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Mods / Re: Techtree Barillion
« on: 25 April 2018, 12:17:29 »
Well yes back in 2012 and earlier this forums were really spawning up one mod after another and the interest was strong... It's sad it is less active now... It was so fun to read and check on work of so many creative and talented people.
As for what I'm working on. It is a TBS game that will be a heroes of might and magic clone... well somewhat . There is a http://vcmi.eu open source engine project going on for years for homm3 and I plan of creating an open source game based on that engine and assets from MG (mg mods), 0 ad, and stuff available on opengame.art. Of course with all credits for original authors and with cc-by-sa license for any game assets I end up releasing.
Some of my in progress work can be viewed here http://s42.photobucket.com/user/val-gaav/library/legends ... The speed for the project is slow. I started in 2012 and still have nothing working to show up.
From Barillion I would probably use buildings for an goblin/orc town and maybe some creatures like mantis, spider .
As for what I'm working on. It is a TBS game that will be a heroes of might and magic clone... well somewhat . There is a http://vcmi.eu open source engine project going on for years for homm3 and I plan of creating an open source game based on that engine and assets from MG (mg mods), 0 ad, and stuff available on opengame.art. Of course with all credits for original authors and with cc-by-sa license for any game assets I end up releasing.
Some of my in progress work can be viewed here http://s42.photobucket.com/user/val-gaav/library/legends ... The speed for the project is slow. I started in 2012 and still have nothing working to show up.
From Barillion I would probably use buildings for an goblin/orc town and maybe some creatures like mantis, spider .


