MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: andy_5995 on 19 February 2017, 20:46:18
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This is a fork of Earth-Breach's single-player scenario (https://forum.megaglest.org/index.php?topic=9842.0)
I just made some small changes to his ingenious scenario to make it a multi-player scenario.
On Github at: https://github.com/andy5995/possession_obsession/tree/develop
Once the alphapack directory is copied to your MG techs folder, it can be used as a stand-alone mod/techtree
1 player can control 4 different factions: tech, Egypt, Romans, and Magic
https://s10.postimg.org/e9ce40zex/screen29.jpg
Latest release:
2018-02-20 - v1.1 (https://github.com/andy5995/possession_obsession/releases/tag/v1.1)
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v1.0 released: https://github.com/andy5995/possession_obsession/releases/tag/v1.0
I thought about integrating the remastered Egypt graphics and sounds (https://forum.megaglest.org/index.php?topic=9849.0) into the next release. Do I need permission to do that?
I think I'd wait to see if this scenario is played and well-liked before I did anything else to it.
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I thought about integrating the remastered Egypt graphics and sounds] into the next release. Do I need permission to do that?
(https://forum.megaglest.org/index.php?topic=9849.0)
Go ahead.
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Egypt remaster v0.98 Integrated in v1.1, which I just released.
https://github.com/andy5995/possession_obsession/releases/tag/v1.1
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Bug: as a stand-alone tech tree, the AI never attacks, it only builds a farm.
But when either of the scenarios is played, the CPU will attack as it should.