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Topics - qubodup

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1
Hi,

When I try to tell peons to harvest resources, I often miss trees.

It would be useful if the mouse cursor icon would change when an interactive object is being hovered (own unit, resource, enemy unit)

2
Hi,

When hovering a building icon, a new player should be told what the building is for.
* what it produces
* what it 'unlocks'

this is also true for upgrades: hovering upgrade icons should tell the player what the effect of the upgrade is.

Pages: [1]
anything