MegaGlest Forum

MegaGlest => Bug reports => Closed bug reports => Topic started by: FreshDumbledore on 22 May 2014, 17:33:41

Title: AI breaks on multiple units with a build skill
Post by: FreshDumbledore on 22 May 2014, 17:33:41
-- did the improved units xml from scratch (standard worker template). works now building from pyramid. once i redo it with morphing bugged again --

Hi,

in my Tower Defense mod/tree i created an improved worker which can be morphed out of the standard worker.
Works fine with humans but the AI breaks having two units that could build avaible (even if none is in game! the ability to morph to or if it is possible to build it somewhere is enough).

AI will put down 2-3 buildings in the beginning and then just harvest for infinity.

Works fine again if i remove build skill on morphed unit or the morphed unit itself. Or every possibility to create the morphed unit.

Also tried to give the build skill on the morphed another name, no difference.

regards

###
thinking about it, i had no problem mixing thrull and indian worker, both having a build skill. still the behaviour described above occurs just like that :-l
Title: Re: AI breaks on multiple units with a build skill
Post by: titi on 26 May 2014, 11:41:37
This must be something else. The indians have a Shamen which can build beehives, so there are two "workers".
Title: Re: AI breaks on multiple units with a build skill
Post by: FreshDumbledore on 27 May 2014, 18:22:25
any advice what i could test? as written above, removing the morph ability on worker1 to worker2 makes em build .. better while its completly broken having the morph ability.
its still not perfect as they dont use any build menues except the first one, but fair enough for games vs cpu.
Title: Re: AI breaks on multiple units with a build skill
Post by: titi on 15 September 2014, 08:46:05
Did you find the problem or is it still a bug ?