Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - MightyMic

Pages: [1]
1
Mods / LEGO Techtree
« on: 20 February 2015, 05:37:51 »
Alright all, I've started working on my LEGO techtree again. You can view the old link here. I've pretty much restarted the mod as I didn't really like the models I was dealing with before. Now, there are several things I'd like input on. Currently this is my plan.
Code: [Select]
people:
- builder
attack: none
build: cafe, factory, hanger, house
pre-reqs: none
pro-reqs: 1f, 5b
created by: house
-lego guy
attack: punch/kick
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-master builder
attack: hammer throw
build: energy center, bank, creator's paradise, forge, wane tower, defense tower
pre-reqs: ?
pro-reqs: 2f, 5b
created by: factory
-pizza delivery guy
attack: throw pizza, hit
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-storm trooper
attack: laser gun
build: none
upgrade: build fliey things in star wars
pre-reqs: energy center
pro-reqs: 1f, 5b, 5e
created by: creator's paradise
-knight
attack: sword attack
build: none
upgrade: become a rider
pre-reqs: medieval tech
pro-reqs: 2f, 10b
created by: creator's paradise
-batman
attack: punch, bat-a-rang
build: none
pre-reqs: wane tower
pro-reqs: 1f, 10b, 10c, 1000m
created by: creator's paradise
limit: 1
-cowboy
attack: whip, shoot
build: none
pre-reqs: forge
pro-reqs: 1f, 5b
created by: creator's paradise

vehicles
-batmobile
produced by: wane tower
pre-reqs: none
pro-reqs: 25b, 50c, 100m
attack: guns
boost: batman
-car
produced by: creator's paradise
pre-reqs: research driving
pro-reqs: 25b, 25e
attack: hit and run
boost: none
-trebuchet
produced by: forge
pre-reqs: medieval tech
pro-reqs: 50b
attach: launch
upgrade: ammo from blocks to lava-rocks
-rock crawler
produced by: creator's paradise
pre-reqs: research geology
pro-reqs: 50b, 50c, 25e
attack: launcher
boost: miner
-miner
produced by: creator's paradise
pre-reqs: rock crawler
pro-reqs: 25b, 25c, 25e
attack: grind
boost: none
-bug
produced by: rock crawler
pre-reqs: none
pro-reqs: 25b, 5c, 5e
attack: laser, scratch
-jet
produced by: hanger
pre-reqs: research jet propulsion
pro-reqs: 25b, 50c, 50e
attack: laser canons
boost: none
limit: 5
-biplane
produced by: hanger
pre-reqs: none
pro-reqs: 25b, 10e
attack: bomb
boost: none
-helicopter
produced by: hanger
pre-reqs: none
pro-reqs: 20b, 15e
attack: gunner
boost: none

buildings:
-house
produce: builder
build-reqs: 150b, 50m
-factory
produce: master builder, pizza delivery guy, lego guy, research driving
build-reqs: 200b, 100c
-hanger
produce: jet, biplane, helicopter, upgrade storm trooper
build-reqs: 100b, 100c, 25e
-cafe
produce: food
build-reqs: 100b, 25c
-energy center
produce: energy
build-reqs: 150b, 300c, 200m
-bank
produce: money
build-reqs: 150b
-creator's paradise
produce: storm trooper, batman, cowboy, car, rock crawler, miner
build-reqs: 200b, 50c
-forge
produce: research medieval tech, research horses, research geology, trebuchet
build-reqs: 100b, 25c
-wane tower
produce: batmobile, research jet propulsion
build-reqs: 300b, 150c, 500m
-defense tower
produce: none
build-reqs: 300b
attack: launcher

The order of that is people, vehicles (and the like), and buildings.
Since this is going to be an entire techtree the resources are as follows:
  • blocks
  • crystal
  • energy
  • food
  • money
I hope to keep this mod to a strict standard of correct proportions... but I don't know how well that's going to work out.
My goal is to create a low-poly mod with fast paced game play and massive battles. Oh and batman might show up every now and then.
Obviously the building/production requirements are very general. I mainly wanted to say "this building will be expensive... and this one won't be."
I spent today getting my base lego man modeled, and I think it turned out great. Looks better than the old one. With that done, I mainly need to get different textures for the different people (ie lego man, builder, master builder etc.) The model is around 600 faces, so it's pretty small.

2
MegaGlest / MegaGlest Snapshot Downloader/Updater (Windows)
« on: 12 February 2013, 05:31:24 »
[big][big]Update 2/12[/big][/big]

I've written a Powershell script to download softcoder's development build from
Code: [Select]
[url=http://w32.nightly.megaglest.org/nightly/megaglest-binary-win32-i386-3.8-dev.7z]http://w32.nightly.megaglest.org/nightly/megaglest-binary-win32-i386-3.8-dev.7z[/url]Note that this download only contains the executables and it will be located at %USERPROFILE%\MegaGlest_Dev

I'm still working on getting it to run when you start windows... but I haven't quite figured that out yet (will post when I get that working)

Code: [Select]
$wc = New-Object System.Net.WebClient
$wc.DownloadFile("http://w32.nightly.megaglest.org/nightly/megaglest-binary-win32-i386-3.8-dev.7z","$Env:userprofile\Downloads\mg.7z")
if(!(Test-Path $Env:userprofile\MegaGlest_Dev)){
New-Item -ItemType directory -Path $Env:userprofile\MegaGlest_Dev
}
cd $Env:userprofile\MegaGlest_Dev
& 7z x $Env:userprofile\Downloads\mg.7z -y
Copy and paste this into notepad with the file extension *.ps1    I placed this in C:\ for easy access

[big]You NEED to copy C:\Program Files\7-Zip\7z.exe to C:\Windows[/big]

If you've never run powershell before, there is one thing you need to do first.
You need to run powershell as Admin and enter
Code: [Select]
set-executionpolicy remotesignedNote, if you want to read up on this check out Microsoft's Website. Now you should be ready to download the development version of MegaGlest!

(click to show/hide)

3
Feature requests / [done] Scenario Summary
« on: 18 January 2013, 16:27:34 »
I was looking for a scenario to play today, and I noticed that the only thing that gives an explanation of what the scenario is like is the name and difficulty. A brief summary of each scenario would be helpful when looking for one to play

"Defend yourself against hoards of angry ladies" for Amazones (and I don't know if that's even spelled correctly)

4
MegaGlest / Daily Build Extra Files
« on: 15 December 2012, 03:45:28 »
I just want to check and make sure I'm not going to delete a file that will crash MG.
In the daily build, downloaded from the sticky, there are a bunch of extra files. Can I delete ALL *.exp *.lib *.pdb *.rc *.map file types?

5
I think this belongs in both feature request and bug reports... With the beta 2 build of MegaGlest (and others previously) when you select something, the green ring shrinks around the selected object. This is an incredibly nice feature, especially when creating workers to mine gold or harvest wood.
But if you send the workers to a building which is being built, it correctly has the green circle shrink around the building, but the workers just go over and stand by the building in progress. It's a little deceptive, because it looks like they should go over and help build the building, but they don't. I think that the workers should be given the build (although I think it's actually repair) command.

You can watch it here (video's unlisted)
The worker produced just goes over and stands by the building... he doesn't actually help build it

I don't think it's relevant to the "bug" but:
     Windows 7 sp1 - 64 bit
     Intel i5

6
MegaGlest / Youtube Video Showing Third Person View
« on: 13 October 2012, 05:25:09 »
https://www.youtube.com/watch?v=jy32uTEXdX0

It's pretty basic, I just wanted to see if I could actually record the video :cheesy:
And it worked :scientist:

I used CamStudio in conjunction with PortableApps

7
Closed bug reports / [not a bug] Keymap Not Working
« on: 11 October 2012, 12:01:36 »
I've downloaded the beta for testing and now the keyboard doesn't work at all... I wanted to test the new first person view and tried pushing f4. MG would always spit out this error. When taking a screen shot, it took the screen, but gave the same error... the esc key didn't even work.

Windows 7 64bit SP1
Intel Core i5 450M
Dell N5010
MegaGlest 3.7.0 Beta-1

(click to show/hide)

Here's my glestkeys.ini
Code: [Select]
; === propertyMap File ===

RenderNetworkStatus=N
ShowFullConsole=M
Screenshot=E
FreeCameraMode=F
ResetCameraMode=space
CameraModeLeft=left
CameraModeRight=right
CameraModeUp=up
CameraModeDown=down
PauseGame=P
ChangeFontColor=C
GameSpeedIncrease='+'
GameSpeedDecrease='-'
ExitKey=Escape
ExtraTeamColorMarker='*'
GroupUnitsKey1='0'
GroupUnitsKey2='1'
GroupUnitsKey3='2'
GroupUnitsKey4='3'
GroupUnitsKey5='4'
GroupUnitsKey6='5'
GroupUnitsKey7='6'
GroupUnitsKey8='7'
GroupUnitsKey9='8'
GroupUnitsKey10='9'
CameraRotateLeft=A
CameraRotateRight=D
CameraRotateUp=S
CameraRotateDown=W
HotKeyCenterCameraOnSelection=G
HotKeySelectIdleHarvesterUnit=I
HotKeySelectBuiltBuilding=B
HotKeyShowDebug=?
HotKeyDumpWorldToLog=|
HotKeyRotateUnitDuringPlacement=R
HotKeySelectDamagedUnit=D
HotKeySelectStoreUnit=T
HotKeySelectedUnitsAttack=A
HotKeySelectedUnitsStop=S
HotKeyToggleOSMouseEnabled=/
ChatTeamMode=H
ToggleMusic=K
SaveGUILayout=f10
SetMarker=X
ReloadINI=f5
TogglePhotoMode=f8
SwitchLanguage=L
SaveGame=f11
; === propertyMap File ===

8
MegaGlest / MegaGlest Staff Pick on Sourceforge
« on: 9 October 2012, 14:33:43 »
Congrats guys  ;D ;D ;D ;D  MegaGlest is a staff pick on sourceforge
Code: [Select]
[img]http://imageshack.us/a/img62/8148/megaglestsourceforge.png[/img]

9
MegaGlest / Not Nerdy Enough?
« on: 21 September 2012, 18:02:35 »
Are you on the brink of your friends calling you a nerd but not quite there?
Here's how to put yourself firmly in the nerd/geek category

Change your windows start button to the Glest G! Shown on the far left.
Code: [Select]
[img]http://imageshack.us/a/img259/7882/capturegleststartbutton.jpg[/img]
Download
To do so, you can edit explorer.exe
or you can simply download this easy-to-use software Windows7 Start Button Changer

For those you running Linux, you're already firmly in the nerdy/geeky category

10
MegaGlest / MegaGlest Icon (WIP)
« on: 15 September 2012, 05:47:54 »
I've decided to make a new icon(s) for MegaGlest... The old one is a little one the low side when it comes to resolution :-\
I wanted to keep it pretty simple... so tell me what you think (ie "The color is putrid" or "More Details" or "Lame" or something you want to see in the next icon)

(click to show/hide)

11
Mods / N64 Super Smash Bros. Mod
« on: 25 June 2012, 04:11:21 »
So basically I'm making a mod with the characters from the Nintendo 64 version of Super Smash Bros.
Ness is the first guy I've made... at the moment I'm working on getting Samus' modeling finished.

Code: [Select]
[img]http://img707.imageshack.us/img707/8158/screen2imc.png[/img]
Obviously he still needs some work, but I think he'll be pretty sweet once I've fine tuned the texture (all red is team color)

Since there aren't very characters in the N64 version of Super Smash Bros, I'm thinking that I might give each character several different attacks (basically a normal up close attack, a range attack, and an aerial attack) The CPU would suck at this mod if I did that though... I'm still thinking about how fun that would actually be to play. Micro-managing would be required in this type of game play...

12
I can't view the .g3d with the .tga file extension but when I save it as a png, it works just fine. Error (in the game and g3d viewer) says "bad allocation"

(click to show/hide)

here's the blend, g3d, tga, and the picture above
Code: [Select]
[url=http://www.sendspace.com/file/w6ey31]http://www.sendspace.com/file/w6ey31[/url]
OS: Windows 7 64bit
MegaGlest 3.6.0.3

I'm fine with using png's but if I knew what I was doing wrong that would be nice. (And yes, I did turn off RLE compression in GIMP)

Edit by Omega: Renamed thread
Edit by tomreyn (2012-05-11): Renamed thread once more

13
Feature requests / Limit Tilesets per Pack
« on: 23 March 2012, 15:27:39 »
I've been thinking that we could add something in the xml to limit the tileset that a pack (i.e. Megapack, Annex, Vbros. etc.) would be able to use. That way Annex and Megapack could be in the same executable but Annex would only be able to be played with Toxic High/Low Wasteland High/Low. Then Annex wouldn't have to package it's self as a separate game.

I was thinking something like:
Code: [Select]
<limit-tilesets value="true">
     <tileset name="toxic_high"/>
     <tileset name="toxic_low"/>
     <tileset name="wasteland_high"/>
     <tileset name="wasteland_low"/>
</limit-tilesets>

And you could also have an option to exclude tilesets. Like for Megapack:
Code: [Select]
<exclude-tilesets value="true">
     <tileset name="toxic_high"/>
     <tileset name="toxic_low"/>
     <tileset name="wasteland_high"/>
     <tileset name="wasteland_low"/>
</exclude-tilesets>

14
Maps, tilesets and scenarios / Lego Tileset - Alpha
« on: 23 March 2012, 15:05:02 »
Lego Tileset - Latest Alpha Release

(click to show/hide)

Here's what I'm working on right now. The tileset's playable but a lot of the files are too large, so I need to see if I can change that.

NOTE: All sounds and water textures were taken from a different tileset (Jungle, I think), so author of Jungle... thanks (but I still plan on making my own textures and sounds ;) )

So play it and tell me what you think. Also, if anybody wants to help, let me know. I can also upload the .blend files if anybody wants to check those out...

15
MegaGlest / Portable Version of MegaGlest
« on: 23 March 2012, 03:01:50 »
So I've been trying to think of ways to promote MG and get it's name more well known (if you know what I mean). It's an awesome game and I think everyone should play it  ;) 

Anyway, what if the MG team made a portable version of the game and hosted it on PortableApps.com
I'm not exactly sure how it works, but I think it would be pretty cool if we could get more people involved in MegaGlest :D

Here's the link http://portableapps.com/
PortableApps.com already has Blender and GIMP on their website... so everything you'd need to mod and play MegaGlest would be on a thumb drive!
How awesome would that be?  ;D

16
Mods / Lego Mod!
« on: 13 March 2012, 01:49:57 »
Hey guys, I'm working on a Lego mod and I was wondering if anybody would like to pitch in.
It's city theme and currently I have like four models. My textures are rather lame and nothing is animated. So any help would be awesome...

BTW, would actually calling it Lego be copy right infringement?

Pages: [1]
anything