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Topics - Trappin

Pages: [1] 2
1
Hi. I'm looking for a download link for latest version megaglest map editor? Not the one inside the Megaglest client download. I just want  the map editor. Is there a link for that somewhere here on the site and I'm simply not seeing it? I understand the editor is in the client file. 

Is the online editor okay to use in its present state? Are people still downloading and playing vanilla Glest?

I'm wondering which map file types to host. I can duplicate maps and file types for both Glest and MG. That's easy. I just need to reformat all my mediafire maps because some are in a .rar form. Fom the days when, you know, people complained about the cost of downloading 5k files. I may as well do all of this at once. That's why I'm asking.

PS: I've received an invite from Andy to join a modder group. Hello Andy. That's nice. I mashed a few tilesets together, but that was just copying XML stuff and cutting textures. I can't actually code or write XML/LUA stuff or mod. Hah. But I still joined the team!

2
Off topic / Public Domain Sharing
« on: 16 February 2018, 02:12:11 »
So. Glest and MegaGlest. Both open souce versions have been available   for quite a long time now. Which means there's been a good deal of original artwork, modeling and coding work done here by volunteers. I'm curious to know how people directly involved with MG content creation and modification feel about open source sharing on the MG platform. This is a question specific to Glest and MG only - not a broad question about global intellectual property copyrights etc. etc..

I've a series of questions to ask, but now realize that I need be careful of my phasing. I'll post this as is, but will return tomorrow to post the questions

3
Tools / tree[d] - tree modeling tool
« on: 28 November 2010, 00:45:21 »
Is it possible to use this rendering tool for Glest tree modeling? import/export to glest?

Edit: the app download is hosted at https://archive.org/details/treed

The developer of tree[d] has approved CC-BY-SA licensing for models generated by this program for Glest tilesets.

4
Mods / Orthographic .blend file and animation .png
« on: 24 November 2010, 00:51:00 »
Is it possible to use orthographic animations in Glest/GAE/MEGA factions - specifically for building upgrades/morphs or in place of unit particles?  

Example http://opengameart.org/content/leaf-spell-animation.

PS: Can it be used with tileset objects?

5
Maps, tilesets and scenarios / Glest Tileset: Karningul
« on: 11 November 2010, 15:09:59 »
Glest maps and tilesets wiki

Tileset: Karningul
Original: GameBoy - Mod Omega/Trappin
Download:http://www.mediafire.com/?ljfvb1ys3agv719
Companion Map: Westron Forest

Karningul



License:

6
Maps, tilesets and scenarios / Tileset: Imladris Reborn
« on: 12 October 2010, 13:19:44 »
amish13/gAMeboy created the Imladris tileset as a thematic companion to his Elf faction and its probably the most ambitious and creative tileset yet created for Glest. The object list has many new models for trees and branch structures and the new statues/birdbath/hanging gardens were nice additions to the original and standard glest statue and caged object models.

The Imladris surface textures are very well done, but due to the method in which Glest renders tiles, some of the unconventional textures look very odd - not because the tiles are bad - Glest just cant render them in the fashion which was required.

I emailed amish and asked for permission to modify Imladris and he granted the request.

Okay, that's the back-story.

Project: Imladris Reborn

*Modify ground surface/water textures - work is already 70% compete.
*Modify the trees - reduce the scale of the trees by 30% or to a height below where flying units are visually obstructed.
*Modify or replace river objects.
*Modify the old flowers and bush_flower textures.
*Modify statue color(s)

Can someone within the glest community do the tree resizing work? I'd appreciate it greatly. The texturing work isn't a problem, the Ryzom Asset Repository really makes this part of the job easy.

Screenshot of Imladris




7
Maps, tilesets and scenarios / Ally Resist Map
« on: 7 October 2010, 13:56:50 »
Eight player maps really grind the cpu/gpu on this computer so someone else will need to do the final build/fine tuning.

http://www.mediafire.com/file/q2137j5vcgcmxgg/COOP8_ally_resist.rar

8
Maps, tilesets and scenarios / Glest Tileset: Peat Bog
« on: 1 October 2010, 11:33:42 »
Thanks and credit to wciow for the object models and water.tga files. Surface and object textures are derivatives of tiles from the open source Ryzom Asset Repository and Open Game Art.

Glest maps and tilesets wiki

Tileset: Peat Bog
Showcase Map: Peat Feet
Download: http://www.mediafire.com/file/jqhnxn7sxp499ob/peat_bog.7z



License:
Ryzom Attribution-ShareAlike 3.0 Unported
wcioiw Creative Commons cc-by-sa v3
opengameart.org CC0 <zero> public domain
Trappin CC0 <zero> public domain




bog bodies, which are also known as bog people, are the naturally preserved human corpses found in the sphagnum bogs in Northern Europe. Unlike most ancient human remains, bog bodies have retained their skin and internal organs due to the unusual conditions of the surrounding area. These conditions include highly acidic water, low temperature, and a lack of oxygen, combining to preserve but severely tan their skin. Despite the fact that their skin is preserved, their bones are generally not, as the acid in the peat dissolves the calcium phosphate of bone.

The German scientist Dr Alfred Dieck cataloged the known existence of over 1,850 northern European bog bodies in 1965


9
http://glestmaps.wikia.com/

==Custom Glest Maps==

===Ally Resist===
*Author: Scenariole
*Map Size: Medium-Large
*Preferred Tileset: Winter Forest
*Map Type: 2 player generic
*Resource Allotment: average
*Download: http://www.mediafire.com/file/dlygm2twyyd/ally_resist.rar
*License: Creative Commons cc-by-sa v3
*Date:


Additional Notes: Accommodates large unit /group/army movements.

----

===Athena's Valley===
*Author: Orion
*Map Size: Large
*Preferred Tileset: Jungle and Tropical
*Map Type: 4 player generic
*Resource Allotment: moderate
*Download: http://www.mediafire.com/file/qddg3zmqylm/Athena's_Valley.rar
*License: Creative Commons cc-by-sa v3
*Date:


Additional Notes: Good map - may be difficult to move size3 units.

----

===Autobahn===
*Author: Trappin
*Map Size: Gigantic
*Preferred Tileset: Meadow
*Map Type: Generic 4 player
*Resource Allotment: High
*Download: http://www.mediafire.com/file/yyhhyw1jmdt/Autobahn.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 09/30/2008


Additional Notes: Wide travel corridors for large armies.

----

===Badwater===
*Author:Trappin
*Map Size: Medium
*Preferred Tileset: Scrub Land
*Map Type: 4 player generic
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/owkmnijymgi/Badwater.rar
*License: CC0 Creative Commons Zero - public domain
*Date:


Additional Notes -

----

===Bulwarks===
*Author: Trappin
*Map Size: Medium
*Preferred Tileset: Meadow
*Map Type: Generic 4 player
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/we9ma0yiyyt/Bulwarks.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 10/06/2008


Additional Notes: Man the barricades!

----

===Burnt Earth===
*Author: Trappin
*Map Size: medium-large
*Preferred Tileset: Scrub Land and Lava Land
*Map Type: Generic 4 player
*Resource Allotment: high
*Download: http://www.mediafire.com/file/jei2wzzvj0r/Burnt_Earth.rar
*License: CC0 Creative Commons Zero - public domain
*Date: June 2009


Additional Notes - Resources are partially obscured within large rocks so look closely!

----

===Cascade===

*Author: Trappin
*Map Size: Large
*Preferred Tileset: Tropical and Jungle
*Map Type: 4 player generic
*Resource Allotment:
*Download: http://www.mediafire.com/file/pqddmvmsyzv/Cascade.rar
*License: CC0 Creative Commons Zero - public domain


Additional Notes:

----

===China Grove===
*Author: Trappin
*Map Size: Small
*Preferred Tileset: New Winter
*Map Type: Generic 4 player
*Resource Allotment: Low
*Download: http://www.mediafire.com/file/y0bmkzzfwxz/China_Grove.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 09/15/2009


Additional Notes - Resource nodes are hidden inside large Mossy Rocks.

----

===Clover===
*Author: Trappin
*Map Size: Medium-small
*Preferred Tileset: Swamp and Imladris
*Map Type: Generic 3 player
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/ewzuh0roelj/Clover.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 09/18/2009


Additional Notes:

----

===Deliver===
*Author:Trappin
*Map Size: Large
*Preferred Tileset: Jungle
*Map Type: 4 player generic
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/mizznmm1ntz/Deliver.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 2008


Additional Notes - Modified default glest map for better AI pathing

----

===Elbe Canal===
*Author: Mictes/mod by Trappin
*Map Size: medium
*Preferred Tileset: Imladris
*Map Type: Generic 4 player
*Resource Allotment: medium
*Download: http://www.mediafire.com/file/j34y0wwytgo/Elbe_Canal.rar
**License: Creative Commons cc-by-sa v3
*Date: 3/2010


Additional Notes: Very enjoyable unconventional map design.

----

===End Times===
*Author: Omega/mod by Trappin
*Map Size: medium
*Preferred Tileset: Imladris
*Map Type: Generic 4 player
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/j1hyem2yegz/End_Times.rar
*License: Creative Commons cc-by-sa v3
*Date: 1/2010


Additional Notes: starting locations have plenty of resources but get those scouts out there looking for new resource nodes!

----

===Evercamp===
*Author: Trappin
*Map Size: Huge Gigantic
*Preferred Tileset: Evergreen
*Map Type: Generic 4 player
*Resource Allotment: High
*Download: http://www.mediafire.com/file/5nvznylimo0/Evercamp.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 02/08/2009


Additional Notes: starting locations have plenty of resources but get those scouts out there looking for new resource nodes!

----

===Fatal Shore===
*Author: Mapmaker/mod by Trappin
*Map Size: Medium
*Preferred Tileset: Mediterranean and Tropical
*Map Type: 4 player Generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/dtmlnqemlzz/Fatal_Shore.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 2/2010


Additional Notes: offensive based game map

----

===Forest Lands===
*Author: Modman
*Map Size: Huge
*Preferred Tileset: Evergreen and Jungle
*Map Type: 4 player Generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/k2x2h1jtnzy/forest_lands.rar
*License: Creative Commons cc-by-sa v3
*Date:


Additional Notes: Explore map to find resource nodes

----

===Great Wall===
*Author: Trappin
*Map Size: Huge
*Preferred Tileset: Jungle
*Map Type: Generic 4 player
*Resource Allotment: High
*Download: http://www.mediafire.com/file/ykzmejdmrmz/Great_Wall.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 2009


Additional Notes - Get to the wall!

----

===Land of Fear===
*Author: Scenariole
*Map Size: medium
*Preferred Tileset: Desert
*Map Type: 3 player generic
*Resource Allotment: moderate
*Download: http://www.mediafire.com/file/qikynk00k1j/land_of_fear.rar
*License: Creative Commons cc-by-sa v3
*Date: Nov. 2009


Additional Notes: This map is split into 2 northern bases and one southern base

----

===Last Refuge===
*Author: Unknown/mod by Trappin
*Map Size: medium
*Preferred Tileset: Winter and Meadow
*Map Type: 4 player generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/iymnjdmf5cy/Last_Refuge.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 2008


Additional Notes:

----

===Lau Lagoon===
*Author: Trappin
*Map Size: Medium-small
*Preferred Tileset: Mediterranean and Tropical
*Map Type: 4 player generic
*Resource Allotment: Moderate
*Download: http://www.mediafire.com/file/zdzixun2ynd/Lau_Lagoon.rar
*License: CC0 Creative Commons Zero - public domain
*Date: Nov. 2009


Additional Notes - Difficult map for beginners

----

===Old Atlantis===

*Author: Unknown
*Map Size: medium
*Preferred Tileset: Desert and Meadow
*Map Type: 4 player generic
*Resource Allotment: Medium
*Download: http://www.mediafire.com/file/mwn2z2wwk22/old_atlantis.rar
*License: CC0 Creative Commons Zero - public domain
*Date: Nov. 2009


Additional Notes: Easy to move large unite types and groups.

----

===Marsh Fortress===
*Author: mapmaker/mod by Trappin
*Map Size: medium
*Preferred Tileset: Swamp
*Map Type: 4 player generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/jmnorcwnfzw/marsh_fortress.rar
*License: Creative Commons cc-by-sa v3
*Date: Jan. 2009


Additional Notes: Easy to move large unite types and groups.

----

===Misty Hills===
*Author: Trappin
*Map Size: medium
*Preferred Tileset: Swamp and Spring
*Map Type: 4 player generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/kn4wgdjnwjt/Misty%20Hills.rar
*License: CC0 Creative Commons Zero - public domain
*Date: Nov. 2009


Additional Notes: Easy to move large unite types and groups.

----

===Overgrown City===
*Author: mapmaker
*Map Size: medium
*Preferred Tileset: Jungle and Tropical
*Map Type: 4 player generic
*Resource Allotment: High
*Download: http://www.titusgames.de/glestmaps/Overgrown%20City.gbm
*License: Creative Commons cc-by-sa v3
*Date: Oct. 2008
[[File:Overgrown_City.jpg]]

Additional Notes: Modified by titi

----

===Pot Hole===

*Author: Trappin/Glest Team
*Map Size: Medium-large
*Preferred Tileset: Meadow
*Map Type: 4 player generic
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/igotrjdz5tn/pot_hole.rar
*License: CC0 Creative Commons Zero - public domain
*Date: 2008


Additional Notes - Modified default glest map for improved AI pathing

----

===Qwik Glest===
*Author: Trappin
*Map Size: Small
*Preferred Tileset: Meadow and Jungle
*Map Type: Generic 4 player
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/tjj0hi2fmzo/qwik_glest.rar
*License: CC0 Creative Commons Zero - public domain
*Date: Aug. 2009


Additional Notes: May not accommodate factions with size3 units.

----

===Rio Bravo===
*Author: Unknown
*Map Size: Small
*Preferred Tileset: Desert and Scrub Land
*Map Type: Generic 4 player
*Resource Allotment: Average
*Download: http://www.mediafire.com/file/zuokzmmmfmd/Rio_Bravo.rar
*License: Creative Commons cc-by-sa v3
*Date: Aug. 2009


Additional Notes:

----

===Riptide===

*Author: Trappin
*Map Size: Large
*Preferred Tileset: Meadow
*Map Type: Generic 4 player
*Resource Allotment: high
*Download: http://www.mediafire.com/file/mttq10xncic/Riptide.rar
*License: CC0 Creative Commons Zero - public domain
*Date: June 2010


Additional Notes:

----

===Redoubt===

*Author: Trappin
*Map Size: medium
*Preferred Tileset: Evergreen and Meadow
*Map Type: Generic 4 player
*Resource Allotment: Low
*Download: http://www.mediafire.com/file/nlnmmtm2lny/Redoubt.rar
*License: CC0 Creative Commons Zero - public domain
*Date: October 2009


Additional Notes - May not accommodate factions with size3 units.

----

===Wadi Nefud===

*Author: Trappin
*Map Size: 128x128 but the playfield is smallish.
*Preferred Tileset: Mediterranean and Scrub Land
*Map Type: Generic 4 player
*Resource Allotment: Moderate
*Download: http://www.mediafire.com/file/jtyt5cm3igl/Wadi_Nefud.rar
*License: CC0 Creative Commons Zero - public domain
*Date: November 2009


Additional Notes - May be difficult moving large unit types/groups. Difficult map for beginners

----

===Untouched Lands===

*Author: unknown
*Map Size: Medium
*Preferred Tileset: Jungle
*Map Type: 4 player generic
*Resource Allotment: High
*Download: http://www.mediafire.com/file/nzjdyntmmih/Untouched_Lands v1.rar
*License: Creative Commons cc-by-sa v3
*Date: unknown
[[File:Untouched_lands.jpg]]

Additional Notes - beginner map

----

===Yukon Rush===
*Author: Standizzle/mod by Trappin
*Map Size: Small
*Preferred Tileset: Winter Forest
*Map Type: 4 player generic
*Resource Allotment: average
*Download: http://www.mediafire.com/file/nmj2mkhkotm/Yukon_Rush.rar
*License: CC0 Creative Commons Zero - public domain
*Date: July 2009


Additional Notes

----

License:  

             Creative Commons cc-by-sa v3
             Commercial use granted via permission from original authors.
             Trappin's original work is Creative Commons Zero <CC0> - public domain.

10
Maps, tilesets and scenarios / Glest map: Riptide
« on: 20 June 2010, 22:03:21 »
Map added to http://glestmaps.wikia.com/

Map: Riptide
Author: Trappin
Map Size: Large
Preferred Tileset: Meadow
Map Type: 4 player generic
Resource Allotment: Moderate
Download: http://www.mediafire.com/file/mttq10xncic/Riptide.rar
License: CC0 Creative Commons Zero - public domain
Date: 6/2010


11
Maps, tilesets and scenarios / MegaMap 8 player: Route 66
« on: 18 June 2010, 21:51:37 »
Map added to http://glestmaps.wikia.com/

Map:Route 66
Author: Trappin
Map Size: Gigantic
Preferred Tileset: Meadow
Map Type: .MGM 8 player
Resource Allotment: High
Download: http://www.mediafire.com/file/immdt4yd5tw/route_66.rar
File type: .rar
Date: 6/2010

Additional Notes: Wide travel corridors for large armies.


12
Maps, tilesets and scenarios / Glest MegaMap - Burnt Earth
« on: 22 May 2010, 13:08:27 »



http://glestmaps.wikia.com/

.

13
Maps, tilesets and scenarios / Glest: Meadow Tileset
« on: 14 May 2010, 05:36:33 »
Glest Meadow Tileset

Download: http://www.mediafire.com/file/injiyzomznl/meadow.7z
Companion Map: http://www.mediafire.com/file/2zwemmzz42o/Meadow.rar

Mixed forest consisting of conifer and deciduous tree models with bushy ferns, grass clumps, dead tree and stump models. Surfaces include dead dry grass, dark and light green grass, dark loamy road surface with leaf and pebble litter and, of course, paved cobblestones. Sound files are morning rooster and nighttime wolf.





original surface texture 3 derivative by Omega.
             
Trappin's original work.

14
Maps, tilesets and scenarios / Glestmaps: Elbe Canal - March 2010
« on: 28 February 2010, 21:13:22 »
Original map design canyon.gbm by Mictes.

http://glestmaps.wikia.com/



.


  • Additional Notes: Air units fly through some tree and large rock graphics due to the nature of the tileset.



15
Maps, tilesets and scenarios / GlestMaps: Fatal Shore - Feb 2010
« on: 19 February 2010, 22:07:33 »
http://glestmaps.wikia.com/



.


The Fatal Shore. The epic of Australia's founding http://en.wikipedia.org/wiki/The_Fatal_Shore

16
Maps, tilesets and scenarios / GlestMaps: End Times - January 2010
« on: 25 January 2010, 07:32:07 »
http://glestmaps.wikia.com/

Formerly Armageddon.gbm. Mod by Trappin.



.

17
General discussion / Glest Wikia
« on: 26 November 2009, 15:08:02 »
High Priority:
The Install Mods page needs technical instructions per operating system/mod file type.

Looking for love:
Getting Started needs work - technical instructions per operating system?
The old FAQ needs some help too.

Has love, wants hugs:
the Map Editing page needs to be proofed.
Map Design Guide needs to be proofed. Needs more user input.

jda is weeding his way through the Mods page - as it appeared one year ago at the waybackmachine.

18
Maps, tilesets and scenarios / Old Tilesets - down the memory hole
« on: 24 November 2009, 21:59:33 »
Looks like we located all of the good tilesets. Thanks for the help and links.
http://glestmaps.wikia.com/
https://docs.megaglest.org

* Autumn
* Desert
* Evergreen
* Freek Forest
* Imladris
* Jungle
* Mediterranean
* Pine Woods
* New Winter
* Scrub_Land
* Swamp
* Tropical
* Moon
* Volcanic
* Hell
   


19
Maps, tilesets and scenarios / GlestMaps: Lau Lagoon - Nov. 2009
« on: 14 November 2009, 08:46:24 »
http://glestmaps.wikia.com/



Additional Notes - Difficult map for beginners



.

20
Maps, tilesets and scenarios / GlestMaps: Misty Hills - Nov. 2009
« on: 11 November 2009, 23:18:57 »
http://glestmaps.wikia.com/



Additional Notes - Easy to move large unite types and groups.



21
Maps, tilesets and scenarios / Glest Map Compendium
« on: 11 November 2009, 01:35:03 »
UPDATE: all of these Glest Maps are available at http://glestmaps.wikia.com/
Glest Map Compendium Wiki

By title in alphabetical order

  • Map:ally resist
  • Author: Scenariole
  • Map Size: Medium-Large
  • Preferred Tileset: Winter Forest
  • Map Type: 2 player generic
  • Resource Allotment: avergae
  • Download:
    Code: [Select]
    http://www.mediafire.com/file/dlygm2twyyd/ally_resist.rar
  • Date:


Additional Notes:





Additional Notes: may be difficult to move large units groups and types - narrow trails in some locations.





Additional Notes: Wide travel corridors for large armies.





Additional Notes: This map is one of my all time favorites ! heh.





Additional Notes: This map is one of my all time favorites ! heh.





Additional Notes - Resources are partially obscured within large rocks so look closely!





Additional Notes - Resource nodes are hidden inside large Mossy Rocks.





Additional Notes: None



  • Map:Evercamp
  • Author: Trappin
  • Map Size: Huge Gigantic
  • Preferred Tileset:
    Code: [Select]
    [url=http://titusgames.de/evergreen.zip][color=green]Evergreen[/color][/url]
  • Map Type: Generic 4 player
  • Resource Allotment: High
  • Download: http://www.mediafire.com/file/5nvznylimo0/Evercamp.rar
  • Screenshot: Evercamp
  • File type: .rar
  • Date: 02/08/2009


Additional Notes: The beginning locations have plenty of resources for a strong start but get those scouts out there looking for new resource points quickly!





Additional Notes:




22
Wadi Nefud



Additional Notes - May be difficult moving large unit types/groups

.


Comments, complaints and suggestions for improving this map are encouraged.

Wadi Rum and Wadi Nefud in real life.

23
Maps, tilesets and scenarios / GlestMaps: Redoubt - October 2009
« on: 21 October 2009, 16:59:57 »
Redoubt



Additional Notes - Defensive map for turtles  :-*


24
I have a request. I'd like the Glest default Forest tileset modified to include two new objects. One Hexagon object and one Heptagon object with both being the same size as a Mossy Rock object. No fancy textures are needed - default colors will be fine for the test. It doesn't matter which objects are removed from the default object list - but please include the default Mossy Rock object in the new modified tilseset so the two new objects can be rendered next to the old Mossy Rock object for comparison.

Mark made the hex objects and linked them here:
Code: [Select]
http://www.filefront.com/14639531/Trappin%27s%20Shapes.zip

I mirrored them here: http://www.mediafire.com/file/2nizzoegi5m/HexHept_object.zip

[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Geometric.jpg[/img]

Previous attempts to build wall sections have failed due to random alignment features coded into the game. Objects lack a "true north" code, so each object is dropped into the game world not knowing the direction it should face - also - objects aligned in a linear fashion in the map editor will be rendered in-game with slight deviations along linear lines - hence the slightly jumbled - north/east/south/west -  object placement and rotation shown on the screen shot below.
 
square shaped objects rotate

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/castlewall.jpg[/img]
So, why not use a hexagon or heptagon shaped object? An object with 5 or 6 sides solves the "true north" object problem - it won't matter which side faces north. We will still have the not-quite-lined-up non-linear jumbled appearance but if the Hex/Hept objects are double size the same way Mossy Rocks are sized - then some Hex objects will overlap other Hex objects - just as Mossy Rocks do - but with 5/6 sided objects it wont matter because one face of each object will be overlapping the other and thus form partially homogeneous wall connection seams. The new wall sections will still have deviations N/S/E/W along linear lines but i think it will be tolerable due to the shape of each object.

Mossy Rocks aligned.

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/alignment01.jpg[/img]
and

Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/alignment02.jpg[/img]
Is anyone willing and able to integrate the new hex objects into a test tileset? Thanks.


25
Maps, tilesets and scenarios / Compendium of Glest Maps
« on: 14 September 2009, 17:39:37 »
http://glestmaps.wikia.com/wiki/Glest_Map_Compendium_Wiki and get more maps at the ultimate resource wiki.

Wadi Nefud



Additional Notes - May be difficult moving large unit types/groups.

.


Burnt Earth
formerly known as Magma.gbm



Additional Notes - Resources are partially obscured within large rocks so look closely!



Evercamp



Additional Notes: The beginning locations have plenty of resources for a strong start but get those scouts out there looking for new resource points quickly!



Bulwarks



Additional Notes: This map is one of my all time favorites ! heh.



Autobahn



Additional Notes: Wide travel corridors for large armies.



qwik_glest



Additional Notes: May not accommodate factions with size3 units.



Redoubt



Additional Notes - May not accommodate factions with size3 units.



Clover



Additional Notes: None



China Grove



Additional Notes - Resource nodes are hidden inside large Mossy Rocks.



Great Wall

  • Map Size: Huge
  • Preferred Tileset:
    Code: [Select]
    [url=http://titusgames.de/evergreen.zip][color=green]Evergreen[/color][/url]
  • Map Type: Generic 4 player
  • Resource Allotment: High
  • Download: http://www.mediafire.com/?ykzmejdmrmz
  • Screenshot: wciow
  • File Type: .rar


Additional Notes - None


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