MegaGlest Forum

Archives (read only) => Vanilla Glest => Bug report => Topic started by: gattschardo on 13 November 2005, 19:09:02

Title: Expansion: Ogre stops
Post by: gattschardo on 13 November 2005, 19:09:02
If you give the command to walk somewhere all the units obey - but the ogre in the expansion doesn't - ok, it's all right if it moves slowly, but very often it stops completely after half of the way...

I don't think it's a really terrible bug, but sometimes it can be annoying.
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Post by: alexjustdoit on 13 November 2005, 19:35:07
Ogre?  :confused:
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Post by: alexjustdoit on 18 November 2005, 00:04:42
Where did you download the expansion?  ?
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Post by: gattschardo on 20 November 2005, 17:45:49
http://sourceforge.net/project/showfile ... _id=127297 (http://sourceforge.net/project/showfiles.php?group_id=127297)

or you just goto www.sourceforge.net (http://www.sourceforge.net) (thats were martinho loads up the code) and search for "glest"

"2.0rc" is the expansion - you need the data and the binaries - and you have to put them into the same folder, of course ;)
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Post by: alexjustdoit on 26 November 2005, 22:21:08
Wont work when I dowmload it...can some one help me or like E-mail it to me?

If you can that would be great!  :P
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Post by: thefinalstrike on 10 December 2005, 07:56:58
That would definatly be a bad idea...
The data pack is huge: 62 MB!!!
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Post by: alexjustdoit on 10 December 2005, 22:52:17
yeah well you realize I posted that a while ago  :D It works now
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Post by: Wolf Dreamer on 8 June 2006, 02:26:12
I thought they just had trouble crossing water, since it was in the river where mine froze up, them refusing to get across.  Got to pay more attention to that and see if thats a differant error.

Downloading the expansion pack now.  Why isn't it called "The Expansion Pack" instead of glest_data?  I would never had gotten it if I hadn't stumpled into this thread and heard what it is.

Great game.  Once you figure out how things work, you can really get into it.  Of course, tech seems to beat magic easily, but there is probably just a tactic I haven't figured out yet.

---edit--
I can't seem to download it!  It freezes up shortly after it starts.  Guess I'll try another mirror.  I believe Minneapolis, MN was the one I tried.  Does everyone get a problem with that one?
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Post by: Enigma on 8 June 2006, 13:36:15
wolf dreamer, could be you're downloading stuff that's already been implemented in the game :p

the last version is pretty recent...
Title: Golem vs water
Post by: HomerJ on 8 June 2006, 19:17:18
Quote from: "Wolf Dreamer"
I thought they just had trouble crossing water, since it was in the river where mine froze up, them refusing to get across.  Got to pay more attention to that and see if thats a differant error.



I the beginning I always had the feeling my golem doesn't like water at all... tried to make him walk around in the rain... golem refused... because out of EP as I now know...
^___^
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Post by: Wolf Dreamer on 8 June 2006, 19:21:54
Quote from: "Enigma"
wolf dreamer, could be you're downloading stuff that's already been implemented in the game :p

the last version is pretty recent...


Doh!  Now you tell me.  I copied all the files from that download over my original ones, just in case anything was updated.  Oh well.
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Post by: kaiserbert on 20 February 2008, 08:47:27
Bug still exist in Glest 3.1.
Does anybody know when come a Fix for this Bug?

Regards bert
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Post by: martiño on 20 February 2008, 10:15:08
Quote from: "kaiserbert"
Bug still exist in Glest 3.1.
Does anybody know when come a Fix for this Bug?

Regards bert


This is not a bug, it is as designed.
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Post by: kaiserbert on 20 February 2008, 15:04:04
Quote from: "martiño"
Quote from: "kaiserbert"
Bug still exist in Glest 3.1.
Does anybody know when come a Fix for this Bug?

Regards bert

This is not a bug, it is as designed.


So you mean it is wanted that the Golem stops when the EP goes down and do not go further his way, when the EP Value comes up?
So the Player has to command the Golem many Times until the Golem reaches his Destination, that is very uncomfortable i think.

Regards bert
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Post by: martiño on 20 February 2008, 15:51:48
Quote
So you mean it is wanted that the Golem stops when the EP goes down and do not go further his way, when the EP Value comes up?
So the Player has to command the Golem many Times until the Golem reaches his Destination, that is very uncomfortable i think.


Yeah, you are right there.
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Post by: ZaggyDad on 21 February 2008, 04:00:22
It's meant to be only for defense. :)

~Zaggy
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Post by: kaiserbert on 22 February 2008, 09:42:47
Thank you for the Answer.
That is a really tricky Idea to get the Golem in defensive.
Good Idea. :)

bye bert