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Mods / vBros pack 4 throws an error about loading models for the USA faction.
« on: 4 May 2019, 18:47:45 »
It was installed from mod center so it should not happen. Screenshot: https://imgur.com/a/InUcoO1
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) years without 'playing MG I came back and saw many changes. Thus I opened this thread. I saw the thread 'MegaGlest 3.13.0 released: Is this the final version?' but it does not exactly answer to my question(s) so here you go:
I use to be active in the community and the forum, Things changed when i started university and the lack of time drove me away from playing videogames (megagelst included). Recently i started playing mg again (mainly quick single player games) and since i have been away for a while (1, 2 years?) I wanted to get some updates about the current status of Megaglest.
) the forum seems to be sleeping..which is a pity because open source projects need a living community, especially video games!

megaglest.exe v3.8.0-beta1
Compiled using: VC++: 1600 on: Jul 17 2013 12:45:25 platform: Windows endianness
: little
SVN: [Rev: 4519] - using STREFLOP [SSE] - [no-denormals]
[2013-07-17 12:57:25] *ERROR* In [model.cpp::Shared::Graphics::Model::loadG3d Li
ne: 1309] Error [fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:25] *ERROR* In [unit_type.cpp::Glest::Game::UnitType::loaddd L
ine: 657] Error [Exception caught loading 3d file: C:\Users\Marco\megaglest\data
\glest_game\\techs/megapack/factions/norsemen/units/battleaxe/models/axeman_dyin
g.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:26] *ERROR* In [faction_type.cpp::Glest::Game::FactionType::lo
ad Line: 173] Error [Error loading UnitType: C:\Users\Marco\megaglest\data\glest
_game\\techs/megapack/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:27] *ERROR* In [tech_tree.cpp::Glest::Game::TechTree::load Lin
e: 285] Error [Error loading units: C:\Users\Marco\megaglest\data\glest_game\\te
chs/megapack/factions/norsemen/
Error loading UnitType: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack
/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:27] *ERROR* In [program.cpp::Glest::Game::Program::setState Li
ne: 653]
Error [Error loading Faction Types: C:\Users\Marco\megaglest\data\glest_game\\te
chs/megapack/
Error loading units: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack/fa
ctions/norsemen/
Error loading UnitType: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack
/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de90e9f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de90e9f ZwGetContextThread!ntdll (null)(0) +18
]
======= In MinidumpCallback...
***ERROR details captured:
Crash minidump folder: C:\Users\Marco\AppData\Roaming\megaglest\
file: a52f23cf-8ba3-45fa-b1ca-760417c1aa5b.dmp
Succeeded: 1
[2013-07-17 12:58:02] *ERROR* Access violation. Illegal read by 5916896 at 47165
916896|Unknown module|Unknown function
8380755|Unknown module|Unknown function
5221504|Unknown module|Unknown function
6216805|Unknown module|Unknown function
6205088|Unknown module|Unknown function
6206854|Un []
Units that are able to produce other units (like egyptian priest) should be able to send them in a specific point (like happens with the units produced by the buildings). An arrow like the one used or building would be nice too imo.
with all chinese technologies know by him. This faction will be historical based but not at 100% i will add some fantasy things (like an incendiary bird and a golem), the motto of this faction will be "fun over realism". I dont pretend to make a super cool faction, it's my first faction, but i am working hard on it


) and to destroy ports and other bildings close to the coast.












