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Messages - las3rlars

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Off topic / Re: Lucy - A kind of fork of Glest written in Java
« on: 7 August 2015, 09:50:20 »
Hmmm. Do you have java 8 installed on your computer?

I bought the sounds from unity asset store. So they probably can't be redistributed either.

Br

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Off topic / Re: Lucy - A kind of fork of Glest written in Java
« on: 3 August 2015, 16:53:18 »
I think free software is resonable. The code should probably be released as GPL - but it contains assets that are license restricted so they can't really be distributed except for a compiled package.

I actually don't really know what to do with the project :) I don't think its good enough for making any money - but maybe there are stuff in it that are better than glest/megaglest. So not really sure what to do with it. Any suggestions is appreciated!

BR

3
Off topic / Lucy - A kind of fork of Glest written in Java
« on: 2 August 2015, 16:54:42 »
I've written a kind of fork of Glest but in Java with improved graphics and mesh based map instead of heightmap.

If you would like you can try it out - If you have graphics issues - please don't hesitate contacting me with your graphic card configuration.

When you create a new game you are also publishing the game on a central server to allow easier joining for your friends.

This is a very early release and important parts are still missing.

Anyway - feedback are much appreciated

Features compared to glest/megaglest:

* Normal maps support
* Team color maps support (Not currently being used in the techtree)
* Emissive map support (Not currently being used in the techtree)
* Big resource types
* Resource can refill itself
* Spell area indicator
* "Beam" spells
* Proper 3d audio

and much much more

night screenshot:
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http://vps188527.ovh.net/fullscreen_night.png
website:
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http://vps188527.ovh.net/

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