'(

Seriously though, those screenies are bloody amazing. How are you going to do a commercial release while open source, though? It seems like indie games that don't make it on Steam are wildly unsuccessful these days.

Didn't mean to crush anything :)

I dont fully understand how it works, but from what I hear it is possible to release open source games to Steam. I'm still weighing all my options so i cant say for sure what system i pan on using.

PS: Video added to first post!
Title: Re: Terra Centauri: Last Stand
Post by: Omega on 5 April 2014, 06:44:21
I dont fully understand how it works, but from what I hear it is possible to release open source games to Steam. I'm still weighing all my options so i cant say for sure what system i pan on using.

Steam Greenlight (http://steamcommunity.com/workshop/about/?appid=765&section=faq) is where indy games must be submitted. The gist of it is that it's an approval system for literally "greenlighting" your game to appear in Steam (although it's imperfect, judging from some of the crap that gets through). It does not restrict open source games from being greenlit, and a small number of open source games have appeared in Steam. Here's an example. (http://www.phoronix.com/scan.php?page=news_item&px=MTUzNTM)

Steam provides a major source of visibility, but it also has disadvantages. You need to reach some level of popularity to pass greenlight (based on user votes) and there's a one-time $100 fee to prevent spam (although that goes to charity).

I don't hear much about how pricing works, but I'm under the impression that you don't get full control over pricing your game. And naturally, Valve takes a small cut of the revenue.

At any rate, for an indy game, you can't depend on Steam being the only point of distribution, since you'd want to be able to distribute your game while it's still in greenlight. There's no guarantee of passing greenlight -- although it's fairly lax from what I've seen. It's also a somewhat slow process. Finally, games that you can already play do better in greenlight than early concepts (which are allowed).
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 7 April 2014, 22:24:54
Well, here's something for you. Evolution, a mod for SpringRTS, just passed Steam Greenlight, so that's something.

http://store.steampowered.com/app/291150/?snr=1_5_9__205 (http://store.steampowered.com/app/291150/?snr=1_5_9__205)

It is however free, so that does leave more up to debate. There are commercial Spring mods, but none of them have made it on Steam.
Title: Re: Terra Centauri: Last Stand
Post by: wyvern on 9 April 2014, 01:33:15
NICE! :o
It looks like you got turrets and garrisons coded in, or is that just an idle animation or something?
And yes, I haven't been on in ages, which is depressing, school is driving me insane, and I haven't gotten to post or mod/develop(much). Glad to see you're still going strong Ishmaru, and can't wait to see how this develops. :)
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 11 April 2014, 21:51:37
Sorry for the absence everyone, I've recently been to a Indie game showcase, showing off an early alpha stage Terra Centauri. While the turnout at the event was small, Terra still got some good positive feedback!

I'm also announcing that I will be releasing the game for free! However, I have a Patreon account for those who would like to support its development! I will be releasing the game in "Expansion Packs", map packs with added units or tilesets. Basically, the more financial support I get for the project the more I can add to the project, and continue to make expansion packs. Patreon works in that you pledge to give a donation amount per Expansion Pack. Once the initial game is complete I hope to have these expansions released every 2-3 months. And of course there are rewards for pledging over certain amounts. You are by no means forced to contribute and you can stop whenever you need. A beta will not be ready for a while, but when its is anyone who contributes $10+ will get access to the closed beta when its ready.

Check out my Patreon Page:
http://www.patreon.com/terra

Special thanks to anyone who donates, and thanks for the interest in Terra Centauri!

@Omega + Tiel
I would consider a greenlight campaign only if I generate enough interest. While I know Terra is good enough quality to be on Steam, I don't want to risk $100 unless I have some reassurance it will go through.

@Wyvern
Thanks! No I didn't code turrets in, its just a part of the animation, the garrisons do work however, giving units an increase in attack power and armor to those within. They are not build-able and spawn as a pre set neutral unit with an attack boost.
Title: Re: Terra Centauri: Last Stand
Post by: wyvern on 12 April 2014, 03:07:26
Does anyone know how many people are on our forums? about 5k, give or take the last time i checked(a couple years back, admittedly)
If we could get them to vote, I'm pretty sure we could get Ishmaru's project pushed through on Greenlight, there are a lot of not so good games, many of which are nowhere near done that get greenlit. In comparison to most of these Ishmaru's looks amazing.
Also, as a question, considering Megaglest has a donations link, has there ever been any consideration to release a game to make money for megaglest development, possibly with some sort of added features or something, to fund MG development?
Title: Re: Terra Centauri: Last Stand
Post by: MoLAoS on 12 April 2014, 05:46:19
Does anyone know how many people are on our forums? about 5k, give or take the last time i checked(a couple years back, admittedly)
If we could get them to vote, I'm pretty sure we could get Ishmaru's project pushed through on Greenlight, there are a lot of not so good games, many of which are nowhere near done that get greenlit. In comparison to most of these Ishmaru's looks amazing.
Also, as a question, considering Megaglest has a donations link, has there ever been any consideration to release a game to make money for megaglest development, possibly with some sort of added features or something, to fund MG development?

Main MG devs have real jobs. They haven't time to release a whole new game on top of their real jobs and given the current state of 0AD and Spring, its impossible for an open source project as small as MegaGlest to raise the money to fund full time developers.

As far as Greenlight, after the account purge there are currently 918 members, of which 50 have enough posts/activity that they might see a message to vote for Ishmaru's game. Then you'd need to consider that some don't care for the art or game style, some don't use MegaGlest, and some don't have Steam accounts.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 15 April 2014, 03:10:14
As far as Greenlight, after the account purge there are currently 918 members, of which 50 have enough posts/activity that they might see a message to vote for Ishmaru's game. Then you'd need to consider that some don't care for the art or game style, some don't use MegaGlest, and some don't have Steam accounts.

At the moment the forums are quiet, when compared to 3 years ago when I started Annex. I don't think I can get enough support for a greenlight campaign as of now. We see if the game can get more popularity after release.

Game wise I'm working on a new menu for game. Changing the from old glest layout to something more unique.

(http://media.indiedb.com/images/games/1/32/31199/screen64.png)

The background is a pre-rendered, looping animation. These changes were done pre cgui, just by editing glest.ini. The overlay and logo are actually, one png file and are considered to be one of the Extra Logos. Logo.tga tweaked so would appear invisible. 

There you can define the positions and sizes of all graphical objects in the menu.

EX:
Quote
MainMenu_buttonNewGame_h=75
MainMenu_buttonNewGame_w=200
MainMenu_buttonNewGame_x=575
MainMenu_buttonNewGame_y=350

Quote
MainMenu_labelVersion_visible=false

Little side thing, I made this for the indie game showcase last week but wasn't able to print it. Its a quick start guide showing some of the notable objects you can see in the map.
(click to show/hide)

Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 24 April 2014, 16:57:12

Here are some new things being implemented into Terra Centauri:



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/ScreenC_4_23.jpg)

-Stun Drones Valkyries can build these small drones for scouting or defensive purposes. While unarmed they emit a sound frequency which hinders Devourer movement. Great for trapping and holding Devourers allowing you to kill them without putting your troops at risk. They also can be used to slow down Devourer unit production when over a spawning unit.
They are very fragile however, so be weary of anti aircraft attacks.

(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/ScreenE_4_23.jpg)

-Shield Generators Part of the Valkyrie defense arsenal are shield generators. These substantially reduce the amount of damage taken of any unit within range. They require a large amount of energy resources, as well as needs to be built near a source of energy to generate the EP it needs to function. Assuming it has an energy source the shield generator will activate automatically when an enemy approaches and will remain active until the enemy presence subsides or the energy source is destroyed.
Attacking outside the sight range of the generator will prevent its activation.

(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/ScreenB_4_23.jpg)

-Air Transport Certain units have the ability to call for airlift at any time. Useful to move units around quickly and over obstacles. Be warned however, the unit is vulnerable during lifts and drop offs and defenseless while being transported.

(http://s3.amazonaws.com/patreon/9f131738dbeb5f15d56cf4a43074f91c.jpg)

-Drop Pods These are randomly positioned in various locations across the map. Attack to open the Pods. Pods can contain special buildings, vehicles, and if your unlucky a Devourer Ambush...
Title: Re: Terra Centauri: Last Stand
Post by: tomreyn on 25 April 2014, 17:28:50
Exciting news! Looks like Terra Centauri will allow for a bunch of new tactics and a new gameplay. :)
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 26 April 2014, 04:46:31
Exciting news! Looks like Terra Centauri will allow for a bunch of new tactics and a new gameplay. :)

Yes, And there is even more I haven"t even talked about yet  ;)
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 8 May 2014, 22:22:21

More Updates!



Recharge Drone


(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen49.jpg)

Recharge Drones are special units that self destruct on command, releasing its stored energy that replenishes HP and EP of units below. The charge lasts a few seconds. Can also be used to charge the ep of the special structures spawned on the map or in Drop Pods. Recharge drones are produced in the Energy Core.

Battery


(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/ScreenD_4_23.jpg)

Normally to get more energy you produce more Energy Cores. However sometimes you need only a little bit of energy, and you don't want to spend the resources to make another Core. In this case Energy Cores can produce Batteries to increase your energy reserves. These only give a small amount of energy so its not the most economical choice for large energy needs. But good for supplementing energy to help squeeze out a unit or two when energy is low.

Orbital Uplink


(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen48.jpg)

Inside of Drop pods you can find an Orbital Uplink. When given an energy source (an adjacent Power node, Energy Core, or Recharge Drone) it will begin to generate EP. Once EP is maxed the uplink will automatically scan and reveal the entire map for a limited time.

Alpha Devourer


(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen46.jpg)

Certain types of Devourers can mutate into larger forms referred to as Alphas. As expected, alphas have higher stats then their smaller counterparts.
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 9 May 2014, 18:25:28
I really love the quality here and the direction you're taking your gameplay; my only concern is that your second faction seems a mite generic and could very well end up being underplayed. I'm not advising to copy them wholesale, but Starcraft's Zerg seem like a good reference point, at least as far as making them as intriguing as they are.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 9 May 2014, 18:53:59
I really love the quality here and the direction you're taking your gameplay; my only concern is that your second faction seems a mite generic and could very well end up being underplayed. I'm not advising to copy them wholesale, but Starcraft's Zerg seem like a good reference point, at least as far as making them as intriguing as they are.

at the moment the devourers aren't playable for this reason. later on I plan on expanding the devourers to give them the same level of complexity.
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 9 May 2014, 20:31:12
If I may ask what purpose they serve atm?
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 9 May 2014, 20:48:37
A difficult opponent, which sends endless waves. they do have a diverse set of units so they can surprise you.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 13 May 2014, 20:26:06

Devourer Unit Classes:


Note All names are subject to change

Digger



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen53.jpg)

Name WIP

Diggers are special devourer class that travels under the surface, till its just under its target and surfaces to attack. While underground diggers are immune to most forms of damage, but also has limited vision. Weapons with a high firing rate works best, otherwise careful timing is needed to attack them just as they lunge out of the ground.

Mother/Pest



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen59.jpg)

Name WIP

Mothers are large devourers that carry a large nest and colony of pest type devourers. When a Valkyrie is spotted a swarm of pest types leave the nest to attack like a school of Parana. While weak individually they rely on numbers to overwhelm their prey. Pest are quick and are resistant to heavy weapons. Melee and Gatling Guns weapons work best.

Pests also have a short life span outside the nest.

Shocker



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen63.jpg)

Name WIP

Shockers are a special devourer type that is spawned with crystals on its back. It uses these crystals to release a powerful EMP pulse that not only damages all enemies around themselves, but also drains them of their EP, stripping their ability to fight back. Any unit who's EP drops below 0 will be completely paralyzed.

Alpha



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen57.jpg)

Name WIP

Special class of devourer with heavy stone armor. Resistant to small arms fire, these massive monsters are only vulnerable to explosive weapons, and mines. Beam weapons have a moderate level of success against Alphas.

Flier



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen55.jpg)

Name is WIP

Fliers patrol the skies attempting to eat anything they come across. While dangerous to any fling unit, they are defenseless against ground attacks. Also they make great scouts.

Spitter



Oops no image

These small critters spit acid at their targets. While they do no do a lot of damage they are the only devourer unit able to clear mines and attack air units from the ground. Only a threat to lightly armored infantry, and air units when in  large numbers.

Hunter



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen46.jpg)

The default offensive devourer. Fairly quick with a decent amount of HP. They attack by eating their target. Very dangerous to infantry.  They also can be morphed into a larger/stronger variety as well.

Devourer



Oops no image

Default Class these eat organic matter (trees) for resources and develops the home nest. Unlike normal Glest workers they can harvest indefinitely without ever needing to return to base to drop off resources. While less HP than the Hunter, these too can also be used offensively.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 15 May 2014, 21:51:49

Native Creatures



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen16.jpg)

There are a few indigenous species that you will encounter. These creatures are harmless, and do not have any useful qualities to the Valkyries. However, Devourers can consume them for extra resources. They can spawn randomly as individuals or in groups. They will usually flee when encountered by a Valkyrie or Devourer.

This shot depicts a school of Sand Gelfish.

Basically this is Terra's version of Glestimals done using Lua. A neutral faction by setting the team to 9 (observer)
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 16 May 2014, 04:06:17
I have to say I really love your UI. Any procedure in particular you used there?
Title: Re: Terra Centauri: Last Stand
Post by: titi_son on 17 May 2014, 20:25:33
Looks great ;D
why is tiel the only one commenting here :(
I did not because i was nearly not active and wont be the next time :(
So great mod hope it will be balanced. Because thats most important i think :D
Just dont forget annex release ... ;) :D
Title: Re: Terra Centauri: Last Stand
Post by: John.d.h on 17 May 2014, 21:36:09
Good job making another stunning-looking mod that pushes the boundaries of what can be done with the MegaGlest engine.  My one critique so far would be that the Flier unit looks like the wings were tacked on as an afterthought, like the unit was originally meant to crawl on the ground like a slug.  If you give wings to a slug, it still doesn't look like something that should fly.  I'm not sure what gives me that impression when I look at it, but it could be the proportions.  If it's meant to be a somewhat fast, agile unit then maybe a more sleek shape like a dragonfly would be more fitting.  Otherwise, perhaps something shaped vaguely more like a ladybug (https://en.wikipedia.org/wiki/File:Lady_beetle_taking_flight.jpg) or death's head moth (https://en.wikipedia.org/wiki/Death%27s_head_moth)?  They are both basically organic battle tanks that can fly.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 22 May 2014, 01:53:38
I have to say I really love your UI. Any procedure in particular you used there?

Basic design were done with a brush set I purchased just for this interface and the menu, with the the light effects done in Photoshop.

Good job making another stunning-looking mod that pushes the boundaries of what can be done with the MegaGlest engine.  My one critique so far would be that the Flier unit looks like the wings were tacked on as an afterthought, like the unit was originally meant to crawl on the ground like a slug.  If you give wings to a slug, it still doesn't look like something that should fly.  I'm not sure what gives me that impression when I look at it, but it could be the proportions.  If it's meant to be a somewhat fast, agile unit then maybe a more sleek shape like a dragonfly would be more fitting.  Otherwise, perhaps something shaped vaguely more like a ladybug (https://en.wikipedia.org/wiki/File:Lady_beetle_taking_flight.jpg) or death's head moth (https://en.wikipedia.org/wiki/Death%27s_head_moth)?  They are both basically organic battle tanks that can fly.

Thanks the devourers are all supposed to be worms of some sort or another, but i do agree that flyer and others really need a re design.  Right now the models are more like placeholders till i can design something better :) Death's head moth is defiantly a good inspiration thanks!

So great mod hope it will be balanced. Because thats most important i think :D

So this game wil have a different set up than Annex or Glest, Devourers will deliberately be stronger, but currently only the Valkyrie faction is playable, but makes up for it with tons of tactual options, that is the plan at least. :)

Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 1 July 2014, 20:42:02
Ok so lack of a proper development computer really stalls the creative process, but trust me I'm iching to get back to Terra Development.

Here are additions that I forgot to mention,

Primals



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen4.jpg)

So as stated before Terra has neutral creeps on its levels, however, not all are passive. These Aggressive Primals capture defenseless Valkyries. You can rescue them by attacking their cages. These Primals are much bigger and stronger than Valkyries, but their lack of technology limits them to stone tools.

They (and their captives) spawn randomly in maps. They will aggressively defend their captives from both Valkyries and Devourers. To free the captives simply attack their restraints, just be careful with heavy weapons.  Note Devourers will seek Primals and eat both hostages, and Primals, so quick action is necessary. Haven't made a decision as to weather or not Primals can actively capture Valkyries, and if so how such a feature would work.

Armored Devourers



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen2.jpg)

Armor Devourers, have plenty HP, and are resistant to all but the heaviest weapons. They do unfortunately lack the attack strength of their un-armored counterparts.

EDIT: Forgot these two below!!

Sensor



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen66.png)

Sensor Arrays are surveillance structures. They have large vision radius for early devourer warnings. Additionally they will give surrounding units *25% attack strength when fully charged. You can charge them with an Energy Vortex, Energy core, Power Node, or a Recharge Drone.

Nuke Silo



(http://media.indiedb.com/cache/images/games/1/32/31199/thumb_620x2000/screen2.1.jpg)

Silos only spawn from randomly placed drop pods, much like the Orbital Uplink. Once given a power source they will fire a powerful warhead at any devourer target on the map, typically with a long cool down between shots. You are unable to see exactly which unit is targeted. Beware devourers can make short work of these structures, so be ready to defend them.
Title: Terra Centauri UPDATE!
Post by: Ishmaru on 25 March 2015, 00:06:39

After a long break due to hardware and lack of reliable internet, Terra development is back on!



The game is really shaping up to be quite epic. Expect More posts to come!



These images shows latest look of Terra, improved effects lighting and very colorful environments!



(http://media.indiedb.com/images/games/1/32/31199/screen37_2.jpg)
(http://media.indiedb.com/images/games/1/32/31199/screen87.jpg)
(http://media.indiedb.com/images/games/1/32/31199/screen52.jpg)
Title: Re: Terra Centauri: Last Stand
Post by: Hagekura on 25 March 2015, 10:58:56
Fantastic!!! :o
Your units modelings are really superb. I'm always amazed by your skill.
Is there any plan to release Terra Centauri public?
Title: Re: Terra Centauri: Last Stand
Post by: titi on 25 March 2015, 15:12:52
Wow, the screenshots look really good and very interisting regarding the features.

What should be improved is the texture of the big rock on the right in first screenshot, you should use a more hires texture so that resolution fits to to the other objects/ground textures.
Title: Re: Terra Centauri: Last Stand
Post by: wciow on 25 March 2015, 17:11:26
Excellent mod!  :thumbup:

The environments look awesome and great looking particle effects. Its nice to see a total conversion, I know the massive effort that it takes to produce a quality faction let alone a whole TC.Would love to give this mod a try to see how the gameplay works.
Title: Terra Centauri: Infantry + Vehicle Units
Post by: Ishmaru on 30 March 2015, 14:18:33

List of announced units 3/30/15:



INFANTRY


WORKER
(http://i62.tinypic.com/15ye5s.jpg)
Builds Structures, Harvest Resources, Repairs Vehicles/Structures, Heals Infantry. Light attack capability.

LANCER
(http://i58.tinypic.com/20qdkcz.jpg)
Basic Maylee unit. Short range, average armor but fast attack rate. Good in numbers.

RIFLE
(http://i58.tinypic.com/riswzn.jpg)
Basic Ranged unit. Slower attack speed than Lancers, but longer ranged and can attack Air units. Can also deploy mines.

GUARD
(http://i60.tinypic.com/5cytdv.jpg)
Armored Maylee unit. Weaker attack than a lancer but can deploy an energy shield to protect itself and near by units. Shield activates automatically when engaging enemies. While weaker shield effect than the Shield Generator, no no EP is consumed. Shield effect stacks when Guards are placed next to each other.

JETPACK
(http://i57.tinypic.com/10far83.jpg)
Light Air Scout. Attacks both ground and air foes with a light minigun.

BEAM
(http://i62.tinypic.com/ngd8pu.jpg)
Heavy sniper unit. Attacks from far distance with a concentrated beam projectile. While powerful, the weapon requires energy to fire, and has a slow fire rate. Vulerable to close range attack.

ROCKET
(http://i58.tinypic.com/121ygx4.jpg)
Heavy Siege Unit. Fires a barrage of close range incenerary rockets, causing massive dammage, with a large splash raidus. Requires a large amount energy to fire. Warning while powerful, they can easily kill their own allies if used carelessly.

VEHICLES/DRONES


EXO MECH
(http://i60.tinypic.com/2i8gd9u.jpg)
Armored, and armed with twin miniguns. Can dish out lots of dammage very quickly. Not effective VS armored foes. Its slow walking speed can be offset with they ability to be airlifted to any part of the map.

Tank


(http://i62.tinypic.com/rjfx2s.jpg)
Heavily armored, altillery unit. High damage output, long range, and large blast radius, but with a very low rate of fire. Requires a lot of Energy.Warning while powerful, they can easily kill their own allies if used carelessly.

Glider


(http://i58.tinypic.com/35kr72u.jpg)
Armored Flight Unit. fast speed, and high attack vs air and ground units. Requires a lot of energy. Great for hit and run attacks.

Stun Drone


(http://i57.tinypic.com/zkpv03.jpg)
Recon unit. Emits an energy pulse which stuns devourers temporarily.

Recharge Drone


(http://i61.tinypic.com/sdzoyh.jpg)
Self destructs on command releasing a regenerative beam that heals HP and restores EP to nearby units.

Still more coming in the next few days!

Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 14 April 2015, 01:16:49

List of Announced Units 4/13/15:



Devourers


Devourers are the main antagonists of Terra. They are parasitic organisms spreading throught the universe. They usually spread from world to world my Meteors. Once they infect a plannet they consume all organic matter and mineral matter till the world disintergrates and rides the debris to the next world. It is unknown where the devourers originated from.

Home
(http://i62.tinypic.com/qyis7m.jpg)
Primary Devourer. Stationary, and spawns worker Devourers. "Homes" originally arrived on Terra from the great Meteor fall. Stores a good amount of food, "Organic" resource.

Nest
(http://i60.tinypic.com/2up8fud.jpg)
Spawns most devourer types, Increases population cap, and stores a small amount of food.

Cannon
(http://i59.tinypic.com/28u4m5k.jpg)
"Turret" devourer. Launches "Bomber" devourers at long distance. Bombers explode on impact causing massive damage, especially to vehicles. Can attack air units.

Devourer
(http://i58.tinypic.com/vy0a4l.jpg)
"Worker" devourer, can spawn Homes and Nests. These are Omnivorous meaning they consume both all living things including plants. "Organic" matter is the primary resource of the Devourer. Each Devourer can store a limited supply of food in its gut.

Hunter
(http://i62.tinypic.com/103z7r8.jpg)
Basic offensive devourer. Attacks by eating its prey. Any eaten creature gives food (organic) resource to devourers. High HP and HP regeneration. Can mutate into a larger "Alpha" variety.

Spitter
(http://i60.tinypic.com/29ndx6o.jpg)
Small offensive devourer. Spits acid at long range to dissolve its target. Weak defensive rating is compensated with its ability to attack Air Units, and its numbers. Can mutate into a larger "Alpha" variety.

Flyer
(http://i58.tinypic.com/e060lj.jpg)
Arial devourer. Attacks by eating its prey. Any eaten creature gives food (organic) resource to devourers. Can only attack aerial units.

Digger
(http://i60.tinypic.com/2uo6f6f.jpg)
Special devourer. Travels underground to evade damage. Must surface to consume prey. Any eaten creature gives food (organic) resource to devourers. Vulnerable to attack when surfacing.

Bomber
(http://i57.tinypic.com/dewwso.jpg)
Suicide devourer. Self destructs, igniting area around itself on fire. Fire damages any unit in effected area over time.

Splinter
(http://i60.tinypic.com/14y0ql0.jpg)
Long range attacker. Bombards target with a barrage of acidic spines. Can attack air units. Can mutate into a larger "Alpha" variety.

Shocker
(http://i61.tinypic.com/2w4e5oi.jpg)
Special devourer. Emits a powerful EMP blast. Aside from damaging nearby targets, it also drains their EP. Possibly paralyzing Valkyries, if their EP drops zero. Can mutate into a larger "Alpha" variety.

Armor
(http://i61.tinypic.com/eprezd.jpg)
Armored devourer. Attacks by tackling target. While relatively low attack, they are highly resistant to light and melee attacks. Can mutate into a larger "Alpha" variety.

Titan
(http://i61.tinypic.com/211p3sk.jpg)
Massive devourer. Heavily armored with a powerful jaw that can crush even the heaviest armor. Any eaten creature gives food (organic) resource to devourers. High HP and HP regeneration.

Mother
(http://i62.tinypic.com/sq1pc7.jpg)
Special devourer that carries a nest of smaller "Pest" devourers. When in range releases dozens of Pests to attack target.

Pest
Weak devourers. works in groups to assault target. Only effective against infantry. Fast speed easily evades heavy weapons.
Title: Re: Terra Centauri: Last Stand
Post by: Tiel on 14 April 2015, 11:46:30
A lot of them look like turds with legs or wings attached
Title: Re: Terra Centauri: Last Stand
Post by: filux on 18 April 2015, 09:26:27
Seriously I almost choked laughing :O.

It is impressive when it moves.
For me the idea is related with "Dune" worms and I like it.  :)
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 16 May 2015, 04:26:39
I uploaded an official trailer for the upcoming Terra Release! Check it out!

https://www.youtube.com/watch?v=_eDUGezLY7w
Title: Re: Terra Centauri: Last Stand
Post by: kagu on 16 May 2015, 17:10:20
WOW, it really looks great, also great gameplay. Can't wait for its release.
Title: Re: Terra Centauri: Last Stand
Post by: titi_son on 17 May 2015, 16:45:59
 :o

Looks amazing. I this designed to let the cpu play bugs and you play humans only?
In addition you could optimize the dying particles of the bugs. At the moment it looks a bit weak compared to the other great models and particles.
Maybe some kind of splatter using this: https://www.youtube.com/watch?v=jGjIlm57OTY (https://www.youtube.com/watch?v=jGjIlm57OTY) and add some "bug parts" as splatter to it. Like on this picture but in green:
http://www.nvnews.net/reviews/xmicro_gf2mx/images/ut_2.jpg (http://www.nvnews.net/reviews/xmicro_gf2mx/images/ut_2.jpg)
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 18 May 2015, 03:11:01
Thank you!
Yes currently only the Valkyries are playable, but there are plenty of units to play with.
The current devourer models are more like place holders, rather than final versions. I want to update them once the game play is pretty solid.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 19 May 2015, 03:36:20

List of Announced Units 5/18/15:



Environmental


Aside from the main factions, there are other lifeforms, and intractable objects scattered across the world of Terra. Some of these are very valuable for the player. As a general rule these are randomly scattered throughout the stage on each play through (there are some exceptions) so the levels is never the same twice. So go explore!

Primal
(http://i61.tinypic.com/8ygc52.jpg)
Usually lives in mountainous or desert regions. Primals have a primitive society that relies on stone tools. They are quite strong and very territorial. They will attack any Devourer and Valkyre that they spot. They have been known to occasionally capture lone Valkyries and imprison them back at their camps for food.

Alpha Primal
(http://i60.tinypic.com/2s6u97q.jpg)
Older, wiser, stronger and leader of the primal tribes.

Captured Valkyries
(http://i57.tinypic.com/2cgijxg.jpg)
(http://i58.tinypic.com/1yr71i.jpg)
Valkyre workers captured by Primals. Attack these to break them out of their prisons. (get a free worker unit) Subject to being a free meal for the Devourers.  Expect there to be some Primals guarding them, but you may be lucky and arrive while they are out to hunt.

Chests
(http://i57.tinypic.com/14kisxy.jpg)
You will find these scattered across all maps. Attack them to break them open. Chests may contain crystals or ore, or free experience points to the attacking unit.

Jelly
(http://i61.tinypic.com/9aof4g.jpg)
Lives in or near large bodies of water. can be found as an individual or in large schools. Harmless to Valkyries, will attempt to flee if anything comes close.

Phansis
(http://i61.tinypic.com/rkxwua.jpg)
Harmless grass feeder. Usually found in small heards in grasslands or forest biomes. Will attempt to flee if anything comes close.

Life Stone
(http://i60.tinypic.com/1zyj98g.jpg)
You will find these scattered across all maps. Emits an energy that greatly restores HP of any unit that is close. Its a good idea to take note of their locations as they are vital points to stage an attack from or retreat to. Can also be destroyed for extra crystal resources.

Energy Vortex
(http://i59.tinypic.com/30rwg12.jpg)
You will find these scattered across all maps. Emits crystal energy that greatly restores EP and greatly increases unit production (for production facilities). Can also be destroyed for extra crystal resources.

Cannon
(http://i59.tinypic.com/28u4m5k.jpg)
On certain stages Cannon Devourers may be randomly placed on loading.
"Turret" devourer. Launches "Bomber" devourers at long distance. Bombers explode on impact causing massive damage, especially to vehicles. Can attack air units.

DROP POD
(http://i60.tinypic.com/vmwrpd.jpg)
Break open (by attacking) to get free unit upgrades, or a special Valkyre Structure.
Title: Re: Terra Centauri: Last Stand
Post by: Ishmaru on 28 May 2015, 14:51:40
I'm off to Comic-Con to showcase Terra, maybe Chasm too, oh wait did I not mention that one ...
Title: Re: Terra Centauri: Last Stand
Post by: tomreyn on 6 June 2015, 13:23:34
I hope you had a good time at ComiCon!
And those games are developing great - nice video, as always. :)
Title: Terra Centauri 0.5 BETA
Post by: Ishmaru on 24 June 2015, 22:19:39

NEWS: Terra Centauri Beta 0.5 will be released on June 30 2015!

Title: Re: Terra Centauri: Last Stand
Post by: titi_son on 26 June 2015, 17:32:54
wohoo  :thumbup:
Along with ARK: Survival Evolved for linux :)
Title: Terra BETA 0.5 Released!!
Post by: Ishmaru on 30 June 2015, 04:05:27

NEWS: Terra Centauri: Last Stand v0.5 Beta is currently out! Download at Terra's patreon page:




https://www.patreon.com/posts/2744242



Note: Those who pledge $10 or more has early access to 3 extra stages for next release!

(http://oi59.tinypic.com/2zgsx9u.jpg)
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi_son on 30 June 2015, 18:17:34
Just had time for a really short test and played the very basic "How to play" tutorial  :P
The look of Terra Centauri is indeed amazing :)
Can't say anything about the gameplay cause i didnt play any "real" match until now :D but it looks really promising.

minor Bugs (don't get this wrong i just want to help you ;) ):
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 30 June 2015, 22:44:56
Ok ill look into that thanks!
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi_son on 1 July 2015, 13:35:44
Ok i played a game now... was easy for an experienced mg player  :P (played islands)

Just one more question: Of course i "hacked" that i could play devourers once :D and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder :)
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi on 1 July 2015, 23:42:05
 :D nice mod, a lot stuff to play, I need more time in my life!

linux:
Linux package made some trouble, because  the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.

I made a new package were it is fixed:
http://titi.megaglest.org/terra_centauri/terra_centauri_fix1_Linux64.tar.xz

In case it does still not work, I included the bugfix which is needed on more recent linux versions; https://forum.megaglest.org/index.php?topic=9701.msg91855#msg91855
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 3 July 2015, 01:53:50
Linux package made some trouble, because  the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.

Any way to modify script so i can change the binary name?

Ok i played a game now... was easy for an experienced mg player  :P (played islands)

Just one more question: Of course i "hacked" that i could play devourers once :D and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder :)

Its been a  while since i made that unit. I think it was to planned to have it be a morph unit not built but for whatever reason i just had it as a spawn in object.

Playing as the devourers is my #1 request, I decided to develop them as a playable faction, however the playable version they will be built as a separate faction from the ai version (due to the fact that AI wont have any idea how to play). I wont talk details yet but it will have unique mechanics involved ;)
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi on 4 July 2015, 09:15:16
Any way to modify script so i can change the binary name?
Of course, just edit the script and replace "megaglest" with your name, which must fit to the binary name. ( line 294 )
( be careful with simple windows editors and newlines ( default Notepad! ) . Windows has different line endings by default! )
 
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 4 July 2015, 13:56:32
Ok, don't worry I build the Linux versions on an Ubuntu VM, so there shouldn't be an issue with line endings.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi on 4 July 2015, 23:31:45
just a  small issue: tank girl should have more view range. It typically shoots into the dark when attacking

update: and the turrets are much too strong. They have very powerful shooting, big armor and it is cheap to build.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 5 July 2015, 21:26:11
Turrets are intended to be strong, There are anti turret devourers coming soon!

While long ranged tanks aren't meant for scouting, which is why their attack range is greater than their vision.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 8 July 2015, 04:00:30
Currently working on creating a Playable Devourer faction! Check it out early footage:

https://www.youtube.com/watch?v=vxHkXW-x_LM

So technically there are two factions, one optimized for AI use and one designed for a Player.

As explained Devourers are Parasitic organisms that spread from world to world eating everything in sight. In order to make them playable, I really wanted this to be shown in its gameplay.
 
As you see, Food is the only resource. However this faction has no farms or cows to produce. In order to obtain food you will have to actively hunt for food. You can hunt native creatures or Valkyries themselves. Only Valkyrie infantry count. Vehicles, Drones, and Structures explode on death.

The concept of giving devourers resources when they eat your units is actually not new. This was already in place in the AI version, however it was not food just a standard resource. So yes when you are playing as the Valkyries, the more units you loose the more resources the Devourers get.

You can Harvest Trees with worker type devourers. This gives you the resource "Organic" Using Lua, Organic resource is automatically converted into Food at the rate of 10 Organic -> 1 Food. Trees are a weak source of food. Since organic is not used for unit production, MG does not display it :)

Thinking of adding the ability to cannibalize your own Devourers for an emergency food source.

Also another new tweak for player version is that Devourers build structures from Morphing, not building. And yes they too require food.

A unit hierarchy is still needed. Currently all devourer types are available from beginning.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Golkombie on 8 July 2015, 05:37:20
I had some game play with Terra Centauri. Only 5 games.

A few suggestions:
-A smaller building(unit(?), like a mobile bunker) that is made to hold units and create housing. I feel like having multiple large sized barracks is awkward(unless I am seriously missing something).
-Buildings can be refitted to build certain units or have some sort of research, because the game has shallow tech depth.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 10 July 2015, 00:00:13
How many barracks would you need? I wouldn't imagine you need more than 2, 3 at the most.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: titi_son on 12 July 2015, 16:03:43
Yeah i never need more than two barracks for winning. I think this is fine.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Earth-Breach on 8 June 2016, 16:40:51
God! This is one serious Mod bro.
Title: Re: Terra Centauri: Last Stand BETA 0.5!!
Post by: Ishmaru on 9 June 2016, 02:27:46
Thanks! I hope to get back to it soon!