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General discussion / Re: What does Glest do well and what hasn't been done.
« on: 28 May 2011, 08:47:11 »
Woah seems like some of you got really defensive! As said this was no 'jab' at the modders, mods or the engine. What everyones said has a fair point, I'm not going to address anything directly as I think some of you got the wrong idea. This is not a feature request (Okay maybe that leveling with new models was, and I just realized thats already possible
. This was not saying what no mod had done before I was saying this is what Glest modders needs to build on if it wants to have a healthier range of mods. Lets not compare Glest with other products, such as 0AD, theres a reason people came to use Glest, and thats because of its unmatched modability.
My point really comes down to the fundamental issue with Glest as an engine, that is that there is no way to change victory conditions in XML or LUA (other than scenarios) in multiplayer games. Now some might think there is no need to change victory conditions, but when your limited to something as simple as 'destroy all the enemy' You can't help but wonder how much further the gameplay could be taken.
I'm kinda annoyed most of you would rather argue that Glest is 'fine as it is' rather than help brain storm some ideas that could actually constitute to making a healthier range of mods.
Cheers guys.
. This was not saying what no mod had done before I was saying this is what Glest modders needs to build on if it wants to have a healthier range of mods. Lets not compare Glest with other products, such as 0AD, theres a reason people came to use Glest, and thats because of its unmatched modability. My point really comes down to the fundamental issue with Glest as an engine, that is that there is no way to change victory conditions in XML or LUA (other than scenarios) in multiplayer games. Now some might think there is no need to change victory conditions, but when your limited to something as simple as 'destroy all the enemy' You can't help but wonder how much further the gameplay could be taken.
I'm kinda annoyed most of you would rather argue that Glest is 'fine as it is' rather than help brain storm some ideas that could actually constitute to making a healthier range of mods.
Cheers guys.


