MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: andy_5995 on 12 February 2017, 03:59:50
-
A new 4v4 map:
teethofterror_A2.mgm (https://drive.google.com/file/d/0B-Ixr8t8mjDsd25SQ1RHa1BEeXM/view?usp=sharing)
(https://s30.postimg.org/fk4zl1p19/screen13.jpg) (https://postimg.org/image/fk4zl1p19/)
(https://s30.postimg.org/i1onf0mvh/Screenshot_2017_02_11_21_55_45.png) (https://postimg.org/image/i1onf0mvh/)
-
map update:
teethofterror_A3.mgm (https://drive.google.com/file/d/0B-Ixr8t8mjDsdnhwT2YyekpWMzA/view?usp=sharing)
I applied titi's suggestions:
I removed a few resources and widened the bridge.
It may appear that I added more water, but it's walkable. The building and walking space is actually slightly more than before.
(https://s10.postimg.org/ujgsvjib9/screen27.jpg) (https://postimg.org/image/ujgsvjib9/)
(https://s31.postimg.org/4smbo8hbb/screen26.jpg) (https://postimg.org/image/4smbo8hbb/)
(https://s22.postimg.org/5w1savilp/Screenshot_2017_02_15_22_15_40.png) (https://postimg.org/image/5w1savilp/)
-
CRC value for map [teeth_of_terror] file [/home/andy/.megaglest/maps/teeth_of_terror.mgm] is [2887715111]
Download link for final: https://www.dropbox.com/s/77q61in5umo9hqg/teeth_of_terror.mgm?dl=0
Description: 4v4 map, don't let the teeth scare you too much
Screenshots above