MegaGlest Forum

Archives (read only) => Vanilla Glest => Announcements => Topic started by: martiño on 11 November 2005, 00:31:41

Title: Glest 2.0-rc2 released
Post by: martiño on 11 November 2005, 00:31:41
This version improves particle blending.

Some examples:

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[img]http://www.glest.org/files/images/screen-particles-1.jpg[/img]
[img]http://www.glest.org/files/images/screen-particles-2.jpg[/img]
[img]http://www.glest.org/files/images/screen-particles-3.jpg[/img]
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Post by: Speedator on 11 November 2005, 10:11:15
Looks nice!
Btw I post my questions again, because I didn't get any answer so far:
Quote from: Speedator
Some remarks:
As toph said: Why don't you integrate the done
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[url=http://www.glest.org/board/viewtopic.php?t=788]save/load-function[/url]?
Will all trees be able to be harvested in final 2.0?
Do you finaly make everything translateable(like "wood", "stone", "leather", "organic")? Do you put more translation in the final 2.0 data pack?
Btw I have updated german translation for 2.0 RC1:
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[url=http://speedator.sp.funpic.de/glest/german.lng]download[/url]
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Post by: alexjustdoit on 11 November 2005, 18:50:48
Does this include the new units? If it does im gunna have a heart attack!  :wink:
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Post by: martiño on 11 November 2005, 20:43:42
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Does this include the new units? If it does im gunna have a heart attack!


Look at the screenshots, there are at least 3 new units there.
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Post by: martiño on 11 November 2005, 21:01:11
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As toph said: Why don't you integrate the done save/load-function?

I've been thinking about that. The load/save functionality is great, but  modifies a lot of code in the game and would require a lot of manteinance, We don't have any problems in hosting any patches for the game, but I  use Glest to learn and try stuff, and I don't think I will integrate any external code in the near future. We integrated the linux port because it didn't modify any of the existing files directly, it was only a port of the shared library. We would want to keep the core game closed to a selected number of developers, we think it is a way of working that was succesful  in the past and we don't have any plans to change that in the future, but anyone is free to make his own port of the game ant to host and distribute it.

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Will all trees be able to be harvested in final 2.0?

Glest now supports mutiple models per tileset object, so you can specify several types of trees to be harvested, but other tileset objects, like dead trees or the bigger ones are just part of the enviroment as a decoration.

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Do you finaly make everything translateable(like "wood", "stone", "leather", "organic")?
I don't think so, this would involve a complex translation system to allow users to translate strings that are part of tech trees.

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Do you put more translation in the final 2.0 data pack?


No, but we still host any submitted translations.
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Post by: Yackemflaber on 11 November 2005, 22:23:36
SUGGESTION:
for the guys carrying wood, how about having them carry it in front of them like the Technician did
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Post by: Yackemflaber on 12 November 2005, 18:20:14
ANOTHER SUGGESTION:
The things on the map that are either men on sticks or magical guys being hung or caged need to be reversed. Assuming theyre meant to look like a warning, its wrong that there are mages being hung by mage territory and left there, and men speared by their village and just left there.
understand what im trying to say?
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Post by: alexjustdoit on 12 November 2005, 22:03:32
I understand.

I know what you mean.

Martiho: I looked at tyhe screen shots its just alot o times people when they post ne ver. they use the next version's units even tho the one they talking about doesnt have em.
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Post by: alexjustdoit on 13 November 2005, 19:30:56
Hey...There are NO NEW UNITS...I downloaded it but its the same old same old... :confused:
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Post by: tucho on 13 November 2005, 21:24:40
Didi you download the "Latest unstable Windows version"?
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Post by: martiño on 15 November 2005, 00:09:25
How are you trying to do it? just right clicking on a bunch of trees should work fine...
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Post by: martiño on 15 November 2005, 23:52:32
It was because we wanted different harvest speeds for different resources.
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Post by: nath on 16 November 2005, 21:17:03
martinho, could you send me an email? I need to contact you for my diploma thesis...
Private messages are disabled and your email-address (in the profile) doesn't work.
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Post by: martiño on 16 November 2005, 23:17:33
My personal mail should work, maybe I didn't reply to you because I receive loads of emails and I can't answer to all of them, but mail me again and I will :)
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Post by: martiño on 16 November 2005, 23:27:44
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I'd like to see a 2.0 Linux Port.


You can get latest from the CVS and compile it, you can use 1.2.1.2 source and 2.0 data or 1.1 binaries (there are packeges around) and 2.0 data.

Anyway we will release a source package for 2.0 final version.
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Post by: nath on 17 November 2005, 09:19:45
Quote from: martinho
My personal mail should work, maybe I didn't reply to you because I receive loads of emails and I can't answer to all of them, but mail me again and I will :)

It always came back when sending to the info-^-glest.org address. I tried from a different mail address now, perhaps that was the problem.

Thanks for the reply here.
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Post by: alexjustdoit on 18 November 2005, 00:13:48
But the latest unstable is data only so it wont work and if i use old binary it will have same old same old  :confused:
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Post by: The Holy Moly on 18 November 2005, 13:53:17
Install 1.2.2 and then copy the data and bin into the appropriate folders.
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Post by: @kukac@ on 18 November 2005, 14:05:33
Quote from: "The Holy Moly"
Install 1.2.2 and then copy the data and bin into the appropriate folders.


ahh thats what i didnt know
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Post by: nath on 21 November 2005, 11:12:13
Quote from: "nath"
Quote from: "martinho"
My personal mail should work, maybe I didn't reply to you because I receive loads of emails and I can't answer to all of them, but mail me again and I will :)

It always came back when sending to the info'at' glest 'dot' org address. I tried from a different mail address now, perhaps that was the problem.

Thanks for the reply here.


Well, the mail came back with a permanent error. Iguess you have another mail address? I would be glad if you could send me an email.
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Post by: martiño on 12 January 2006, 23:13:27
La version 2.0 para linux te la puedes bajar del CVS, ahi siempre esta la ultima version.
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Post by: Yeeha on 22 February 2006, 00:04:26
is there any estimated time when 2.0 reaches final? cant wait  :D .
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Post by: martiño on 22 February 2006, 00:25:24
Quote from: "Yeeha"
is there any estimated time when 2.0 reaches final? cant wait  :D .


The is not, but the only thing missing are a few icons the should be done soon hopefully.
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Post by: fireborn on 22 February 2006, 00:30:08
i also want to knowwhen version 2.0 will appear at the downloads section,
and there are new maps in the forum, will you guys upload them to the downloads section as well?
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Post by: martiño on 22 February 2006, 00:58:51
Quote from: "fireborn"
i also want to knowwhen version 2.0 will appear at the downloads section,
and there are new maps in the forum, will you guys upload them to the downloads section as well?


Can you package your maps and tilesets individually and include a readme.txt crediting yourself? I will gladly upload them to the contrib section in our web.
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Post by: fireborn on 23 February 2006, 00:06:49
you can see my stuff here:
http://www.glest.org/board/viewtopic.php?p=6371#6371 (http://www.glest.org/board/viewtopic.php?p=6371#6371)
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Post by: ElGranPepe on 27 November 2006, 21:44:24
8)  8)
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Post by: ElGranPepe on 27 November 2006, 21:45:14
Does this include the new units? If it does im gunna have a heart attack!
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Post by: ElGranPepe on 27 November 2006, 21:45:50
Does this include the new units? If it does im gunna have a heart attack!  :roll:  :x  8)  :o  :)  :D