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Messages - Jason

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1
Mods / Re: Tower Defense
« on: 21 May 2014, 10:52:27 »
Hi FreshD

Wow! This is quite a good mod! I've played it a few times, I have to say I like it. It seems well made, and I like the concept. It's well balanced, as the attackers attack when the defenders have good defences. I also like how you have included the sci-fi turrets to it  :).  Keep it up!  :) ;)

2
Maps, tilesets and scenarios / Re: Megaglest Senario Players
« on: 7 February 2014, 22:51:32 »
No problem :)

3
Maps, tilesets and scenarios / Re: Megaglest Senario Players
« on: 6 February 2014, 23:18:31 »
Those three Persian workers next to the farm.  ;)
Hope my advice was of help :)
Please tell me if you got past that part of Lord Of The Land.  :) 

4
Maps, tilesets and scenarios / Re: Megaglest Senario Players
« on: 4 February 2014, 23:26:35 »
Lord Of The Land and Campaign 1 Lord Of The Land are the same, the reason it says "Campaign 1" is because it is the first part of a three Campaigns  :).

I think I might know why your stuck. When you  kill the farm and sheep and the shepherds workers, you have to wait and the cattle farmer will walk down with his cows, and when he gets to you he says thanks and gives you 50 gold. I had the same problem and I tried this solution.

Hope this helps!  :)


5
Maps, tilesets and scenarios / Re: Megaglest Senario Players
« on: 3 February 2014, 23:36:58 »
Hi Kratos

What part did you get stuck at? I might be able to give you some hints to help you win.  :)
 

6
Maps, tilesets and scenarios / Re: Megaglest Senario Players
« on: 3 February 2014, 10:19:38 »
I have won lots of Megaglest Senarios, so I could help players with strategies for winning most Megaglest Senarios.  :)

I have got the first question. Could anyone help me with one of ElimiNator's cool three part story-Senario: The King 1.0? I have won Lord of the Land 1.1  and Search for Allies 1.0, but I'm stuck at the last part of The King. Could someone please give me some hints on the strategy of this Senario?

7
Maps, tilesets and scenarios / Megaglest Senario Players
« on: 3 February 2014, 03:49:07 »
Hello everyone

I was thinking it would be nice to have a topic on Senario game play, were players can talk about strategies to winning Megaglest Senarios.
It wound by good for new Megaglest Senario players to have some info on strategy to winning Senarios from people who have already won them, because I know when I started playing it took me quite a while to find how to win the harder Senarios!  :)

Please tell me if you think this is a good idea

8
Maps, tilesets and scenarios / New Map: Temple
« on: 28 December 2013, 06:44:53 »
Here's another 2 player map I made called Temple:


https://app.box.com/s/ky41lkrbu8w8f1te60jm

Please tell me what you think :)!

9
Maps, tilesets and scenarios / Re: Map Castle Gate (Download)
« on: 19 December 2013, 05:50:26 »
Hi tomreyn, thanks for feedback  :)

I'll fix the name up, thanks for suggestion
I test played the map with cpu (blue) ally and also a LAN game with a friend, and this is what we did:

-Range units like Archmages would be made by the two top players that can destroy heaps of enemies that have piled up at the wall, making them legendery units VERY quickly
-Ranged units fight early
-I thought that the six lower players could NEVER get in but when I played with the cpu (blue) ally, they piled up and (about) ten enemy soldiers + archers found their way in and killed my ally (I didn't send troops over  :D)
-It's meant to (mostly) be fought by air

Hints- There's a patch of the wall (furthest left) that is made of stone that can be mined (making easy exit for your troops(if you choose to mine it))
       
 

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Maps, tilesets and scenarios / Map Castle Gate (Download)
« on: 18 December 2013, 23:27:55 »
I have been playing around in the map editor and this is what I created:




https://app.box.com/s/p3icy10acpno7fpshjdy

Please tell me what you think :)
Hope you like it!!

11
I was thinking something like bats could attack the tree house at night.
With the cave I got the idea from the beginning of ctz's senario Break The Turtle.

also another few ideas:

-A horse to get from place to place faster would be very useful
-Maybe a cart that you can pull around to hold materials faster
-The Booggie Man?
-Treasure you dig up (I don't know what it will do (just an idea :)))

Oh and are you going to put version 1.2 in the mod center?

12
Hi there!
This is an awesome senario, probably one of the best in Megaglest!

I have some ideas you might find useful:

Fruit trees that you can get fruit from for food,

Fishing of some sorts, like spear/net/line/trap as another source of food,

A tree house that would protect you from all or most ground unit attacks,

A Falcon for Falconry (and some flying birds to hunt),

A cave... I think a cave as an another map that spawns when you find it (and you can go in and explore then come out/in again) would be a great add-on.

 :look: I think that's it  :)
 

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