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Bug reports / muted sound comes back on when player joins
« on: 2 November 2019, 15:51:46 »
At the game set-up menu, when I use "K" to mute the music, it comes back on automatically when someone joins.
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Ahoy there!
I saw a lots of awesome features of GAE. and i also saw, that its abandoned now :/ i dont know a lot about how this works, but why GAE isnt merged into MG or something ? at least thoese simple things like "generate" and fields: any_water and a few more stuff. thoese are awesome features, and i want them in MG!![]()
in my opinion theese changes, could cause mayor changes in gameplay in a better way! the old style will stay, but with a lot of extras like boats that carry people, or markets (market is still possible, but its quite odd) and a lot more that dephends on imagination! the game may become ewen more popular. i would realy like to help in this, but im a wery starter at programming.
i hope we will find a solution!
if you use pulseaudio you will need --enable-libpulse https://www.ffmpeg.org/ffmpeg-devices.html#pulse
ffmpeg -hwaccel cuvid -f pulse -ac 2 -i 0 -f x11grab -vsync passthrough -framerate 30 -video_size 1920*1080 -i :0.0+0,0 -c:v h264_nvenc -maxrate 1984k -bufsize 3968k -vf "format=yuv420p" -g 60 -c:a aac -b:a 128k -ar 44100 -f flv rtmp://a.rtmp.youtube.com/live2/mystreamkey



And then we have this separate wiki which already contains a lot of
information and which we should add more life to (or revive rather?),
namely docs.megaglest.org. We also9 need to clean it up, removing all
instructions for GAE and Glest (or at least move them out of the way -
but even if we just remove them they'll be conserved in the page edit
history still).
<andy_5995> do you remember that time I played a game against Damned?
<andy_5995> we played on the "fight for your golden right" map
<andy_5995> you were an observer.
<david123> hmm
<andy_5995> After I beat him, he said, "this map is uneven"
<david123> yes
<david123> I remember
<andy_5995> I just now realized.. he was correct.
<andy_5995> because at the bottom, the main building faces south
<andy_5995> so his workers have to walk more distance than mine
<andy_5995> to build outward, my workers can exit my main building and don't have to walk around the main
<david123> Maybe just his gold is far more?
<david123> I think I understand you
<andy_5995> for the bottom player, to build outward, the workers have to travel the distance of the height of the pyramid
<andy_5995> Yes, Imagine if each player starts out with the same amount of resources and can begin building immediately...
<andy_5995> The top player can build defenses in front of his base much more quickly
<david123> I think we should turn it to Titi
<andy_5995> The bottom player would always have to send his workers to the other side of his main base to build "in front".
