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Topics - Ingvarr23

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How to make certain troops ( dead or produced) not affect statistics shown at the end of the game?  :)

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Hello, I have learnt a bit of Blender and made a simple test model(textured) to export to Megaglest. However I run into this problem:
"first texture slot in first material isnt of type IMAGE or it is not unwrapped, texture ignored"
Any help would be appreciated.. Thanks in advance.. ( I need to know this in case I start some serious modelling(buildings, units etc))

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Mods / Questions about modelling?
« on: 26 September 2013, 22:00:46 »
Hi,
 1st one , where can I download the famous export script for Blender..
second one , would anyone like to point me to a tutorial where I can grasp the basics about making G3D files {making models for Glest games}..{with texturing also}

Thanks in advance , sorry if the message is a mess , I am in a hurry..

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Mods / How to make an upgrade researchable more than once?
« on: 23 September 2013, 11:19:28 »
Hello , i have found a market model online , successfully imported it into the game , created the building... I am trying to create a market that would function like this..

It would have upgrades {buy resources buttons , that would increase one resource while decreasing the other one} However I am not able to research an upgrade {buy wood for example} more than once so I can only perform the action one time. {buy wood} Any solutions?

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Hello , again , I am not sure if this was asked before { I searched storehouse , but the search did not yield anything } . I am asking for implementation of a storehouse that would be resource dropsite... It would be cheap and would ease expansion. However it would be very easy to destroy. I think it would even mean longer games because people would not have to rely on building expensive castles or blacksmiths in order to harvest resources and expand. It could also have special upgrades for workers that would increase their effectiveness in fields of gathering from various resources. It would not be able to train workers though.

So what do you think? Again I apologise if this was asked before...

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Hello , yesterday I was playing a game with a guy against CPU-s... And suddenly I got an out of sync error.. What could have caused this? I was not running any mods.

Thanks for any help , but it is not a big deal because I can play my hosted games fine if my internet does not decide to stop working {that is not the game , it is me} :)

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Hello guys!

This time I was trying to run headless server by copying the game shortcut and adding " --headless-server-mode" to the path so that it looked like this "D:\Program Files\MegaGlest\megaglest.exe" --headless-server-mode

After I launched the shortcut{modified one} I got the console window , which has setup the server{default settings] . Although I needed to enter it as a player to configure it , it was registered on masterserver {that was checked both in-game and http://play.mg/} I do not know whether it works {if two other players can play on my server against each other , without me involved , it sure runs without me entering the game anyway}

Now the problem - When I launch it , in its console window I can see this line "Socket error : connect , 0" I wonder what does this line mean? Thanks for any feedback...

P.S My OS is Win 7 32 bit Ultimate ,if that matters  ;)

Edit by Omega: Changed title to include error name

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MegaGlest / Adding Gameranger support?
« on: 22 August 2013, 16:50:42 »
Hello devs and other users!
I have picked up this game , there is a lot of room for improvement but so far I am satisfied with it. I like fantasy theme,  faction variety...Anyway here is the thing. This game has LAN support making it ideal for using vpn client called Gameranger , but devs have to agree with their staff.
Gameranger already supports games like aoe series , even the unofficial forgotten empires expansion.. I think adding gameranger support would increase the playerbase too.  :D
Visit their website for more information
http://www.gameranger.com/

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