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General discussion / Re: Compiling Glest 3.2.2
« on: 2 August 2013, 14:01:32 »
Sorry tomreyn, I clarified my post. It's just about compiling. But actually I'm not aware that MegaGlest can produce temporary files!
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?!!???)
+1 

<animation path="../archer/models/archer_attacking.g3d" texture="models/texture_archer.tga"/>
Start Upgrading !(See main topic for more details)
Vertical mode :Some text files are very hard to read by Windows Notepad (when printing enter characters). Notepad++ can solve this problem.Example paragraph :(click to show/hide)Help :(click to show/hide)Background :(click to show/hide)(click to show/hide)
Maybe it would help, to tell what your program does? I have no idea what it's for and won't run software where I have no Idea what it will do.To tell what your program does ? Simply, It looks like as Notepad software.
General features :
Holds almost features of old Notepad. (Such as Copy (Ctrl + C), Shift left - right selected text, ... and editing is allowed).
Reads multi languages.
Supports insert images (Will be improved on next release)
Next Upgrade :
- Image tools.
- Effects support. (Such as water effect)
- New file extension.
- Buttons, dialogs, and more...
Let's make a static image become a animated & colorful picture !
How to test : Just try all features (See help page). Do everything that my program can support : Open file, copy, paste, edit, insert, cut, shift selected text, change size or color, align text, explore setting files, etc... to find missing languages, bugs and easily express your comments or ideas.