MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: andy_5995 on 6 June 2016, 17:42:22

Title: chess network scenario
Post by: andy_5995 on 6 June 2016, 17:42:22
# mg_scenario_chess_01

A MegaGlest ( https://megaglest.org/ ) 1 vs 1 network scenario based on a popular game called "chess".

Each player receives 8 stickfighters, 2 fire archers, 2 axe-throwers, 2 horsemen, 1 thunderbird, and 1 shaman.

There are no workers or buildings.

As in the regular game of chess, fog-of-war is disabled. (I may change this later depending on feedback).

Think of the shaman as the King, and the thunderbird as the Queen.

The shaman must survive. Once a player loses his shaman, they lose the scenario.

The _01 is not the version number, but the chess scenario number. If there is a demand for this type of scenario, I will create more (i.e. 2v2, different factions, battles on smaller or larger maps)

License: CC-BY-SA

GitHub address: https://github.com/andy5995/mg_scenario_chess_01

or download the zip file: https://github.com/andy5995/mg_scenario_chess_01/archive/master.zip

I don't know how to test yet for the death of the fire golem, so the winner won't get declared. How to code that?

Title: Re: chess network scenario
Post by: andy_5995 on 8 June 2016, 02:12:24
The winner is now declared. Thanks titi.

Updated on github
Title: Re: chess network scenario
Post by: andy_5995 on 8 June 2016, 15:46:39
recent notable changes

The shaman is now king, not the fire golem.

The two spearmen have been replaced by axe-throwers
Title: Re: chess network scenario
Post by: andy_5995 on 27 October 2019, 16:35:44
Jammy fixed this up real nice. The link is https://github.com/zetaglest/chess

The first release is A1 (https://github.com/zetaglest/chess/releases/download/A1/chess_A1.7z)
Title: Re: chess network scenario
Post by: andy_5995 on 12 February 2020, 20:24:40
Version A2 released (https://github.com/zetaglest/chess/releases/tag/A2). This fixes the OOS bug.