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Messages - filux

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1
Mods / Re: how to determine if a unit is movable
« on: 19 July 2017, 17:56:25 »
You missed getUnitsForFaction. Thx to this function your code may be shorter and universal (no hardcoded names).

2
I see one. Just before the <skills> there should be </parameters>.

3
MegaGlest / Re: X2 4.9 cpu romans WIN
« on: 3 May 2017, 10:53:57 »
Those successful "long battles" aren't really related with the recent AI changes. In the later stage of the game there is basically no difference in the strength "now and before" in all factions with exception of the magic faction.

The only difference which may be noticeable sometimes in later stage of game is a fact that now is quite much lower chance for stuck units. Taking into account that this problem was present only in some % of the battles, this is like random chance for the chance for no stuck units :D, so slightly stronger AI.

4
Feature requests / Re: [8]Case sensitivity for windows too
« on: 24 March 2017, 20:10:41 »
Well, sorry that I assumed that you just didn't know that somewhere on windows something is happening against your will.
Now I know that if it is windows then doing anything against your will is ok for you ...because it is windows. I know this type of people just didn't recognized you as one of them. Sorry once again.

For me personally if any program/app on any operating system is doing anything against your will then only the final results of this behavior will tell you what is it exactly. Basic options to choose from are:
- bug,
- malware,
- virus.

5
Feature requests / Re: [8]Case sensitivity for windows too
« on: 23 March 2017, 22:13:34 »
Coldfusionstorm Basically on my eye you don't fully understand the situation.
Most problems in the past in this area which showed up publicly were related with some dumb "feature on windows" which is attempting to "improve" filenames during saving or changing the names of some files. Very popular problem looks like e.g:
you are trying to change the file name for "mychoosedname.png" and in some magical way after putting the name and pushing the enter key you get a result like "mychoosedname.PNG".
I don't care is it an odd feature or is it a bug in windows but this is the main problem.

If this "magical changing" will be someday somehow stopped then your message will be around valid, because it will be something close to "linux feature vs windows feature", ...but for today it is mostly about some bugs somewhere on windows/windows apps side.

6
I've seen somewhere such thing in some techtree and it was very confusing (at least for me) because "the arrow" was visible during unit movements, so for example you choose to move it to the right but you see meeting point arrow to the top left direction :D.
Meeting point should be visible only then when unit currently doesn't move or attack, then maybe it will be an interesting feature.

7
Feature requests / Re: Some pointer which can by controlled in lua
« on: 20 February 2017, 19:29:03 »
Well, for really advanced use we probably need "two things" for example in case if "picture is currently rotated" to some not default angle then "X,Y on the map" may be useful if you wanna show something on the ground ... and destination is not exactly in the center of the screen :).

8
Feature requests / Re: Flatpack release
« on: 2 December 2016, 18:26:49 »
I don't see a really good reason to use it yet :), ...but yeah it looks better than other competitors.
- not very popular yet,
- not enough easy to use for users (mostly because no gui),
- does not solve any problems for us which aren't already solved.

9
Closed bug reports / Re: Errors raised from data
« on: 26 November 2016, 19:18:50 »
Not bad change :), but during my test with wrong name of unit for "create" I had to click for "Ok" 6 times and in the console I see same (quite long text) 6 times too :). It is possible to understand why I get 6 errors (same "create unit" in the loop for creation 6 units), but it would be really nasty if it would be a line inside a loop with e.g. 20-40 iterations :D (for what Imo is really high chance in some scenarios).

+ in this text I see many informations which are more or less informative but this line says me completely nothing:
Code: [Select]
LuaLine=12
instead of this ^ (or additionally) I would like to see line number (if it is possible) for scenario file where is the error (in my case it was line 32).

10
Mods / Re: Unit capturing
« on: 25 November 2016, 18:24:00 »
same type of unit? not from own faction? then you have high chance for unexpected problems like
e.g. instant dying > because no food > because your faction doesn't use food etc.

11
Feature requests / Re: My Idea Box
« on: 17 October 2016, 18:01:02 »
Yep, now really looks ok. For me personally the best part is related with the process of setting multiple meeting points at once :).

btw. if anyone will look for this, to enable selection you need to have:
Code: [Select]
<multi-selection value="true" /> && <uniform-selection value="true" />

12
Mods / Re: Assault Command MOD v2.1
« on: 15 October 2016, 19:38:58 »
On linux there is classic problem. With local fix git is showing:
Quote
$git status
On branch master
Your branch is up-to-date with 'origin/master'.
...
   renamed:    assault_command/factions/defense/units/panther_tank/tank/tankdie2.G3D -> assault_command/factions/defense/units/panther_tank/tank/tankdie2.g3d
   renamed:    assault_command/factions/defense/units/panther_tank/tank/tankrun.G3D -> assault_command/factions/defense/units/panther_tank/tank/tankrun.g3d
   renamed:    assault_command/factions/defense/units/panther_tank/tank/tankshoot.G3D -> assault_command/factions/defense/units/panther_tank/tank/tankshoot.g3d
   renamed:    assault_command/factions/defense/units/panther_tank/tank/tankstand.G3D -> assault_command/factions/defense/units/panther_tank/tank/tankstand.g3d

13
Mods / Re: Re-Mastering the Egypt Faction (Beta Up 7/21)
« on: 11 October 2016, 21:26:16 »
You should know that emptiness is also related with the fact that we quite successfully dropped those kind of guys like e.g.: "I like this and waiting for more. I love MG. + SEO link somewhere in the signature and/or as a website" so maybe you miss for those  ;D.

14
Feature requests / Re: My Idea Box
« on: 9 October 2016, 22:55:58 »
Uniform selection is checked in now ( my son did it ) but the data does not use it yet.

https://github.com/MegaGlest/megaglest-source/commit/74ed3d73bed73bbf3c6586c3e182576a9954ae8e
https://docs.megaglest.org/XML/Unit#uniform-selection

Please test with your own data

Code: [Select]
...
<multi-selection value="false" />
<uniform-selection value="true" />
...
...

I just tested this a bit and does not work yet. Someone forgot somewhere enable e.g. "double click" and "shift + click" when
Code: [Select]
<uniform-selection value="true" /> && <multi-selection value="false" />, classic square selection should still be unavailable as it is now.

(For now to check how it may work you also need to set multi-selection, which is wrong and interfere with units.)

15
You are not talking on topic. Did you invited anyone to IRC or anywhere else in the 18 seconds (without full connection to IRC) when he was in the lobby? Be serious.

But lets talk.

I'll be simple. I don't like the way you think about introducing new players. Simply by pulling data, you assume that it's the players fault, why not the game? Give a suggestion or something. Add on to what we have. But no, you are suggesting that most newbies aren't worthy players. That's true for most players, but what about the few players that do have an interest? Are you simply going to ignore them? Look at me. I'm the one who got Earth_Breach, Mat, Galaxy, and several others last year to join IRC. Without me, they would've never stayed for the many months they had. In fact, I've never seen you, alket, jammy, david and anyone else ever suggest to anyone on IRC to ask them to join our channel. It's like you guys gave up. I got around 20 players in three years to stay for a few months. How many have you guys pulled in?
I guarantee you that every single listed old player invited much more players to IRC than you. Basically I may be wrong but besides Issh and edaq you are the next "youngest old player" here for now, because time spent in playing/in the lobby matters, not registration date and not first game date and then missing for many months. Where you were? on the Mars this whole time?  :P
You are fresh and more active in some areas now, which is good, but thinking about yourself like "I am the one, the best, and noone ever did this job" looks a bit funny.

Next thing.
We are successfully choosing people to invite. Few successful multiplayer games and signs that guy is looking for more occasions to play is a great candidate to invite.
If it is visible that person is not interested to play at all, or you can't catch him in the lobby because even typing simple "Hi" is too slow because he left the lobby invitation doesn't have point.
... same like there is no sense to invite trolls like you tried today with "pegunCZ". I played with him today twice and for now it is plain troll which is attacking own team members. Theoretically for now (if he will return) he is closer to be banned than invited by me to the IRC. Why there is not very high chance for his return? because he learned that his trolling tactic is not so successful and trolls are very unhappy in such situations.

...Besides that, the game interface is doesn't attract new players. Try Istrolid, Overwatch, any mainstream games. They have an interface that's user-friendly. Furthermore, they have a community that's easily assessable...
Yeah especially interface doesn't attract those new players which don't read. We probably should remove every single word from everywhere and instead use some pictographs/pictograms or maybe smoke signals :P.

...What do we have? A bunch of people sitting in chat that appears to do nothing...
Do you e.g. see in the lobby nazi or racist messages or with text that they will be happy to rape you with their tools...? Do you know why don't you see such messages? Because such trolls don't exist? :O or maybe they were plenty (and sometimes there is a new one) and this is thx to the "people sitting in chat that appears to do nothing".?  ;)

...WHO THE @#$@ WAITS TEN MINUTES FOR ANY MULTIPLAYER GAME THEY TRY OUT?????? WHO DOES THAT?????...
Hmm Everyone who really wants to play?  ;D
My personal record in the lobby without game was a bit more than two hours.
... and in spring lobby I tried to catch anyone once for like 12h without success because their crappy lobby and 1000000 versions of everything used all the time.

If I have some time to play and I see some guy waiting for ~10 minutes (as it is TWICE written in the lobby) instead leaving lobby in seconds then quite often I play with him at least once.

...Why not give them an idea of what they should be doing; such as telling them to ping us, join us in Discord, join us in IRC, and goto the community forums...
1. If you are suggesting pinging then you should know who is this guy and does he understand e.g. why operators are sitting all the time in the channel so he can't think that he should/can ping everyone per 5 minutes 24/7 because "he can". There is a really good reason why you can't ping non MG_ people by buttons from the game.
... but if for you there are just "people sitting in chat that appears to do nothing" then you maybe shouldn't invite people to ping others.  :P

next, Discord
Does is there a way to moderate the history? Remove some messages? Ban trolls? If any answer says NO then Discord is a very stupid idea.
... besides this as it was mentioned to you at least twice we have active and configured mumble which is open sourced, is doing basically same job like Discord, works on MG server so full access to all features, is active all the time, is empty for most of the time because people don't really need it.


16
Do you know what e.g. this mean?:
Code: [Select]
[15:56] ━━▶ Joins: MG_newbie_891
[15:56] ◀━━ Parts: MG_newbie_891

when there is no line in the middle (so most cases maybe even ~ 85%):
Code: [Select]
[15:56] MG_newbie_891   <<   left the lobbyit mean this guy was in the lobby for shorter period than ~ 20 seconds because he even didn't fully joined IRC.

Are you suggesting that maybe he expected to find some guys to play, play a nice battle and also cook a dinner and then go walk with dog in those whole long 18 seconds?

If you are so impatient to wait at least few minutes for someone, then will you be patient to play at least some very short game like 25 - 30 minutes? Imo definitely No.
...Or maybe will you be patient to play some long game like 2,5 hours? :O (I participated not in the one such nice, long game)
They are no real candidates for players.

17
MegaGlest / Re: 5 days of Playing - My Biggest Online Game
« on: 8 October 2016, 18:23:14 »
...Some thoughts about the game at its current version:
Unit pathing could be improved....
This can be said to every version of every game, always. :D

...When building, make units move out of the construction area by marking it as a no-go zone. This allows me to build without interruptions....
This is your job to set "Meeting Points" whenever you want. If it was set wrongly then ...  :P 

...Buff Tech tier 1 units, please! They are horrible....
They supposed to be like this. Use them as a meat/defense for archers and high tier units or don't use them at all. This is their role.

18
The main problem is that most of those people from the lobby don't wanna play at all. Most of them are just clicking every possible button in game to check "what it does".

Plain example from today:
Code: [Select]
[15:56] ━━▶ Joins: MG_newbie_891
[15:56] ◀━━ Parts: MG_newbie_891

[16:01] ━━▶ Joins: MG_Lagger16_201
[16:01] ◀━━ Parts: MG_Lagger16_201

[16:03] ━━▶ Joins: MG_lokomotiv_618
[16:03] ◀━━ Parts: MG_lokomotiv_618

[16:08] ━━▶ Joins: MG_newbie_644
[16:08] <MG_newbie_644> tries to create a game
[16:08] ◀━━ Parts: MG_newbie_644

[16:09] ━━▶ Joins: MG_newbie_458
[16:09] <MG_newbie_458> left the lobby
[16:09] ◀━━ Parts: MG_newbie_458

[16:46] ━━▶ Joins: MG_FreezenHD_438
[16:46] ◀━━ Parts: MG_FreezenHD_438
[16:47] ━━▶ Joins: MG_FreezenHD_438
[16:47] <MG_FreezenHD_438>    <<   left the lobby
[16:47] ◀━━ Parts: MG_FreezenHD_438
[16:49] ━━▶ Joins: MG_FreezenHD_438
[16:49] <MG_FreezenHD_438>    <<   is connecting to 'Headless (MG-Team 2)'
[16:49] ◀━━ Parts: MG_FreezenHD_438

[16:50] ━━▶ Joins: MG_lokomotiv_341
[16:50] ◀━━ Parts: MG_lokomotiv_341

[16:50] ━━▶ Joins: MG_FreezenHD_438
[16:50] <MG_FreezenHD_438>    <<   is connecting to 'Headless (MG-Team 1)'
[16:50] ◀━━ Parts: MG_FreezenHD_438
Literally noone waited recommended 10 minutes (TWICE - BIG YELLOW MESSAGE IN THE THE LOBBY), so there are only 3 options:
1. They don't want play.
2. They want play but don't want read anything, well maybe some number on the building or on the bus or maybe even this is too much.  :P
3. They can't read.   :look:
How your propositions would help with such people when they will not read anything you will give them?  :P

19
MegaGlest / Re: Online Games?
« on: 1 October 2016, 16:29:14 »
Check play.mg
At least two columns should be interesting for you: "Status" and "Play date".

Most games are played usually around 17.00 - 01.30 CET, then sometimes a few more a bit later (mostly players with American time zone).
In relation to the days, most games are played on Friday, Saturday, Sunday and during holidays.

Remember that if you really want to play then usually you need wait in the lobby for at least 10 minutes to have a chance to meet other players.
(10 minutes is considered as a reasonable minimum)

20
MegaGlest / Re: Megaglest and Steam
« on: 26 July 2016, 07:10:47 »
If you rely on donations, you have to incentivize people to donate. You have to earn people's money by giving them something they want. There's no way around this Filux. You do less work, you get less in donations. :P...
But you don't have a guarantee. You can work 3x more and get 0.5x donations next month :P.
...If you sell the game, this only becomes more important. Now people have invested their money in what you're offering, and it's important to keep customers happy, else they're more likely to leave negative reviews and deflect future customers...
... and this is how it should work.
If game is available free then steam-ers should thank God that version on steam at least don't crash during runtime and is up to date (because developers have just another place to give support without real profits) ... and for this should be positive review or not review at all. Bad review with those conditions mean > written by troll.
...Considering you can buy games, leave bad reviews and then refund them...Why don't ALL games have tons of bad reviews?...
Why not all? because not ALL are free :P and people know that you need to find a good reason for refund and laziness wins  :O

...That's not to say of course that there are ZERO trolls, and ZERO people who have some sort of bias against free games. Those people exist, but obviously not in the hordes of numbers that you suggest...
And this is a point when I understand your point. You are talking about people like recently TVs are talking about terrorist attacks around the world (especially in Germany). "He wasn't a terrorist ... he was just insane ... he had a bad day". Who cares. Behavior like a terrorist mean He is a terrorist.

There basically don't exist people "who have some sort of bias against free games" but at the same time most of people write trollish reviews in comparison to non free (expensive) games.
e.g. Who sane cares that game which costs 39 euros have better graphics than free game? Still free game should get ~ 10/10 overall rating no matter what even if this other expensive game also has ~ 10/10 rating because the price plays an important role too
... but what people do? ~ 2/10 for free game "in comparison to ... expensive"
Isn't it a trollish behavior? It is ... and trollish behavior mean troll.

... so summing up in your opinion there are almost no trolls on the steam and in my opinion maybe even ~ 2/3 of steam community are a trolls if you will give them an easy opportunity for trolling (free game)  ;D and we are talking about exactly same group of people  :P

21
MegaGlest / Re: Megaglest and Steam
« on: 26 July 2016, 05:00:54 »
A free to play market is the best if we can gain upkeep. If we rely on donations, we need to incentivize the players by showing faith in improving the game. For example, improving graphics...
So if game is available free then devs have more work to do? :O "Nice deal" and great example  how "demands" works on steam :P
No money -> no demands -> not bad review ... otherwise "you" are a troll.

... the next classic step in the discussion is: ... "but ... but I paid something" literally from 99.99% of people ... everyone is talking like this but "oddly" devs don't see the income :confused:

...Having been a Steam member for many years, and played a lot of the free games offered, I think the idea that free games are covered in trolls is generally not true...
...From my experience negative comments are very dangerous on the very beginning when game is free and later situation is slowly getting better...
Very basic example. I bet that on the very beginning there will be maaaany bad reviews from trolls because e.g.:
"I had to wait whole 11.5 min for free multi-player server  :'(, there should be at least 50 active headless servers, not just 5  >:( :thumbdown:"

... and situation in the number of servers will never change much (at least in the positive direction) if it will be still as it is now when Team have to take ~ 3 years of donations to pay for (current, relatively weak) server for 1 year  :-X

22
Mods / Re: Re-Mastering the Egypt Faction
« on: 14 July 2016, 18:27:09 »
My short opinion, maybe you will find some hints there.
- Sphinx - great legs and body but I have a impression that head is a bit too small vs body and beard is a bit too big vs face,
- Snakes - visually I love them,
- Farm - Imo too many leaves on the plant (especially those large bottom) so it looks a bit like "no one lives here for many months" and plant grows as it like;
  >   does the flag have a special meaning in a. egypt farm? as we have colored material on the roof maybe we don't need the flag?;
  >   now plant obscures slightly the animals but basically would be great if those chickens would move a bit even with static plant,
- Desert Camp - very dark material as for desert tent "today", but in the past historically it maybe has sense
- Obelisk - Imo too many details  and too much work ;D like in the destruction animation I see ~ 40 pieces when even 4 would be impressive vs 2 old one  ;);
  >   for me symbols on the old obelisk are somehow nicer because "less but larger" (even too large but still) but again who knows what they mean maybe historically it has a lot of sense in new version,
 

23
yep, now it is doubly sure :)
Quote
- default library [libSDL2-2.0.so.0] is missing in your OS, attempting to find and link to different version if is available...
  > not found !

24
You didn't give the whole output from console (./start_megaglest), but most likely you need to do:
Code: [Select]
sudo apt-get install libsdl2-2.0-0

25
MegaGlest / Re: MegaGlest UI improvements
« on: 6 July 2016, 19:46:27 »
Fyi, eleri decided today to remove his own account and by the way he disabled public access to graphics from first post.

... as it is only 4-th day :look: after his registration so I thought that worth is to comment this, before any questions will appear.

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