MegaGlest Forum
MegaGlest => Bug reports => Topic started by: filux on 4 April 2015, 08:09:13
-
(Separated from another topic)
...
Like some other games as well, the fullscreen startup screws up my dual screen setup:
https://www.youtube.com/watch?v=Iz6bDUtxlbc
...
-
What's the environment this happens in?
Does it also happen with the latest release?
Could it be an OpenGL driver issue rather than one inflicted by the game?
-
(This was reported for the Annex originally, where 3.9.1 is still latest, and looks like a bit that this person like to test everything with "Annex" in the name :D.)
By the way (a bit related) for me on KDE (nvidia proprietary driver) even launching fullscreen MG with not the same screen resolution as general desktop's resolution might "screws up screen setup", not always but also it wasn't very rare, but since long time I am launching fullscreen MG with "resolution=resolution" then I don't know about does anything changed in this case.
I also remember some recommendation in some "debian's guide"(probably) that more preferred "default mode" is a "window mode" and there were some examples why, which were somehow related with this report.
-
The video is by me.
Arch Linux 64bit, annex installed from official latest .sh.
AMD HD 7750 with open source drivers.
My xrandr setup is:
xrandr --output DVI-1 --off
xrandr --output HDMI-0 --mode 1920x1200 --primary
xrandr --output DVI-1 --mode 1920x1080 --pos 1920x120
This means 1920x1200 left and 1920x1080 right, connected at the bottom.