MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: esraacs on 18 January 2015, 19:24:10

Title: Megaglest coding error in use scripting function c++
Post by: esraacs on 18 January 2015, 19:24:10
I am using megaglest with my ai engine in c++
i uses the following code :-

 ScriptManager script;
script.giveResource("gold", id, amount);

it gives me this error

AL lib: ReleaseALC: 1 device not closed

any clue how to resolve this issue ?
Title: Re: Megaglest coding error in use scripting function c++
Post by: tomreyn on 18 January 2015, 19:43:32
This is just a warning about the audio system not shutting down properly on (MegaGlest process) exit. It is unrelated to any unexpected mod behavior, if any.