MegaGlest Forum

MegaGlest => Bug reports => Topic started by: Carl the Great on 12 April 2015, 23:00:19

Title: Tech Swordman's/Swordsman's sword in swordman_attack.g3d
Post by: Carl the Great on 12 April 2015, 23:00:19
I think this has been not been fixed since vanilla Glest, the Swordman/Swordsman's weapon hilt is not aligned with the 2D image, and the G3D files appear the hilt as mostly black, not yellow as expected from the similar Guard unit.

Edit: it's only the swordman_attack.g3d model that is affected, the other swordman/swordsman animation models appear normal.
Title: Re: Tech Swordman's/Swordsman's sword in swordman_attack.g3d
Post by: titi on 17 April 2015, 13:05:29
As I don't get what you are talking about, can you maybe show it on a screenshot ?
Title: Re: Tech Swordman's/Swordsman's sword in swordman_attack.g3d
Post by: Carl the Great on 17 April 2015, 17:19:57
Here it is:

(https://docs.megaglest.org/images/6/6f/Swordsman_model_error.png)

On the left, the attack animation; while on the right, the charging animation. The rest of the animations (including the charging) have the sword part of the texture as normal.
It's a texture error for sure.
I recommend to remodel the swordsman for the attack animation only, or better still: remodel the entire swordsman and switch the sword and shield (because of hand dominance issues).
Title: Re: Tech Swordman's/Swordsman's sword in swordman_attack.g3d
Post by: Omega on 20 April 2015, 11:19:29
I recommend to remodel the swordsman for the attack animation only, or better still: remodel the entire swordsman and switch the sword and shield (because of hand dominance issues).
Can't easily do this because we lack the source files for these original Glest models. They weren't created in Blender (and the lack of bones in the G3D model means that importing the G3Ds will have require reanimating everything for any kind of model change).

At any rate, it seems that a minor texture fix should be sufficient to fix this. No need for any kind of change to the model.
Title: Re: Tech Swordman's/Swordsman's sword in swordman_attack.g3d
Post by: Carl the Great on 15 July 2015, 17:57:42
(Off topic: The original Glest creators were here a moment ago, they may not have noticed this issue yet)

At any rate, the retexturing is optional/preferred for the next release, if there is time.

If done, the same must go to the Stickfighter units of the Indian and Persian units as well. They have the same black "hilt", not forgetting the tiny grey remains of the "shield" as these units were based on the Tech Swordsman unit.