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Topics - onpon4

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Maps, tilesets and scenarios / Tactical Scenario - Witches' Hunt
« on: 22 April 2017, 21:09:52 »
Here is another tactical scenario. If you enjoy my tactical scenarios, please consider supporting my Patreon page so I can make them more often. :)



Download here: https://onpon4.github.io/games/megaglest/witches_hunt.zip

Help a group of witches use their vast army of minions to destroy seven enemy bases. Along the way, defend the witches from enemies that roam the map.

Player faction: Magic
Enemy faction: Indian, Magic, Tech, Egypt
Tileset: Dark Forest
Difficulty: Easy
Engine: MegaGlest
License: GNU GPL

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Maps, tilesets and scenarios / Tactical scenario - Death Road
« on: 11 April 2017, 03:51:51 »
Here is another tactical scenario. If you enjoy my tactical scenarios, please consider supporting my Patreon page so I can make them fore often. :)



Download here: https://onpon4.github.io/games/megaglest/death_road.zip

You must guide a man along a deadly path so that he can reach the castle safely. Unfortunately, his guards are severely outnumbered and outgunned.

Player faction: Tech
Enemy faction: Magic, Indian
Tileset: Dark Forest
Difficulty: Hard
Engine: MegaGlest
License: GNU GPL

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Another tactical scenario from me!



Download here: https://onpon4.github.io/games/megaglest/native_unrest.zip

In this scenario, you take command of a disgruntled Indian tribe. Your mission is to destroy the castle to the north-East, putting an end to the king's reign. But the only path to the king's castle is heavily guarded, and you are outnumbered.

Player faction: Indian
Enemy faction: Tech
Tileset: Winter Forest
Difficulty: Hard
Engine: MegaGlest
License: GNU GPL

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Maps, tilesets and scenarios / Tactical scenario - Warlock Overlords
« on: 26 February 2017, 19:58:33 »
I've noticed recently that the MegaGlest engine is perfect for real-time tactics (RTT, as opposed to RTS) scenarios, so I have decided to start making some. This is my first:



Download here: https://onpon4.github.io/games/megaglest/warlock_overlords.zip

This is a simple one, since I'm just starting. You take control of four archmages and have to use them to destroy four settlements:

- A farm guarded by a horseman.
- A blacksmith guarded by an armored guard.
- A barracks guarded by four archers.
- A technodrome guarded by two airships and a catapult.

Player faction: Magic
Enemy faction: Tech
Tileset: Dark Forest
Difficulty: Medium
License: GNU GPL

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