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Topics - las3rlars

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Off topic / Lucy - A kind of fork of Glest written in Java
« on: 2 August 2015, 16:54:42 »
I've written a kind of fork of Glest but in Java with improved graphics and mesh based map instead of heightmap.

If you would like you can try it out - If you have graphics issues - please don't hesitate contacting me with your graphic card configuration.

When you create a new game you are also publishing the game on a central server to allow easier joining for your friends.

This is a very early release and important parts are still missing.

Anyway - feedback are much appreciated

Features compared to glest/megaglest:

* Normal maps support
* Team color maps support (Not currently being used in the techtree)
* Emissive map support (Not currently being used in the techtree)
* Big resource types
* Resource can refill itself
* Spell area indicator
* "Beam" spells
* Proper 3d audio

and much much more

night screenshot:
Code: [Select]
http://vps188527.ovh.net/fullscreen_night.png
website:
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http://vps188527.ovh.net/

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