MegaGlest Forum

Off topic => Off topic => Topic started by: Ayrin Greenflag on 1 January 2016, 15:37:23

Title: tree models
Post by: Ayrin Greenflag on 1 January 2016, 15:37:23
Hello guys, i need a tree 3d model (like an oak or similar) or a small bush model to implement in this map
http://playcanvas.com/editor/scene/397361/launch (http://playcanvas.com/editor/scene/397361/launch)
any of you have something that i can use? (fbx file or 3ds file with textures that i can convert) thanx a lot.
you can also mail it to me ayrin.g@lostinn.com
Title: Re: tree models
Post by: tomreyn on 1 January 2016, 18:39:20
Is this related to MegaGlest (either engine or game assets)? If not, we'll need to move it to the Off-topic forums.

Alos, the URL you posted returns a 403 (forbidden) status page.
Title: Re: tree models
Post by: Ayrin Greenflag on 3 January 2016, 16:23:30
oh ok, sorry for the mistake in the session...and here is the new link http://playcanv.as/p/gvnpkk1W
Title: Re: tree models
Post by: GunChleoc on 6 January 2016, 13:04:38
This might help: How to create lowpoly trees with Blender 3D (http://wildfiregames.com/forum/index.php?showtopic=20197). 0AD's artwork is released under a Creative Commons license, so it might be compatible.
Title: Re: tree models
Post by: Ishmaru on 6 January 2016, 22:00:42
Have you check out www.opengameart.org?  I remember seeing all sorts of trees and foliage packs that were CC0.
Title: Re: tree models
Post by: Ayrin Greenflag on 7 January 2016, 09:47:12
Hello, thanks GunChleoc i will check the 0ad artwork for sure thanks a lot :)
yes Ishmaru i have checked the opengameart.org and found a pine tree, now i'm looking for other trees and grass that will look nice in the game, will try to change the textures of the pine to put some snow over it :D
Learning javascript is the most difficult part of making the mmorpg, i want to make it similar to baldur's gate, with a travel map where you reach the towns and the dungeons to solve quests, and will need lot of graphic too... my skills with 3ds are rusty and have to learn again some things because phisic modifier isn't exported in fbx so i have to use the skin modifier and that make me loose lot of time. Learning to use Blender is not fast as well lol
If anyone want help is more than welcome :D
Title: Re: tree models
Post by: GunChleoc on 7 January 2016, 10:48:58
Sorry, I don't know how to use Blender and I have no time to learn.
Title: Re: tree models
Post by: Ayrin Greenflag on 7 January 2016, 11:12:16
ahah, i didn't mean that but thanks