MegaGlest Forum

MegaGlest => Bug reports => Topic started by: -Archmage- on 17 July 2016, 07:52:55

Title: Is shadow mapping supposed to look this horrible?
Post by: -Archmage- on 17 July 2016, 07:52:55
Windows 10
Latest AMD Drivers

Since I've been working with MG again, I thought the shadows looked really screwed up. However, I didn't realize how badly until I switched from shadow mapping to shadow projection.

With shadow mapping on, units are darkened as if there's a shadow on all of them. There's also extremely annoying shadow flickering everywhere. On top of this, the old "negative shadows" problem is still around.

Some screenshots with shadow mapping:
http://imgur.com/a/OD1jc (http://imgur.com/a/OD1jc)

Some screenshots with projection mapping:
http://imgur.com/a/2kWkq (http://imgur.com/a/2kWkq)
Title: Re: Is shadow mapping supposed to look this horrible?
Post by: Coldfusionstorm on 28 August 2016, 12:10:17
I no longer have a ATI in my main computer, but yes these are very annoying problems.
Title: Re: Is shadow mapping supposed to look this horrible?
Post by: -Archmage- on 28 August 2016, 18:02:46
The issue is also present on my GTX 960m and my GTX 1080...  :look: