MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: andy_5995 on 27 January 2016, 06:12:59
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(http://s14.postimg.org/480a7er8d/screen20.jpg) (http://postimg.org/image/480a7er8d/)
The comments I made in post #1 here https://forum.megaglest.org/index.php?topic=9790 apply to all my maps.
After chatting with Custom and titi, I decided I won't be making any more maps until I can spend more time on them. I appreciate their advice and thanks to them, and to filux and Jammy for trying them out with me. THANKS guys!
What I had in mind when I created this map was a dense forest, similar to Long Way Ahead (https://forum.megaglest.org/index.php?topic=9770.0), but the trees are pretty thin.
Download mgm file (https://drive.google.com/file/d/0B-Ixr8t8mjDseDBYQTl1eE5IYjQ/view?usp=sharing)
(https://i.creativecommons.org/l/by-sa/4.0/88x31.png) (http://creativecommons.org/licenses/by-sa/4.0/)
<br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/Dataset" property="dct:title" rel="dct:type">Guerilla Warfare</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://megaglest.org/" property="cc:attributionName" rel="cc:attributionURL">Andrew G. Alt</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.