MegaGlest Forum
Modding and game content creation => Mods => Topic started by: MuwuM on 19 December 2014, 16:34:22
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Hi,
as a new beta of megaglest was released and I finished studying, I'm thinking of relaunching my development of BattleGlest. I was away from the megaglest project for quite a long time (~10 months) so I'd like to hear your opinion before starting.
I have thought about something to make the mod a bit different from other MOBA-games. The main difference is the volcano in the center of the map. As long as one of the 'Lavalings' (giant powerful lava-creature) is alive that volcano kills all units entering his area (usually all creeps of the mid-lane). Every killed Unit rises the danger level of the volcano. If the danger level passes a threshold the volcano destroys a random tower of the team with fewer units lost/sacrificed in the volcano. If both Lavalings were killed the volcano is disabled for some time. Which means that every unit can pass. Additionally mid-lane-creeps should be far more powerful to end game fast, if the volcano is disabled.
This mechanic adds a high benefit for controlling the mid-lane and adds some tactical options of sacrificing own units (even your hero) to harm the opponent.
(http://s13.postimg.org/iozfgfuhv/19_12_2014_16_53_20.jpg) (http://postimg.org/image/iozfgfuhv/)
I welcome any idea and any kind of (positive & negative) feedback.
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I didn't understand the volcano thing very well , but I sure hope that I could play multiplayer moba in MG engine :)
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If someone wants to see the old version of BattleGlest running please try:
BattleGlest (data only) (http://muwum.eu/battleglest/BattleGlest_dev.7z)
with current binaries (http://snapshots.megaglest.org/)
To start BattleGlest use:
megaglest --load-mod=$APPLICATIONPATH/mods/battleglest (windows)
./megaglest --load-mod=\$APPLICATIONPATH/mods/battleglest (linux)
please make shure that you have set DisableLuaSandbox=1 in your glestuser.ini