MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: andy_5995 on 11 June 2016, 15:30:40

Title: Desanction revisited scenario
Post by: andy_5995 on 11 June 2016, 15:30:40
A MegaGlest ( https://megaglest.org/ ) 5 human vs 3 CPU network scenario

Attempts to simulate a 5 human vs 5 CPU battle on the desanction map

License: CC-BY-SA

(Link removed - no longer valid)
Title: Re: Desanction revisited scenario
Post by: andy_5995 on 2 March 2017, 09:08:37
desanction_revisited_A1.7z (https://www.dropbox.com/s/nt9x5vqh7g0dc08/desanction_revisited_A1.7z?dl=0)

size: 1360 bytes
md5sum: cfafd06654426221845c9c6cb8e92f7a
Title: Re: Desanction revisited scenario
Post by: andy_5995 on 4 March 2017, 20:32:32
I realized this scenario is no good. So many extra units would be created and the game would slow down more than usual.