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Messages - Hagekura

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1
Liked the "Namu amida butsu" sound. Reminds me of the narrator saying that in the drama series "Hissatsu Shiokinin".
You already released the Spanish sound effects, are those going to be in the Spanish units (priest and musketeer) in the future? What would they look like, aren't they like those Portuguese musketeers in Total War: Shogun 2? Will the musketeers have a secondary melee attack?

I'm still waiting for this mod's next release. Do you have any more screenshots of new units, anything? Much appreciated to see them.
I'm glad you like it. well, I've never imagined Hissatsu Shiokinin series is so fame, considering that you are not japanese. (Aren't you?) :O
Spanish troops are kinda "What if" units. There are no certain records in history that spanish send their catholic army corps to aid christian-friendly Daimyos, but I want to include some spanish units coz I'm a big fan of "Pike and Muskets" era European military history. I haven't played Shogun2 so I don't know what do they look like in there, for the time being I'm planning typical Conquistador style, with Morion helm and buff coat with cuirass.
The spanish musketeers won't have melee attack, since If I add them secondly melee attack ability, AI can't handle them.

2
Nice new sounds! You should ask a neighbor or friends to get different voices. I did this and it was very useful. Just write on a paper what they have to say and then record them. its done in 2 minutes for them and you get good results :D.
Vielen Dank! I'd like to do so, but It's hard coz my japanese friends tends to shy, and If I ask them volunteer their voice for mod, I'll be assumed as freaky gamer geek. 99% of Japanese even never know what the "Modding" is. I've never telled about this mod to my family or friends or anyone around I. though this Idea is worth for considering, even if I take that risk.

Nice sounds. One thing that "I don't like" (I can't find a softer word) in this faction is sounds in building selection, they were bit loud, I hope you fix them.

Thanks.
A great advice. I'll tone down them in next release. Thx.

...as long as there is someone waiting for this mod....
I am also waiting. Even better japanese mod = :thumbup: :).

...Recently, My PC faced an serious error and I had to reinstall the OS (Curse windows!). Although I have backed-up most of mod datas...
git repository is recommended against data loss  ;)
Thanks bro. may github save the datas, but couldn't save developing enviroments includes many softwares (ex. I mainly use Photoshop, Blender, Notepad++, Soundengine, and many others, ofcourse MegaGlest itself). I'm trying to recover them, but settings of these softwares I tuned also vanished with crush of the PC. It'll be quite a chore to put them back in place... :(
LookING forward to seeing updates to this awesome mod!
:thumbup:

3
Thanks. I'm sorry about not being able to update it soon.
Recently, My PC faced an serious error and I had to reinstall the OS (Curse windows!). Although I have backed-up most of mod datas, My developing environment was wiped out by this event. I got pretty much discouraged. but I hope to continue the development, as long as there is someone waiting for this mod.

I have recorded new voice samples for units. as I wrote in past, I'll replace most of Units voices with new ones.
Here are some samples:
(click to show/hide)

They are not polished yet, I'll edit them and use them in next update.

4
Off topic / Your SNS presence.
« on: 2 April 2015, 16:46:00 »
I have an Twitter Account:https://twitter.com/Hageus_Hagekura

If it's OK with you, let me show your Facebook, Twitter, or other SNS presents If you have accounts of them.

5
Mods / Re: Terra Centauri: Last Stand
« on: 25 March 2015, 10:58:56 »
Fantastic!!! :o
Your units modelings are really superb. I'm always amazed by your skill.
Is there any plan to release Terra Centauri public?

6
A meister work! The third screenshot is simply breathtaking. Reminds me of the cherry-blossoms bloom in the night.

7
Mods / Re: Prax Mod (released 0.5.9.7 wip)
« on: 16 March 2015, 06:58:07 »
Yeah these models are very neat. Have good balance between realism and déformation. Really nice work!
I'd like to learn some from your modeling style.  :O I love axeman and archer. they are cool. :thumbup:
You'd better put chain mail or scale male textures on the axeman.
Like this: http://en.wikipedia.org/wiki/Varangians#/media/File:%D0%92%D0%B0%D1%80%D1%8F%D0%B3%D0%B8.jpg
It would be fantastic!

8
Mods / Re: Low Tech/Feudal (released alpha 1)
« on: 4 March 2015, 15:56:12 »
It's a solid faction. Looking forward to the progress of this mod.
BTW, shouldn't range of the crossbow longer or atleast same with the bow range?

9
Mods / Re: Licensing your mod
« on: 27 February 2015, 12:00:18 »
I'm sorry, It's a my foolish reading mistake that I misread his word "permit" to "omit", so I misread his whole context reversely. Really sorry john, I read your comment again now correctly, I have no opposition to your opinion. I want to bury my head in shame.
Don't worry; even my fellow Americans don't understand me half the time. ;D
Thanks.  :) You're tolerant man indeed. :thumbup:
At any rate, these matters about lincense laws always made headaches illiteracy man like me. :'(
I'd rather focus entirely on making my contents more complete than bother about fatwā.

10
Mods / Re: Licensing your mod
« on: 23 February 2015, 13:21:56 »
I don't get why this is extreme in any way? Shouldn't this be exactly what you had in mind ? Your work stays with your license, others work stays with their license.
I'm sorry, It's a my foolish reading mistake that I misread his word "permit" to "omit", so I misread his whole context reversely. Really sorry john, I read your comment again now correctly, I have no opposition to your opinion. I want to bury my head in shame.

11
Mods / Re: Licensing your mod
« on: 23 February 2015, 03:54:08 »
This suggests to me that bundling separate units together to form a faction would not constitute an adaptation and that the SA license would not propagate to the rest of the faction (although GPL would).  Thus, if I'm correct, this means that Hagekura's Japanese faction permits itself to be distributed along with Magitech, the MegaPack, or literally anything else, as long as it stays non-commercial.
Huh?? It doesn't make any sense to me. Aren't you a bit too extreme?

12
Mods / Re: Licensing your mod
« on: 20 February 2015, 15:36:53 »
This complexity about combinations of licenses issues nearly makes me nuts.
Anyway, I will bear in mind that licenses issues are really sensitive in some countries.

13
Mods / Re: Balance-pack
« on: 20 February 2015, 12:49:18 »
Bitte herr, I've heard enough of it about lincense issues! :O even though I respect that how you care about it as main developer of the MG.
Obviously this plan will not go for commercial uses, or even can't be achieved. I allow him to use my mod, isn't it enough? or The CC license takes over my will? Seriously It seems to me you guys are trapped in a cage of lincense issues... :'(

14
Mods / Re: Balance-pack
« on: 20 February 2015, 11:05:10 »
It's not a bad idea, but I want to notice that:
Currently released Japanese version (v0.89) is a fairly unfinished and I will add a lot of changes about it, includes some new units/buildings and so on, Thus balance will changes.
I don't oppose to this plan, but keep in mind this. Good Luck.

15
Mods / Re: Goblin faction
« on: 18 February 2015, 13:21:06 »
The models are superb! Really have a nice atmosphere. but worker(slave) unit doesn't have repair skill, so can't repair buildings.

16
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« on: 18 February 2015, 13:18:04 »
I think the new soldiers models are far better than the previous version's. The Flame Throwers are nice! Animations are good also. If I am allowed to wish so much, The models could use more details, but OK for Top-side view.

17
Mods / Re: Licensing your mod
« on: 18 February 2015, 10:49:06 »
Well, I got somewhat understanding about the philosophy of Creative Commons Lisences, and will keep using the CC-BY-NC-SA License for my mod, but I still feel uncomfortable to cancel out the NC clause. Again, this issue is related to the manner of japanese local game creating scenes. At least for now, I want to keep away from my mod from commercial use as many japanese game creators do on their free-games. And I believe that none has the right to make an accusation about how licensing other's contents.

18
Mods / Re: Licensing your mod
« on: 13 February 2015, 08:19:35 »
NC only makes sense if you per se seek to make money off of something, while sharing it with others, without helping your competition.  It seems like a lot of artists license as NC because they don't want some big developer grabbing their content and using it to make the next big commercial game.  However, it's not like Electronic Arts or Blizzard is going to use your CC-By-SA art in the next Command & Conquer or Somethingcraft anyway, because they wouldn't dare share alike, so the NC clause is only going to hurt other indie FOSS titles, not big corporate giants.
Things won't go so easily. But also cultural chasm involves in these matters.
Actually, I got bewildered when I frequently asked what license terms will I use in my mod in here. Because Creative Commons license is not popular among Japanese amateur game creating/modding scenes.
In japan, Authors simply describe cautions in readme.txt or his own webpages, most likely. The most common cautions used by them are, Do not divert the creations without permission of the author, and for commercial use, Obviously not. It is comparable to CC-BY-NC-SA license. And as long as users keep the compliances, There is no problem. No need for CC. There are unspoken rules.
This is why I licensed my mod CC-BY-NC-SA.
 
About this agenda, I want to express more precisely (Please keep in mind that, My english is not perfect) so Please allow me to as more fully described below in Japanese.

そんなに簡単な話じゃない。これには文化的な問題が絡んでいる。
実際のところ、私はここで頻繁に自分のMODに対してどのLicenseを使用するのかを聞かれて困惑してしまった。なぜなら、Creative Commons Licenseは日本の同人Game作成やModdingの場面ではあまり使われることは無いからだ。
日本では、作者は大抵の場合、ただReadme.txtや自身のWebpageに注意事項を記載する。こういった注意記載で最も頻繁に目にするのは、作者の許可なく作品やその一部を転載しないこと、商業利用に関しては論外だ。これはCreative CommonsならCC-BY-NC-SA Licenseに相当する。利用者はその記載された作者の注意事項を順守すれば良い。CCなど必要無い。暗黙の了解があるのだ。
これが、私がJapanese Faction ModにCC-BY-NC-SA Licenseを適用した理由だ。

19
Nice screenshots, looking forward for the progress of this mod.
BTW, shouldn't this thread be moved to mods threads?

20
Off topic / HIGH-MACS Simulator
« on: 18 January 2015, 12:27:57 »
https://www.youtube.com/watch?v=Xdkm_9S0fXE https://www.youtube.com/watch?v=KUL9iTuuA6I
"HIGH-MACS simulator" is a free 3D shooting game for windows, inspired by "Gungriffon", the game released in 1996 for SegaSaturn.
Official Website: http://page.freett.com/grape2004/

https://www.youtube.com/watch?v=MCcM38NJihM
The game sets in a fictional Early 21st century, where world is in global crisis of conflicts, abnormal weather, food crisis.

The world was polarized by four dominant powers, The "Asia-Pacific Community(APC)", "Pan-European Union(PEU)", "American Free Trade Agreement(AFTA)", and "Organisation of African Unity(OAU)".

The player drive the biped walking vehicle called "HIGH-Mobility Armored Combat System(HIGH-MACS)", which is a main-weapon of the game's fictional near future world. and participate in many campaigns as an HIGH-MACS pilot of The 501th mobile anti-tank troop of Japan's foreign Legion.

This game has a favorable serious-military SF settings, along with many real-world weapons, and well designed realistic mechs they fits well with the game's atmosphere. If you have a PC to meet a system requirement to run the game, worth for playing it.

21
Mods / Re: Prax Next - Hold Your Base - Mod (released (wip))
« on: 18 January 2015, 11:32:29 »
The modeling and animations are well made in general, and particle effects are nice. The health bar is really good!
but textures of vehicles are looks flat, IMO. You relies too much on the green camo texture on every vehicles in your mod, if you work some more on them, they looks more better.

22
Off topic / Re: GlestNam style?
« on: 14 January 2015, 11:57:34 »
https://www.youtube.com/watch?v=5Uqi9NMXTjY#t=1m15s
"I've Made a Huge Mistake..."

The horse has an excellent presence.

23
Just as a hint: The boost system of 3.9.1 was not working as expected. This is fixed in current git version ( and in beta2 too ) . You maybe need to rebalance some things... :)

and welcome back Hagekura!
Danke Herr! ;D

I'm trying to take advantages of new MG features to the mod, but a long time has elapsed since I left modding, so It'll take a while to catch up.

I have glanced around the updated MG features, It seems a lot of attractive features had benn added to the newest MG! There are sufficient for get me motivated and continue modding work. My hat's off to you for your brilliant job!

As for now, The camera shaking feature is what makes me fascinating about. I have tried to attach camera shake for Teppo Ashigaru and Cannon's attack skills, and It worked very finely! Thanks go out to titi_son for adding this feature! :thumbup:

Hagekura that sounds almost too good to be true. ;D  The head-bangers, if that is true.  :thumbup: :D
Hi atze, How have you been?
The next update of the JPfaction, It won't be so flashy since I couldn't work on it for years, but It'll surely be better than the previous one, I'm certain of it. :)

24
Good stuff Hagekura, nice to see this faction is still being developed  :thumbup:
Thank you wciow! :thumbup:


Hallo Carl the Great san.

About your questions,
 
Are the Houroku throwers will have the same damage as the bombs the Shinobi currently has? You forgot to put the upgrade requirement for the bomb command in Shinobi.
The houroku throwers will have fairly-low damages than the shinobi's bomb.
And from the beginning, I've never planned to put an upgrade-requirement for shinobi's bomb command,but since balancing about shinobi's bomb power is often comes up for discussion, I'll consider to put certain upgrade which allows shinobi to use the bomb.

Does the morphing system (Nagae>Samurai, precisely) change in the next version?
Why does this mod have the "gu" character all over the place? It's a counter for armor, they used various crests in the period.
Nagae can be morph/promote to Wakiyari instead of Samurai in the next version.
The "gu" character simply comes from the initial of the "Guresuto", japanese pronounce of Glest.
It ocured me to use the real symbols of Daimyos and samurais of the time, but I didn't want to call up players the specific clan of actual sengoku clans. So in this mod, the faction is a generic Japanese "Glest" clan.

And the for the sound, I am aware of that: Tsubute have the Yumi Ashigaru sounds, some Ikki/Shinobi voices have unusual bass, a few I know.
I haven't made a voices for tsubute, so I used Yumi Ashigaru's instead.
Most of voices used in this mod are my own voices, but I'm an amateur, I myself unsatisfied with their current qualities. Maybe I'll retake the voices, though It'll be quite a chore.

I hope the next release is better than the current one. Ganbare!
Arigato gozaimasu. Ganbarimasu! :thumbup:

Regards,
Hagekura

25
Mods / Progress
« on: 11 January 2015, 14:02:18 »
The modding process was suspended for the past few years, mainly due to my bread-and-butter issues and a decrease in motivation.
Still, I made several changes and Improvements in the mod and hopefully I may be able to upload a new version of this mod.
Which will includes improved particle effects, animations and sound effects, gameplay fixes, and two new units:
Houroku Thrower (A guy with a throwing explosive shell).

and

Wakiyari (Samurai retainer spearman, Squire of a Samurai).


I can't tell the exact time when I will be able to upload the new one, since I don't want to make an empty promise, but I will upload it before too long.

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