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Messages - kagu

Pages: [1] 2 3 4 5 ... 9
1
MegaGlest / Happy 10th birthday MegaGlest
« on: 1 July 2020, 19:05:18 »
A bit late but Happy Birthday


2
Bug reports / Re: muted sound comes back on when player joins
« on: 5 November 2019, 15:47:11 »
Yeah, I agree, I dont like it too!

3
Bug reports / Re: muted sound comes back on when player joins
« on: 4 November 2019, 18:56:27 »
I think this was done intentionally by titi so he can see that someone joined his lobby.

4
Off topic / Re: Off Topic - Main
« on: 28 February 2019, 22:05:49 »
Yes, happy new... er, what?



But hey, what's going on in everyone's life? I think it's been a while since I've shared any deets. Let's see... I'm married now. To an American, so I get to deal with immigration fun. I currently work at a machine learning shop. Mostly with Python, but recently my focus has been on a parsing project that is written in C++ (for performance reasons). On one hand, I love working with languages. On the other hand, it's a pretty messy codebase (I didn't start it!) and refactoring is currently limited because we got multiple tickets that all touch this component and nobody wants merge conflict hell. Also, I still don't like C++, even with the shiny new features. I also did have a successful interview with a big 4 company, which I'm very excited about going into the new year!

So, did you get the job ?

5
MegaGlest / Re: 3d printed mage tower
« on: 10 January 2019, 12:37:47 »
Looks so awesome. I imagine if you could print all the units and make some "miniature" art, that could be infinitely awesome.

6
Off topic / Re: Minecraft
« on: 5 November 2018, 13:09:38 »
Get Minetest (somewhat like Minecraft clone) its free and open source.

https://www.minetest.net/

7
Maps, tilesets and scenarios / Re: 3vs3 map bridges
« on: 27 October 2018, 00:09:57 »
Awesome map, we had a really great game.

8
Maps, tilesets and scenarios / Re: New Map: BigU
« on: 26 October 2018, 15:52:56 »
Hi, nice maps

You can upload them here http://www.tinyupload.com/

9
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 12 October 2018, 21:01:17 »
Yes, its very impressive. I actually could make it shorter, but I am learning while doing.
The most impressive thing is how easy they made it, I knew nothing about 3D, I picked many things up.
The workflow is very awesome.
But not all the magic is in the code, there are lots of options and shader code inside project files.
Also there are 2 python tools around it to batch convert g3d to dae (better collada) and creating splatter and heightmaps (which I am still learning).

10
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 12 October 2018, 17:24:44 »
Not the state that I desired, but I guess its a long road, so better keep the work safe hehe.

https://github.com/Godostra/godostra

11
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 11 October 2018, 20:41:02 »
Some progress
https://www.youtube.com/watch?v=e3x_o4ENZtE

Won't spam here no more  :P

12
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 8 October 2018, 12:55:35 »
Hi Andy,

I will submit to a repo as soon as I am done with the "structure" so other people could easily join in development.

13
MegaGlest / Godostra - MegaGlest Clone
« on: 6 October 2018, 18:25:28 »
Hi,
I am trying to do a clone of MG. I know it will take time (maybe years).
I still have to learn 3D (1 week ago I didn't know the first thing about 3D).
I already converted Maps but Tilesets and Factions are underway.

But here is my progress so far
https://www.youtube.com/watch?v=xIUWHrh9Lig

It isn't optimized yet and doesn't look fancy, but I hope soon it will.

14
The guys at ZetaGlest are doing a great job https://github.com/ZetaGlest

15
I already removed the MG_ and _nnn in the buttons text (its still there internally though, you could see it on any irc client).
Still have to figure it out how to do it in chat.

https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186

16
Mods / Re: [New Faction] Nights Watch (GoT) [WIP]
« on: 12 December 2017, 21:06:37 »
Awesome. Looking forward to this.

Too bad they know nothing  :P

17
MegaGlest / Re: Ever wondered what 13,139 units on a map looks like?
« on: 20 February 2017, 09:24:31 »
lol, nice


18
update: maybe I am forced to update some models in the other factions too ;)

YEAAAH !!!!  8) 8)

19
Maybe you should provide this as a standalone faction and put it in Game Mods until it gets as default part of megapack.

20
This is just awesome. I hope it gets implemented ASAP.

21
Mods / Re: Re-Mastering the Egypt Faction (Beta Up 7/21)
« on: 12 November 2016, 14:03:41 »
Steam Happened.  :)

22
MegaGlest / Re: MG Online Game World Record - 5000+ Concurrent Units
« on: 12 November 2016, 14:00:08 »
LOL. It must have been fun.

23
Off topic / Re: Widelands
« on: 12 November 2016, 13:57:54 »
Wow, looks awesome. I should finally start and learn this game.

Great week for RTS indeed.

24
MegaGlest / MegaGlest on Steam Greenlight
« on: 19 October 2016, 06:46:50 »
Please go and show your support with an upvote

https://steamcommunity.com/sharedfiles/filedetails/?id=782856139


25
Feature requests / Re: Randomly generated maps
« on: 4 October 2016, 19:16:26 »
Omega + 1,

I experimented with this, I used python to generate perlin noise maps, then save it as mgm map.
I always imagined that as a starting point for a map , which could be continued by a human, or just as inspiration.

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