MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: matheuscmla on 19 July 2017, 20:22:27

Title: New Map PvP - Hill in the Front
Post by: matheuscmla on 19 July 2017, 20:22:27
A 3x3 map with large ways to big armys and good gold spots.

Link in dropbox: https://www.dropbox.com/s/dalwvmz8v149hz4/Hill%20in%20the%20front.mgm?dl=0

(http://imgur.com/KVuA9FN)

Title: Re: New Map PvP - Hill in the Front
Post by: jammyjamjamman on 22 July 2017, 01:15:31
The map looks good, but the following points need correcting:

The shape is pretty interesting. Hope you manage to correct the problems!
Title: Re: New Map PvP - Hill in the Front
Post by: andy_5995 on 16 December 2017, 21:02:19
The map is very cool conceptually, but as I found out, there are some guidelines to follow with MG maps so that they'll be playable.

1. Stone. Egypt uses a lot of stone: And because you don't know which players would be playing Egypt, you have to give the same amount of stone to each player.
Filux, one of the developers, suggested a ratio of 4 stone to 5 gold.

2. map objects and resources: The more placed on the map, the more CPU and memory is used.

3. Pathfinding: Just because there is room for the AI units to move, that doesn't mean they won't get stuck.

I made a derivative of the map above. The dropbox link is https://www.dropbox.com/s/xxi5qbf4ek1j6bj/hill_in_the_front_A2.mgm?dl=0 and here are 2 screenshots:

(http://i66.tinypic.com/2uf38k1.jpg)

(http://i64.tinypic.com/8z3a4p.png)
Title: Re: New Map PvP - Hill in the Front
Post by: andy_5995 on 26 December 2017, 01:51:25
Map update (A4) https://www.dropbox.com/s/py218p8lvwq07k0/hill_in_the_front_A4.mgm?dl=0

Screenshots:

(http://i65.tinypic.com/ipxg5i.png)

(http://i65.tinypic.com/ifdj89.jpg)
Title: Re: New Map PvP - Hill in the Front
Post by: jammyjamjamman on 30 December 2017, 01:54:05
Interesting map to play, but quite hard!  :P