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General discussion / What does Glest do well and what hasn't been done.
« on: 28 May 2011, 00:51:37 »
Hey Everyone,
After having my questions answered over at the GAE section I'm trying to nail down what hasn't been done before, what is achievable and what will be fun.
- Fast paced game play. So far most Glest game play has been slow to get going, this is meant in both animation/ movement speed, but also in the time it takes for the fun to start kicking in (from my perspective).
- Asymmetrical factions. What I've seen of most Glest factions are realistically just reskins and balancing changes. What this comes down to is the two factions not having enough core differences (Collect -> Build -> Fight).
- Resource based fights. I'd really like to see fighting over primary resources, I've not seen this happen so much in Glest, but I think if the main resources could be contested, it would end in some really awesome and dramatic attacks.
- Unit Leveling. I know this is only a feature in GAE, but I think it'd be great if units felt they had some worth, to really push this I'd like to see (Yeah this is a feature request too!) change in the model/ texture as they level up.
- Clean & Easy to read graphics. I've noticed a lot of mods are starting to go with a more realistic texture style and I believe this may be crippling the ability for players to quickly read what things are. Factions should be easy to distinguish (not just by team colours) but by silhouette and movement style. It also requires quite a clean tileset and map.
This isn't my own little personal list, so feel free to brainstorm with me! And I hope I did not offend anyone with what's been said.
Thanks!
After having my questions answered over at the GAE section I'm trying to nail down what hasn't been done before, what is achievable and what will be fun.
- Fast paced game play. So far most Glest game play has been slow to get going, this is meant in both animation/ movement speed, but also in the time it takes for the fun to start kicking in (from my perspective).
- Asymmetrical factions. What I've seen of most Glest factions are realistically just reskins and balancing changes. What this comes down to is the two factions not having enough core differences (Collect -> Build -> Fight).
- Resource based fights. I'd really like to see fighting over primary resources, I've not seen this happen so much in Glest, but I think if the main resources could be contested, it would end in some really awesome and dramatic attacks.
- Unit Leveling. I know this is only a feature in GAE, but I think it'd be great if units felt they had some worth, to really push this I'd like to see (Yeah this is a feature request too!) change in the model/ texture as they level up.
- Clean & Easy to read graphics. I've noticed a lot of mods are starting to go with a more realistic texture style and I believe this may be crippling the ability for players to quickly read what things are. Factions should be easy to distinguish (not just by team colours) but by silhouette and movement style. It also requires quite a clean tileset and map.
This isn't my own little personal list, so feel free to brainstorm with me! And I hope I did not offend anyone with what's been said.
Thanks!


