Well, fuck me. I've been working so undiligently on a sci fi mod and this just absolutely blows what I have out of the water.
Thanks for crushing my hopes & dreams :'(
Seriously though, those screenies are bloody amazing. How are you going to do a commercial release while open source, though? It seems like indie games that don't make it on Steam are wildly unsuccessful these days.
I dont fully understand how it works, but from what I hear it is possible to release open source games to Steam. I'm still weighing all my options so i cant say for sure what system i pan on using.Steam Greenlight (http://steamcommunity.com/workshop/about/?appid=765§ion=faq) is where indy games must be submitted. The gist of it is that it's an approval system for literally "greenlighting" your game to appear in Steam (although it's imperfect, judging from some of the crap that gets through). It does not restrict open source games from being greenlit, and a small number of open source games have appeared in Steam. Here's an example. (http://www.phoronix.com/scan.php?page=news_item&px=MTUzNTM)
Does anyone know how many people are on our forums? about 5k, give or take the last time i checked(a couple years back, admittedly)
If we could get them to vote, I'm pretty sure we could get Ishmaru's project pushed through on Greenlight, there are a lot of not so good games, many of which are nowhere near done that get greenlit. In comparison to most of these Ishmaru's looks amazing.
Also, as a question, considering Megaglest has a donations link, has there ever been any consideration to release a game to make money for megaglest development, possibly with some sort of added features or something, to fund MG development?
As far as Greenlight, after the account purge there are currently 918 members, of which 50 have enough posts/activity that they might see a message to vote for Ishmaru's game. Then you'd need to consider that some don't care for the art or game style, some don't use MegaGlest, and some don't have Steam accounts.
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Exciting news! Looks like Terra Centauri will allow for a bunch of new tactics and a new gameplay. :)
I really love the quality here and the direction you're taking your gameplay; my only concern is that your second faction seems a mite generic and could very well end up being underplayed. I'm not advising to copy them wholesale, but Starcraft's Zerg seem like a good reference point, at least as far as making them as intriguing as they are.
I have to say I really love your UI. Any procedure in particular you used there?
Good job making another stunning-looking mod that pushes the boundaries of what can be done with the MegaGlest engine. My one critique so far would be that the Flier unit looks like the wings were tacked on as an afterthought, like the unit was originally meant to crawl on the ground like a slug. If you give wings to a slug, it still doesn't look like something that should fly. I'm not sure what gives me that impression when I look at it, but it could be the proportions. If it's meant to be a somewhat fast, agile unit then maybe a more sleek shape like a dragonfly would be more fitting. Otherwise, perhaps something shaped vaguely more like a ladybug (https://en.wikipedia.org/wiki/File:Lady_beetle_taking_flight.jpg) or death's head moth (https://en.wikipedia.org/wiki/Death%27s_head_moth)? They are both basically organic battle tanks that can fly.
So great mod hope it will be balanced. Because thats most important i think :D
Linux package made some trouble, because the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.
Ok i played a game now... was easy for an experienced mg player :P (played islands)
Just one more question: Of course i "hacked" that i could play devourers once :D and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder :)
Any way to modify script so i can change the binary name?Of course, just edit the script and replace "megaglest" with your name, which must fit to the binary name. ( line 294 )