Thank you guys :)
Your help in translating MegaGlest is much appreciated.
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QuoteWhat kind of strategy game is this? Still real-time or something else?




























Quotemy AI ideas are:
passive -the glestimal doesnt attack, no matter what you do to it
passive aggressive - it doesnt attack you unless you attack it, and will fight you in a small radius around it (the radius should be definable)
aggressive - it attacks anyone nearby, and will fight until either it or its target dies.
random - it switches between the three AI's randomly, making it rather unpredictable.
did i forget anything?
[img]http://files.turbosquid.com/Preview/2010/12/04__21_30_00/treepack1_02.jpg4b4e15e9-48f7-4224-a826-5d116d24f1b3Larger.jpg[/img] [img]http://files.turbosquid.com/Preview/2010/12/04__21_30_00/treepack1_04.jpg4fac1f54-2057-4f84-b313-c106ae03f072Larger.jpg[/img]
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