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Messages - onpon4

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I've made a tweak (removing player unit buffs) that makes this slightly less easy. It's supposed to be easy, but not so easy that it's practically impossible to lose. You can now realistically lose if you carelessly dive in without even thinking, but the tactics are still very simplistic as they are supposed to be.

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Maps, tilesets and scenarios / Tactical Scenario - Witches' Hunt
« on: 22 April 2017, 21:09:52 »
Here is another tactical scenario. If you enjoy my tactical scenarios, please consider supporting my Patreon page so I can make them more often. :)



Download here: https://onpon4.github.io/games/megaglest/witches_hunt.zip

Help a group of witches use their vast army of minions to destroy seven enemy bases. Along the way, defend the witches from enemies that roam the map.

Player faction: Magic
Enemy faction: Indian, Magic, Tech, Egypt
Tileset: Dark Forest
Difficulty: Easy
Engine: MegaGlest
License: GNU GPL

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Maps, tilesets and scenarios / Tactical scenario - Death Road
« on: 11 April 2017, 03:51:51 »
Here is another tactical scenario. If you enjoy my tactical scenarios, please consider supporting my Patreon page so I can make them fore often. :)



Download here: https://onpon4.github.io/games/megaglest/death_road.zip

You must guide a man along a deadly path so that he can reach the castle safely. Unfortunately, his guards are severely outnumbered and outgunned.

Player faction: Tech
Enemy faction: Magic, Indian
Tileset: Dark Forest
Difficulty: Hard
Engine: MegaGlest
License: GNU GPL

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Yeah, this one is quite difficult. Just to be clear, though, it's possible; I have beaten it. :) You just need to know how to deploy your units and minimize casualties.

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Another tactical scenario from me!



Download here: https://onpon4.github.io/games/megaglest/native_unrest.zip

In this scenario, you take command of a disgruntled Indian tribe. Your mission is to destroy the castle to the north-East, putting an end to the king's reign. But the only path to the king's castle is heavily guarded, and you are outnumbered.

Player faction: Indian
Enemy faction: Tech
Tileset: Winter Forest
Difficulty: Hard
Engine: MegaGlest
License: GNU GPL

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Maps, tilesets and scenarios / Tactical scenario - Warlock Overlords
« on: 26 February 2017, 19:58:33 »
I've noticed recently that the MegaGlest engine is perfect for real-time tactics (RTT, as opposed to RTS) scenarios, so I have decided to start making some. This is my first:



Download here: https://onpon4.github.io/games/megaglest/warlock_overlords.zip

This is a simple one, since I'm just starting. You take control of four archmages and have to use them to destroy four settlements:

- A farm guarded by a horseman.
- A blacksmith guarded by an armored guard.
- A barracks guarded by four archers.
- A technodrome guarded by two airships and a catapult.

Player faction: Magic
Enemy faction: Tech
Tileset: Dark Forest
Difficulty: Medium
License: GNU GPL

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