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Mods / resource produced over time but consumed instantly
« on: 21 August 2016, 22:02:12 »
Hi!

I have a question:
Can I create a building that produces a certain resource over time, as consumable resources, but that is consumed instantly, as static/tech/tileset resources?

Like having a building named mine producing iron, 10 per minute for example, but if I builded a unit that costs 100 iron, they are removed from the iron stock and not changing the flow to -90 iron/minute (as does food in Megapack).

I have unfortunately not found an answer on the forum, I missed a post on this?

Thanks!

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Mods / Editor for custom factions
« on: 2 July 2016, 08:33:45 »
Hey Guys!

Have you already thought about playing a game where each player custom his own faction before fighting?

I am doing an editor to create easily a faction from scratch:



So, with this editor, you can create your own faction. You press a button, it generates the xml need directly, and in the game files you can change the 3D models, images, sounds, and it's good!

I have one concern (but not least)... balancing.

I would need math functions that give the price of all the buildings / units / technologies from a faction.

Impossible?

What do you think of this project? Some have already tried?

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