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Messages - andy_5995

#1
Quote from: HonzaCZ on  3 March 2024, 16:32:55
These are cliffs

@Trappin, in the map editor->Edit->Advanced you can set cliff level. If you then raise the height of a piece of land, at a certain point, the cells appear yellow with the black squares indicating cliffs.
#2
Quote from: HonzaCZ on  3 March 2024, 16:32:55
These are cliffs

@Trappin, in the map editor->Edit->Advanced you can set cliff level. If you then raise the height of a piece of land, at a certain point, the cells appear yellow with the black squares indicating cliffs.
#3
I played this a bit more but wasn't able to win. Jammy won it though. :) You could add your scenario to https://mod.io/g/megaglest
#4
MegaGlest / Broken Forum Registrations
25 February 2025, 04:10:21
Registration on the MegaGlest forum is broken, but GitHub Discussions are now enabled
#5
Feature requests / Re: Simple Water Waves
21 February 2025, 05:12:55
Very cool, titi_son! Thank you for working on that. :) I posted a very short video clip in the Lazarus Discord server, in the #mega_glest channel.
#6
MegaGlest / Re: MegaGlest 3.13.0 released
20 February 2025, 06:15:49
#7
Feature requests / Re: Simple Water Waves
5 February 2025, 20:04:16
I merged this PR and modified the autumn and pine rock tilesets to use it.

Development snapshots are at https://github.com/MegaGlest/megaglest-source/releases/tag/snapshot
#8
Off topic / Re: Old Things Not Found
3 February 2025, 17:23:30
Quote from: Trappin on 25 June 2022, 21:53:05
Hello. I hope all the "old hands" here at the forum are doing well. So. The reason I'm here typing stuff on the [mega]glest 'other topic' thread is that I'm looking for functioning download links for some of the old Glest factions and tilesets. One of the best old tilesets called "scrub land or scrubland"

scrub_land is included in the data repository. I don't know about the rest of what you mentioned.
#9
Update for this, lol

BUILD.md document on GitHub

#10
Mods / Re: Token - Mod
21 January 2025, 20:05:06
Super-bummer, man, hard drive crashes and loss of data really suck.
#11
Well I've played it about 20 more times. I got a bit further. So far though I've only managed to defeat the Ultra Norse faction. I'm not expert though. I ain't too smart sometimes about how to beat tricky scenarios.
#12
Thanks for the mod. It starts up well with no errors or warnings.

I didn't get too far into the game though. I tried twice and got killed pretty early. I think the difficulty level should be "insane". :)

I'm looking forward to trying it again.
#13
Mods / Re: VBros Mod's
26 November 2024, 21:58:19
Awesome, thanks for the FYI, softcoder.
#14
Mods / Re: Token - Mod
3 October 2024, 09:58:40
Quote from: alexgbright on  3 October 2024, 02:32:10
you know it has to be creative if I am working on it. aha

Of course, haha :)

I am working on a separate faction right now, its taking me some time to get the models ready

If you have a mod.io account, you can add your mod with screenshots. Even if your mod isn't ready yet, you can just add screenshots to your mod listing on https://mod.io/g/megaglest

It might be more efficient than using imgur
#15
Mods / Re: Token - Mod
2 October 2024, 05:06:47
Very unique and creative, I like it so far!
#16
Quote from: Kinrove on 14 December 2017, 20:29:02
What I did, is I created a folder 'gameofthrones' within the 'megaglest/techs' folder.
This one is located 'C:\Users\Geo\AppData\Roaming\megaglest\techs'.

I read somewhere that was the way to do deal with it.

No, that's not right. The tree structure should be something like:

├── commondata
│   └── sounds
├── factions
│   ├── egypt
│   ├── greeks
│   ├── indian
│   ├── magic
│   ├── norsemen
│   ├── persian
│   ├── romans
│   └── tech
├── greeks-testing.xml
└── resources
    ├── energy
    ├── food
    ├── gold
    ├── housing
    ├── stone
    └── wood

So you'd need to copy the 'resources' and 'commondata' folders from megaglest data into the root of your techtree. If you intend for nightwatch to be a stand-alone faction, you'd need a nightwatch/factions/nightwatch/units folder.

If you want nightwatch to be played against the factions in the megapack techtree, then you add faction link, which is a single file (see https://github.com/zetaglest/greeks-testing/tree/master/techtree/greeks-testing/factions/indian ).
#17
Hi, Kinrove, welcome back!

If you're on Reddit, I'd suggesting posting to https://www.reddit.com/r/Glest/ IMO, there's more chance of activity there than here.

(I tried lemmy but the instance I joined went down within 24 hours and hasn't been back up since (over a month).

Me and a few others still play regularly and are sometimes ready and willing to try new or updated mods.

If you're on GitHub, I can send you an invite join this organization that we use to help organize and promote mods, maps, etc.

The MegaGlest IRC room is now bridged to a Matrix room if you'd care to hang out there.
#19
You might try an idea I had recently. A mod where one faction is very OP.

So basically you could play a more challenging game with 5 humans. All 5 could play vs 3 AIs, a faction that has 2x or 3x more armor than any other faction in normal MegaPack.
#20
I see you're a Matrix user. There's a MegaGlest chat room at https://matrix.to/#/#megaglestunofficial:matrix.org
#21
MegaGlest / Matrix chat
20 August 2022, 16:21:41
#22
Mods / Re: Paper War
19 August 2021, 20:21:38
Alex, congratulations on your rehab. That's quite an accomplishment!

You needn't worry about the lack of updates... It's good that you prioritized your personal life. Most of use have "been there" at some point.

Maybe someone else will work on paper war in the future. If you want, you can transfer it to the ZetaGlest GitHub organization. I can invite you to the org so you'd still have admin privileges.

Good to hear from you again, Alex, and thanks for the update.
#23
Mods / Re: The Greeks
1 December 2020, 11:32:37
Quote from: titi on  1 December 2020, 00:37:21
we played this a bit today and I think we should reduce the build times for some buildings ( especially barracks)  and we should play around with lowering  the production time of some units too. This makes the gameplay a bit faster and lets the CPU-player play better because he gets more advantages form his gold fake.

Is it ok if I play around with it and check in if I have something good ?

Titi, thanks for asking. I remembered there are also some other changes you wanted to make, such as not having large chickens. I think you should fork the repo and make whatever changes you think are best, and then eventually use your fork for including the Greeks into MegaPack.
#24
Tools / Re: New Blender 2.9x G3D Exporter!
27 November 2020, 08:39:49
Well done, Jammy!
#25
Mods / Re: Vbros mod packs 1, 2, 3, 4, and 5!
26 November 2020, 08:05:03
Thank you, ElimiNator